albconde wrote:the issues with captain america ,Clayfigthers 2,rock n roll Racing and equinox are introduced in commit "16bit for ROM access. " (3ae8225)
Newsdee wrote:Saving works in Zelda (tried some days ago)... make sure you have the latest MiSTer binary.
albconde wrote:Derby Stallion 96 : black screen
Sound Novel Tsukuru : Black screen
This games are rare , are satellaveiw compatible application cartridges
https://en.wikipedia.org/wiki/Satellavi ... cartridges
Some of the games of this list works like samegame ,RPG Tsukuru 2 or Joushou Mahjong Tenpai
So I do not know if it's a bug, or they need additional hardware.
Sorgelig wrote:blacklistedcard wrote:I must be stupid. I can't get any SNES games to save? I just tried with Zelda Link to the past and Final Fantasy III. What am I doing wrong?
don't forget to select "Save Backup RAM" before you leave the game.
Locutus73 wrote:Since users gets confused by this, which is totally logical, but many thinks that, once they save in game, they’re done... maybe autotriggering a save backup ram action whenever a user opens the OSD while in game could be useful.
I totally agree.Sorgelig wrote:There is no absolute fool-proof solutions.
Sure.Sorgelig wrote:Even with auto-save with opening the OSD won't guarantee it will be used like that.
I and some coworkers use to say: whatever fool-proof solution you implement, there will always be some fool user better at foolishness than youSorgelig wrote:There will be always some one pressing reset to go directly to Menu core and then complain the progress isn't saved.
Yes, another approach (SNT's one, which coul coexists with current menu option) is to prompt the user to save the progress each time OSD is opened, but againt, it's just one of the possible imperfect soultuons.Sorgelig wrote:I'm personally don't like auto-save because not always current progress is the best one. Or there can be other reasons not to save it.
Yes, having a clear option is somehow an explicit hint to the user that saves aren't automatically performed... but again no solution is perfect and some user will always screw things.Sorgelig wrote:There is is a clear option "Save backup RAM" which gives a huge hint that you need to use it. It's there not just for occupying the menu line.
HappyBirthday wrote:In my experience this core went from not working 1-2 releases ago to working with the current release. Previously I was just getting a black screen when I loaded roms. I look forward to testing more games this weekend! Thanks to everyone that contributed to this!
Sorgelig wrote:HappyBirthday wrote:In my experience this core went from not working 1-2 releases ago to working with the current release. Previously I was just getting a black screen when I loaded roms. I look forward to testing more games this weekend! Thanks to everyone that contributed to this!
This core was working from the first release.
Sorgelig wrote:what chips are supported is written in first post.
JohnnotveryDoe wrote:Sorry .. i didn't know that MSU 1 was in fact a specific chipset.
I saw the first page about the chipsets list but i didn't make the link....
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