Steem 3.9.3 problem

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amilo3438
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Steem 3.9.3 problem

Postby amilo3438 » Sun Oct 01, 2017 1:34 pm

Hi and thanks for Steem SSE 3.9.3 version ! (great release, specially the new sound)

Have tested some demos found on your pages (not all tested), config was = "Reset Advanced Settings" !

STF3 T102UK 1024K (demos)
-------------------------
- SADENESS --> Screen instability in all Wake-up cases! (seems fine in 3.9.1)
- FROGGIES over the FENCE --> crashes after the intro! (seems fine in 3.9.1)

STE T162UK 4069K (demos)
------------------------
- HighResMode --> small glitches in pictures! (no glitches in 3.9.2)

Ps. Unfortunately have not much time to do some more demo testing !

Cheers!

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Sun Oct 01, 2017 6:54 pm

amilo3438 wrote:Hi and thanks for Steem SSE 3.9.3 version ! (great release, specially the new sound)


Hello, welcome to the forum. The new sound has been lifted from MAME!

- SADENESS --> Screen instability in all Wake-up cases! (seems fine in 3.9.1)


It worked as STF WU1, indeed. It still works in STE mode. Will check that.

- FROGGIES over the FENCE --> crashes after the intro! (seems fine in 3.9.1)


Notice that it didn't work in "accurate" disk mode.
In v3.9.3, some "accurate" behaviour also impacts fast mode, so that more people can enjoy the bugs! :)
I'll look at it. Meanwhile, a STW image will work.
What is strange is that I often check the demo for the ACIA/6301 aspect. :shrug:

STE T162UK 4069K (demos)
------------------------
- HighResMode --> small glitches in pictures! (no glitches in 3.9.2)


The demo is (Shifter) wake-up state dependent. If you select WU2, it should work.
Notice that if option 'Advanced Settings' is not checked, a random wake-up state is chosen at power-up, but WS1 most often.

Thx for your report.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Sun Oct 01, 2017 7:20 pm

Thx for the answers.

HigResMode works now fine if select WU2. (didn't expect that STe needs wake-up states, so didn't checked)

Cheers!

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Sun Oct 01, 2017 8:28 pm

amilo3438 wrote:(didn't expect that STe needs wake-up states, so didn't checked)


To simplify the GUI and because the STE has only one "GLUE-MMU" wake-up state, the option commands another wake-up for the STE, that has more to do with the Shifter (and that is real). I admit it's a bit confusing. :)

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Re: Steem 3.9.3 problem

Postby amilo3438 » Mon Oct 02, 2017 4:25 pm

Some more findings!

STE T162UK 4069K (demos)
------------------------
- PHANTOM --> instability in credit scroller! (fine in 3.8.2)
- relapse, MENTAL HANGOVER --> the 16-Bit Mono sound format does not working ! (Also noticed: in 8-Bit Stereo it sounds louder than in 16-Bit Stereo!)

Ps.
So I set sound setting to 96Khz and 8-Bit Stereo now... as it solves problem with sound loudness difference between mono and stereo sound chip.

This is just for the info:
In the full screen mode of D3D 3.9.3 version the sound has some hesitation problem! (on my PC)
It works fine in DD 3.9.3 version and in older D3D 3.9.1 version, so hmm, this could be because of:
WinXP, CPU, old PC in general... so if on newer machines run fine just ignore this problem as the DD version still runs fine.

Cheers!

EDIT: Btw. in Fullscreen mode, changing the resolution does nothing on my PC starting from 3.9.2 version! (but works on 3.9.1 version)

Also, glad to see many demos now run fine even with the Hack option disabled! :D

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Tue Oct 03, 2017 6:38 pm

amilo3438 wrote:Some more findings!

STE T162UK 4069K (demos)
------------------------
- PHANTOM --> instability in credit scroller! (fine in 3.8.2)


It worked in v3.8.2 thanks to a hack that was removed because that was a false track.
This case still needs to be investigated.

