Sorgelig wrote:ROM data manipulation is not the only part of cheat engine. This is easy to make by just pre-patching the ROM.
Cheat engine usually includes RAM monitoring with data manipulation at run-time like keeping some values or change by some rule.
And no, it cannot be done directly from HPS as data rate will be too high. So some part of cheat engine must be implemented in the core. And of course it's core specific.
JamesF wrote:Since it is very easy editing files on the mister via network, the following might be a good temporary solution for all cores.
Maybe at this time it will be a good idea to have cheats/nes/rom_name.cht and in this .cht file have the GameGenie codes that will be applied to the game when it loads, similar to saves.
deltax5 wrote:I was starting to make my own packs from gamehacking.org. But Someone from that site was nice enough to make the packs fast as he has access to all the codes. It is very time consuming downloading downloading the game cheats one by one. in my pack it was all unziped as you just loaded the roms from the folder. Now they check the cheats folder and checks for the zip.
Thanks to rimsky82 on discord for uploading his packs.
I hear something that there going to be a updater that just downloads all the cheats all at once from the internet.
Wonder if they can do atari 2600 since it's on that site, idk if it even had a cheat device. maybe from the emulator or something.. hope to see cheats in other cores that the future has to bring us.
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