X68000 core

https://github.com/MiSTer-devel/Main_MiSTer/wiki

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kitrinx
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Re: X68000 core

Postby kitrinx » Wed Mar 13, 2019 5:58 pm

uigiflip wrote:some one succeeded in writing comment

http://fpga8801.seesaa.net/article/4645 ... ml#comment


That was Seren from discord. Thankfully she was able to get the board to work for her and knew some japanese.

pstriolo
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Re: X68000 core

Postby pstriolo » Sun Mar 17, 2019 7:40 am

Hello

Can someone explain exactly what to do to have the core running. Even if for the moment only the console is supported.

I'm lost with the lack of explanation for this core.

Thank you.

Phil

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Re: X68000 core

Postby cacophony » Sun Mar 17, 2019 7:43 am

There's a response from the X68000 author, which using Chrome's translate says:

"I'm interested in DE10-Nano rather than MiSTER.
This time I struggled to
rewrite the FD emulation in hardware, but if it
is possible to do disk emulation on the
ARM side because DE10-Nano can use Dualcore ARM that is more powerful than Nios, disk emulation can do
much part to software You

But is it easy to write an ARM program of DE10-Nano?
Because there is no keyboard (PS / 2) I / F, I
think that I will emulate using the USB KB from the ARM side, but in that case
control of the USB is required, and
it is expected that it will be difficult without some sort of OS You are
If so, what kind of OS do you use? . ."

(from: http://fpga8801.seesaa.net/article/4645 ... ml#comment )

Sorgelig
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Re: X68000 core

Postby Sorgelig » Sun Mar 17, 2019 6:24 pm

Probably he doesn't know what MiSTer is and that all I/O functions are already implemented to make porting X68000 easy.

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kitrinx
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Re: X68000 core

Postby kitrinx » Sun Mar 17, 2019 7:02 pm

MiSTer's framework I think is exactly what he's looking for. He seems to want a program running on arm to pass user input and file IO to the FPGA instead of using NIOS. AKA MiSTer.

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Re: X68000 core

Postby DYates69 » Thu Mar 21, 2019 11:42 am

This is exciting! Seems like it's only a matter of time before this core matures.

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Re: X68000 core

Postby ExCyber » Tue Sep 03, 2019 1:58 pm

The latest update seems to say something about fixing a problem with palette words being incorrectly byteswapped in some situations. I doubt that this is "the" graphics update everyone is waiting for (the corrupted sprites I've seen look to me more like a bug with fetching pattern data), but it's at least a sign that the author is looking at graphics issues.

http://fpga8801.seesaa.net/article/469236478.html

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Re: X68000 core

Postby softtest1 » Thu Sep 19, 2019 12:06 pm

The core seems much more mature now: https://twitter.com/maki_ichicat/status ... 2032775168

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Re: X68000 core

Postby Sorgelig » Thu Sep 19, 2019 12:24 pm

softtest1 wrote:The core seems much more mature now: https://twitter.com/maki_ichicat/status ... 2032775168

music and couple garbled screens you call as mature?
I don't see any gameplays on this core.
It's still remaining console-only core with ability to show some graphics and play some music. Pretty much far from mature. Still in early proof-of-concept stage.

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Re: X68000 core

Postby bitfan2011 » Thu Sep 19, 2019 12:47 pm

X68K core makes me sad

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Re: X68000 core

Postby softtest1 » Thu Sep 19, 2019 1:23 pm

I don't see any garbled graphics. "Console-only", what does that mean? It runs Human68k (the OS most people used) and can also run games. There are in-game pics here too: https://twitter.com/maki_ichicat/status ... 3238017024

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Re: X68000 core

Postby Sorgelig » Thu Sep 19, 2019 3:17 pm

There is a plan to make a new X68K core as far as i know. Will it be completely new core or will reuse this one - i don't know. So there is no point to port it now as it will be hard to support the system which still needs a lot things to improve and everything is in Japanese.
In other words: it needs a dedicated developer. Simple direct port without further development will keep it in the state of "abandoned" core like now.


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