- relapse, MENTAL HANGOVER --> the 16-Bit Mono sound format does not working ! (Also noticed: in 8-Bit Stereo it sounds louder than in 16-Bit Stereo!)

Ps.
So I set sound setting to 96Khz and 8-Bit Stereo now... as it solves problem with sound loudness difference between mono and stereo sound chip.


16bit stereo is recommended in general, sound is softer than 8bit but it will mix with PSG sound without clipping...
16bit mono not working is certainly a bug. Thx.

EDIT: Btw. in Fullscreen mode, changing the resolution does nothing on my PC starting from 3.9.2 version! (but works on 3.9.1 version)


Maybe option 'Windowed Borderless Mode' is checked?
I know I should grey out other options...

Also, glad to see many demos now run fine even with the Hack option disabled! :D


Which ones?

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Re: Steem 3.9.3 problem

Postby amilo3438 » Tue Oct 03, 2017 9:04 pm

16bit stereo is recommended in general, sound is softer than 8bit but it will mix with PSG sound without clipping...

I know, but my ears like it also in 96khz / 8-Bit stereo. :)

Maybe option 'Windowed Borderless Mode' is checked?
I know I should grey out other options...

Yeah, it was checked. (now works fine, thx)

Which ones?

For example, seems to work fine w/o hacks:
- Big Wobble: STE, #; use arrow keys
- Delirious 4: STE, ADAT; Tekila: #
- Kryos: STE, WS1, #
- Relapse: STE, 'Help'; plasma: #
Last edited by amilo3438 on Tue Oct 03, 2017 10:37 pm, edited 1 time in total.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Tue Oct 03, 2017 9:13 pm

STE T162UK 1024K (demos)
------------------------
Delirious IV demo:
/ Niggle it --> fine
/ No scroll red devil --> fine
/ K.B.Jardin --> fine
/ Genunax --> fine
/ N.G.C. --> fine (--> on your pages it says that it has a problem!)
/ Chromax T.S.B. --> fine
/ Del3 enulator --> hangs!
/ HLM demo --> fine
/ Votka - hangs!
/ We are not rippers! T.M.F. --> glitches!
/ Putain jme taperais bign un... T.B.C. --> fine
/ Fulltrak so khz --> starts fine but very soon get black screen!
/ Push-it --> fine, after "quit to demo" hangs!
/ Columns -- fine
/ Lemming fu.k --> fine
/ Tekila --> fine
/ Boring demo --> fine
/ Nightmare --> fine (--> on your pages it says that it has a problem!)
/ Mufe --> fine
/ La Miga demo --> fine
/ 90 demo --> fine
/ Philips --> fine


IMPORTANT NOTE: Do not use fast-forward in this demo, it could change emu timings!
(hmm, probably because of .MSA disk the emu has problem with fast-forward function)

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Wed Oct 04, 2017 8:27 am

amilo3438 wrote:For example, seems to work fine w/o hacks:
- Big Wobble: STE, #; use arrow keys
- Delirious 4: STE, ADAT; Tekila: #
- Kryos: STE, WS1, #
- Relapse: STE, 'Help'; plasma: #


Indeed, the 'Hints' file should be updated.
In a way some hacks are still used for Big Wobble and Kryos, but at least I know what's going on now thanks to ijor.

amilo3438 wrote:STE T162UK 1024K (demos)
------------------------
Delirious IV demo:
/ Niggle it --> fine
/ No scroll red devil --> fine
/ K.B.Jardin --> fine
/ Genunax --> fine
/ N.G.C. --> fine (--> on your pages it says that it has a problem!)
/ Chromax T.S.B. --> fine
/ Del3 enulator --> hangs!
/ HLM demo --> fine
/ Votka - hangs!
/ We are not rippers! T.M.F. --> glitches!
/ Putain jme taperais bign un... T.B.C. --> fine
/ Fulltrak so khz --> starts fine but very soon get black screen!
/ Push-it --> fine, after "quit to demo" hangs!
/ Columns -- fine
/ Lemming fu.k --> fine
/ Tekila --> fine
/ Boring demo --> fine
/ Nightmare --> fine (--> on your pages it says that it has a problem!)
/ Mufe --> fine
/ La Miga demo --> fine
/ 90 demo --> fine
/ Philips --> fine



When I tested on my STE, Fulltrax didn't work, I think Votka neither. I don't remember for Push it and We are not rippers!
Del3 it's probably on purpose.
I'll check, thx for the report.

