Sorgelig wrote:Arcade cores require a lot of BRAM for screen rotation. And even without rotation many arcade boards consists of several PCBs with CPU and separate RAM on each - this makes porting to SDRAM (if BRAM is not enough) very hard.
tcdev wrote:Sorgelig wrote:unlike ones from pace where a lot of garbage code exist
Gehstock wrote:He means the extra code that a framework needs.
Sorgelig wrote:Once i've wanted to find where hsync/vsync are produced. I've started to trace these signals and went through may be 10 files used as "russian doll - matreshka" and guess what? I went out on top entity again. Too many wrappers doing nothing but just pass all signals is not a good way of programming, imho.
Sorgelig wrote:In Dar's core it's just a couple of files doing the same - this is how effective code looks like.
Sorgelig wrote:May i see your code?
I noticed in both MiST and MiSTer port of Galaga there's a problem when using two ships.
When using two ships, only one of the ship's weapons fire.
It can also be seen in attract mode.
DrOG wrote:Gehstock wrote:Thank You.
Edit: Controls Fixed
Tried this new version with DB9 joy, and fire doesn't work. Can anybody confirm this bug?
Darfpga wrote:Time pilot VHDL source code available at :
As usual feel free to port to MiST/MiSTer.
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