I have a small suggestion for the core. As you know, many games on the system relied on composite video artifacts to archieve fake transparency effects, "new" colors, etc. A very graphical example:
For some more examples:http://www.chrismcovell.com/gotRGB/rgb_compare2.html
So, there's this fantastic Blargg's NTSC algorithm available here:https://github.com/libretro/Genesis-Plu ... /core/ntsc
Could it be incorporated to the Genesis core? I know it's not "modern" looking by any means, but artists relied on these composite artifacts to create game effects, so I believe it's not a too crazy idea either
cacophony wrote:Gauntlet 4 the movement is very slow and choppy. I haven't tested it in any earlier builds so I'm not sure if it's a regression or not.
I have seen this too. Both Gauntlet (Japaneese version of the same game) and Gauntlet 4 seem to exhibit the same issue.