NEW OR UPDATED ARCADE CORES

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RealLarry
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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Wed Mar 06, 2019 12:37 pm

Always at your service. And we THANK YOU!
On the other side of the screen, it all looks so easy.

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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Fri Mar 08, 2019 4:04 am

Gehstock wrote:I started to extend the arcade cores with a rotatable OSD. Thanks for that goes to Slingshot. At the same time I remove a few mistakes. Many cores lack the signal for YPBPR. Bugreport please here.

Same cores from the last weeks tested on ypbpr with and w/o scandoubler - screen is a LG 32LN5707:

Code: Select all

                        ypbpr1/sd0/works        ypbpr1/sd1/works
Azurian                 no                      yes
Bagman                  yes                     yes
Birdiy                  no                      yes, but pink
BlackHole               no                      yes, but unstable
Catacomb                no                      yes, but unstable
Centipede               no                      no
ComputerSpace_MiST      no                      no
CrazyKong               yes                     yes, but garbage
Galaxian                no                      yes, but unstable
KingBaloon              no                      yes, but unstable
MoonCresta              no                      yes, but unstable
MrDoNightmare           no                      yes, but unstable
Omega                   no                      yes, but unstable
Orbitron                no                      yes, but unstable
Pisces                  no                      yes, but unstable
SuperBreakout           yes                     yes
WarOfTheBugs            no                      yes, but unstable
ZigZag                  no                      yes, but unstable
burger_time_mist        no                      yes
burnin_rubber_mist      no                      no
canyon_bomber           yes, but pink           yes, but pink
dominos                 yes, but pink           yes, but pink
phoenix_mist            no                      yes
sprint1                 yes, but pink           yes, but pink
sprint2                 yes, but pink           yes, but pink

ypbpr1: ypbpr=1
sd0: scandoubler_disable=0
sd1: scandoubler_disable=1

pink means core works, but background is completely colored pink
unstable means core works, but screen shivers and has partially wrong colors
Pictures will follow.
On the other side of the screen, it all looks so easy.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Fri Mar 08, 2019 8:42 am

ypbpr will be fixed with the next updates, I missed a signal there(pink Picture)
Last edited by Gehstock on Fri Mar 08, 2019 8:57 am, edited 1 time in total.

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Re: NEW OR UPDATED ARCADE CORES

Postby jotego » Fri Mar 08, 2019 8:49 am

RealLarry wrote:Donation time!
I just became a patreon to jotego today. How about slingshot, sorgelig, gehstock and all the others? How and where to donate to you guys?


Thanks a lot! I am preparing a surprise core release for the time we get to 150 patrons. :D
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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Fri Mar 08, 2019 9:19 am

jotego wrote:
RealLarry wrote:Donation time!
I just became a patreon to jotego today. How about slingshot, sorgelig, gehstock and all the others? How and where to donate to you guys?


Thanks a lot! I am preparing a surprise core release for the time we get to 150 patrons. :D


Whoa, that sounds exciting! Let me guess: Turret Tower? Cruis'n USA? Oh, damn, wait, I was just dreamin'! :mrgreen:
On the other side of the screen, it all looks so easy.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Fri Mar 08, 2019 9:25 am

Maybe Vulgus?

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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Fri Mar 08, 2019 9:31 am

Gehstock wrote:Maybe Vulgus?

I didn't know that yet. Nice game! But seems to be too easy for Jotego ;)
On the other side of the screen, it all looks so easy.

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Re: NEW OR UPDATED ARCADE CORES

Postby seastalker » Sat Mar 09, 2019 6:37 pm

RealLarry - I live for the day to see some classic Sega System 16 and Capcom CPS (even 1 if not II) to get some Space Harrier, Altered Beast, Golden Axe, and especially Strider. Side note: are you the creator of the Leisure games and as featured in Heavy Metal Jesus's youtube house visit? If so, I've enjoyed the games in the past and am getting back into Sierra Games. Thank you!

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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Sun Mar 10, 2019 7:29 am

seastalker wrote:RealLarry - I live for the day to see some classic Sega System 16 and Capcom CPS (even 1 if not II) to get some Space Harrier, Altered Beast, Golden Axe, and especially Strider.

Have patience. I'm sure that there is much more coming. And in the meantime, there is MAME for your pleasure :)

seastalker wrote:Side note: are you the creator of the Leisure games and as featured in Heavy Metal Jesus's youtube house visit? If so, I've enjoyed the games in the past and am getting back into Sierra Games. Thank you!

