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straddle wrote:Apologies if this has already been answered in the past - I only recently discovered the MiSTer project, and am yet to assemble my first build. I notice that Cores have been developed for an amazing range of 16-bit platforms, and a basic PC.
How feasible is it that we might see more advanced cores developed like the Nintendo 64, Playstation or any other later consoles? Is the DE10 Nano theoretically capable of recreating this kind of hardware? What other consoles might it be able to recreate?
And in the end of the video he says it will take him at least 3-5 years to finishDacide wrote:In this video RTL Engineering says that a n64 core "could very tight fits"
https://www.youtube.com/watch?v=6QbRuhe7WMQ
kitrinx wrote:
What is the advantage of an FPGA implementation on a 3D system that uses a framebuffer already? These systems can leverage modern GPU's to great effect to process and enhance 3d graphics (which arguably need enhancement a lot more than 2d), and with equivalent latency to the original system, unlike older 2d platforms which had no framebuffer. With our current understanding of the systems, does an FPGA even have the capacity to be any more accurate than software, or even equally accurate? The benefits get a lot more fuzzy.
Newsdee wrote:I'd rather see an X68K, PC98, PC-FX, and other big Japanese retro systems on MiSTer before a N64 and PS1![]()
Now if only we could get the attention of the Japanese HDL developers...
Tibob wrote:I m sorry to be shelfish, but old arcade systems will be awsome instead of old first 3D consoles.
Cps1, cps2, system16, taito f3 and so many arcade system, sorry i m dreaming... or not
SupraDeus wrote:someone is actually working on an fpga implementation of the psx:
https://github.com/Laxer3a/MDEC
What would be needed to bring this to mister?
I'm willing to do the work myself, but I need some pointers as to what it takes to write a mister core.
I have some experience with verilog and a lot with computer programming.
onaryc29 wrote:SupraDeus wrote:someone is actually working on an fpga implementation of the psx:
https://github.com/Laxer3a/MDEC
What would be needed to bring this to mister?
I'm willing to do the work myself, but I need some pointers as to what it takes to write a mister core.
I have some experience with verilog and a lot with computer programming.
I think you should wait for this port to be more complete or perhaps help/contact the current coder(s).
Chol wrote:Looking at https://github.com/Laxer3a/MDEC/blob/master/hdlMDEC/DEV_LOG.txt the first line suspects that this is already targeted at MiSTer.
crocky wrote:Tibob wrote:I m sorry to be shelfish, but old arcade systems will be awsome instead of old first 3D consoles.
Cps1, cps2, system16, taito f3 and so many arcade system, sorry i m dreaming... or not
You arent shellfish. CPS1 and System 16 might be coming to MiSTer in 2020 not sure about CPS2 and F3 looks far fetched (maybe never).
Tibob wrote:I m sorry to be shelfish, but old arcade systems will be awsome instead of old first 3D consoles.
Cps1, cps2, system16, taito f3 and so many arcade system, sorry i m dreaming... or not
Newsdee wrote:Honestly, this will boil down to whatever a dev has fun doing or is motivated to do
kitrinx wrote:The best you will likely see on the current iteration of MiSTer hardware is GBA and *maybe* PS1, but even those are quite far from reality, despite whatever tweets and optimism you may have seen.
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