My pages, you mean this?
http://ataristeven.exxoshost.co.uk/Steem_demos2.htm
I'm afraid It's not up-to-date, it was at the time of the screenshots.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Wed Oct 04, 2017 9:23 am

When I tested on my STE, Fulltrax didn't work, I think Votka neither. I don't remember for Push it and We are not rippers!
Del3 it's probably on purpose.
I'll check, thx for the report.

Yeah, the best way would be to check it 1st on a real STe machine! (IMHO)
Note that I used 1MB RAM config for the test in the emu, but some demos could/may behave different if/when 4MB (not tested) is there!

My pages, you mean this?
http://ataristeven.exxoshost.co.uk/Steem_demos2.htm
I'm afraid It's not up-to-date, it was at the time of the screenshots.

Correct, so maybe its time for an update. ;)

Indeed, the 'Hints' file should be updated.
In a way some hacks are still used for Big Wobble and Kryos, but at least I know what's going on now thanks to ijor.

Maybe also: - XMas 2004: # ... seems to work fine w/o hack if RAM >1MB!
NOTE: In the READ.ME file it says for the STE/Mega STE 1MB, but it hangs if 1MB RAM is select !? (fine on 2MB/4MB)

EDIT:
amilo3438 wrote:This is just for the info:
In the full screen mode of D3D 3.9.3 version the sound has some hesitation problem! (on my PC)

I found temp. solution for this problem --> in Display option I changed Frameskip None to Frameskip 1/2 and sound works fine now !
I guess its maybe because of my PC laptop fixed screen to refresh freq. 60Hz !?

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Wed Oct 04, 2017 7:52 pm

amilo3438 wrote:NOTE: In the READ.ME file it says for the STE/Mega STE 1MB, but it hangs if 1MB RAM is select !? (fine on 2MB/4MB)


I noticed that with some cases, I have no idea if it's a mistake in the doc or an emulation issue.
My STE is 4MB and I won't remove memory just for a test!

EDIT:
amilo3438 wrote:This is just for the info:
In the full screen mode of D3D 3.9.3 version the sound has some hesitation problem! (on my PC)

I found temp. solution for this problem --> in Display option I changed Frameskip None to Frameskip 1/2 and sound works fine now !
I guess its maybe because of my PC laptop fixed screen to refresh freq. 60Hz !?


Or frameskip auto? Option C2 changes something?
It's very possible display frequency has an influence, or option vsync.
And a laptop hasn't always the best video HW.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Thu Oct 05, 2017 10:10 am

Steven Seagal wrote:Or frameskip auto? Option C2 changes something?
It's very possible display frequency has an influence, or option vsync.
And a laptop hasn't always the best video HW.

I checked it again...
The sound "hesitation" problem in fullscreen starts from 3.9.1 D3D version (fine in 3.9.0 D3D version).
Btw. option C2 changes nothing, and in my laptop there is nVidia GeForce GO 6800 gfx card, so its not that bad video HW.
When frameskip=auto or frameskip=1/2 it fix the problem with sound, but then scrolling is not the same as with frameskip=none. (as expected)

Ps.
I noticed, even if in drivers vsync is disabled, it seems as vsync is still somehow active on my PC when in full screen !?
(maybe in that might be a problem, but how then the sound works fine in 3.9.0 D3D version?... except that the screen background is flickering)

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Thu Oct 05, 2017 11:31 am

If the problem appears in v3.9.1, I could send you links to test builds to identify it.

Could you post your display and fullscreen options or the content of TRACE.txt or steem.ini for v3.9.0, 3.9.1 and 3.9.3?

