straddle wrote:Apologies if this has already been answered in the past - I only recently discovered the MiSTer project, and am yet to assemble my first build. I notice that Cores have been developed for an amazing range of 16-bit platforms, and a basic PC.
How feasible is it that we might see more advanced cores developed like the Nintendo 64, Playstation or any other later consoles? Is the DE10 Nano theoretically capable of recreating this kind of hardware? What other consoles might it be able to recreate?
And in the end of the video he says it will take him at least 3-5 years to finishDacide wrote:In this video RTL Engineering says that a n64 core "could very tight fits"
What is the advantage of an FPGA implementation on a 3D system that uses a framebuffer already? These systems can leverage modern GPU's to great effect to process and enhance 3d graphics (which arguably need enhancement a lot more than 2d), and with equivalent latency to the original system, unlike older 2d platforms which had no framebuffer. With our current understanding of the systems, does an FPGA even have the capacity to be any more accurate than software, or even equally accurate? The benefits get a lot more fuzzy.
Newsdee wrote:I'd rather see an X68K, PC98, PC-FX, and other big Japanese retro systems on MiSTer before a N64 and PS1
Now if only we could get the attention of the Japanese HDL developers...
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