No, unfortunately I'm neither the creator of the great Leisure games nor have I'm appeared at MetalJesus, but thank you :) These credits go to Al Lowe @ Sierra. I'm just the elder brother of Larry on another continent and enjoy the life, the women and the tons of my retro consoles and their games. :angel:
On the other side of the screen, it all looks so easy.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Mon Mar 11, 2019 5:20 pm

New Arcade TripleDrawPoker
IMG_20190311_183528.jpg

IMG_20190311_183359.jpg
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Re: NEW OR UPDATED ARCADE CORES

Postby Darfpga » Sat Mar 16, 2019 3:53 pm

Traverse USA arcade game VHDL source code for DE10-lite available at :

https://sourceforge.net/projects/darfpga/files/Software%20VHDL/traverse_usa

TV 15kHz mode only
Sound OK.
Cocktail mode OK.

Around 770kbits internal ram required (mostly for ROM regions).

Feel free port to. MiST/MiSTer.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Sat Mar 16, 2019 4:57 pm

IREM M52 Nice :D

Thank You

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Re: NEW OR UPDATED ARCADE CORES

Postby jotego » Mon Mar 18, 2019 6:58 pm

Gehstock wrote:New Arcade TripleDrawPoker
IMG_20190311_183528.jpg
IMG_20190311_183359.jpg


I see you are rotating the OSD too! Cool :-D
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Re: NEW OR UPDATED ARCADE CORES

Postby digitron » Tue May 21, 2019 2:26 am

seastalker wrote:RealLarry - I live for the day to see some classic Sega System 16 and Capcom CPS (even 1 if not II) to get some Space Harrier, Altered Beast, Golden Axe, and especially Strider. Side note: are you the creator of the Leisure games and as featured in Heavy Metal Jesus's youtube house visit? If so, I've enjoyed the games in the past and am getting back into Sierra Games. Thank you!


+1, all the CPS2 games! Would it be an improvement over the MAME emu?

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Re: NEW OR UPDATED ARCADE CORES

Postby vebxenon » Tue Jun 04, 2019 8:00 am

All Pac-Man hardware releases and Midway 8080 arcade cores have been updated thanks to Slingshot and Gehstock :D :cheers:
Just a computer and videogame lover :)

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Re: NEW OR UPDATED ARCADE CORES

Postby slingshot » Tue Jun 04, 2019 9:15 am

Don't expect big changes :) Ok, the Midway ones are working on TV now. But would be good to have the real color generator for some variants (like for Lunar Rescue).

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Re: NEW OR UPDATED ARCADE CORES

Postby DrOG » Tue Jun 04, 2019 8:51 pm

Thanks for repairing the Pacman Hardware cores as well! :cheers:

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Wed Jun 05, 2019 12:20 am

slingshot wrote:Don't expect big changes :) Ok, the Midway ones are working on TV now. But would be good to have the real color generator for some variants (like for Lunar Rescue).


Can´t find Schematics for that

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Re: NEW OR UPDATED ARCADE CORES

Postby slingshot » Wed Jun 05, 2019 6:53 am

Gehstock wrote:
slingshot wrote:Don't expect big changes :) Ok, the Midway ones are working on TV now. But would be good to have the real color generator for some variants (like for Lunar Rescue).


Can´t find Schematics for that

Yeah, I found one, but it's very badly scanned and mostly unreadable.

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Re: NEW OR UPDATED ARCADE CORES

Postby slingshot » Thu Jun 06, 2019 1:13 pm

Meanwhile I've made Traverse USA work on MiST (from @darfpga). It really uses a strange display geometry, and YPbPr does not really like it, but otherwise it's fine. The core uses a lot of RAM, and must use the SDRAM, too (need a TRAVERSE.ROM on the SD-Card). @Gehstock, I've sent a PR with that.

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Re: NEW OR UPDATED ARCADE CORES

Postby Gehstock » Thu Jun 06, 2019 3:10 pm

Thank you

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Re: NEW OR UPDATED ARCADE CORES

Postby RealLarry » Fri Jun 07, 2019 7:21 am

slingshot wrote:Meanwhile I've made Traverse USA work on MiST (from @darfpga). It really uses a strange display geometry, and YPbPr does not really like it, but otherwise it's fine. The core uses a lot of RAM, and must use the SDRAM, too (need a TRAVERSE.ROM on the SD-Card). @Gehstock, I've sent a PR with that.

Great work, many thanks for that! I've tested this core on VGA and YPbPr and it's working fine on both setups (but I don't know whether Gehstock has screwed into it or not).
On the other side of the screen, it all looks so easy.


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