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Re: Steem 3.9.3 problem

Postby amilo3438 » Thu Oct 05, 2017 1:13 pm

Steven Seagal wrote:If the problem appears in v3.9.1, I could send you links to test builds to identify it.

Could you post your display and fullscreen options or the content of TRACE.txt or steem.ini for v3.9.0, 3.9.1 and 3.9.3?


SSE 3.9.1
------------
Display: Mode 1440x900 60 Hz, Fullscreen GUI = enabled, Confirm before quit = enabled
(Note: All other Display option = disabled)

The 1st time in fullscreen the sound is fine but the background is flickering.
If now press F12 and than again on play button, the sound "hesitate" but no flickering in the background.

IMPORTANT!
Disabling the only "Fullscreen GUI" from the Fullscreen does not helps...
but if the Fullscreen is disabled in window mode (before the entering into the fullscreen)
it fix the problem!


SEE 3.9.2
------------
Display: same as on 3.9.1

NOTE: See under IMPORTANT! above but if Windowed Borderless Mode = enabled it does not fix the problem!

SEE 3.9.3
------------
Display: same as on 3.9.1

Behaves same as on SEE 3.9.2!


Ps. I could check the v3.9.1test builds, but need links!
You do not have the required permissions to view the files attached to this post.

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Thu Oct 05, 2017 1:32 pm

Thx. The flicker is a bug that's been fixed in v3.9.2.
And v3.9.0? If I got it right, it works with the same options in v3.9.0, stutters (or what is the exact problem?) in v3.9.1?
Does the sound get OK after a while?

IMPORTANT!
Disabling the only "Fullscreen GUI" from the Fullscreen does not helps...
but if the Fullscreen is disabled in window mode (before the entering into the fullscreen)
it fix the problem!


The option is meant to be chosen in window mode. Then if you go fullscreen, there's no GUI, Steem runs at once, and when you stop, it goes back to window mode. If there's no problem when not using Fullscreen GUI, it's not too bad.

NOTE: See under IMPORTANT! above but if Windowed Borderless Mode = enabled it does not fix the problem!


Quite mysterious.

Ps. I could check the v3.9.1test builds, but need links!


I'll PM you some links later.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Thu Oct 05, 2017 1:44 pm

Steven Seagal wrote:Thx. The flicker is a bug that's been fixed in v3.9.2.
And v3.9.0? If I got it right, it works with the same options in v3.9.0, stutters (or what is the exact problem?) in v3.9.1?
Does the sound get OK after a while?

I just realized that in v3.9.0 behaves same as v3.9.1! (sorry, my mistake)

The option is meant to be chosen in window mode. Then if you go fullscreen, there's no GUI, Steem runs at once, and when you stop, it goes back to window mode. If there's no problem when not using Fullscreen GUI, it's not too bad.

Yes, it works as temp. fix for the problem! (and I do not need Fullscreen GUI, so its not too bad)

I'll PM you some links later.

As it happens in v.3.9.0 too, I will check previous versions too! (before checking this)

EDIT: It happens in v3.8.2 too! (but fine in v.3.8.1, probably as it has not Fullscreen GUI option, I guess)
So, it should be checked the test builds of v.3.8.2! (but if I can guess, its probably the 1st one with the Fullscreen GUI option)

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Thu Oct 05, 2017 3:38 pm

amilo3438 wrote:EDIT: It happens in v3.8.2 too! (but fine in v.3.8.1, probably as it has not Fullscreen GUI option, I guess)
So, it should be checked the test builds of v.3.8.2! (but if I can guess, its probably the 1st one with the Fullscreen GUI option)


The idea was to compare working/non working, but here the problem appears at once with fullscreen GUI, can't compare.
Could still be your hardware. ;)
And on my main computer, it's the DD build being more sketchy in fullscreen.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Thu Oct 05, 2017 3:58 pm

Steven Seagal wrote:
The idea was to compare working/non working, but here the problem appears at once with fullscreen GUI, can't compare.
Could still be your hardware. ;)

Yeah, my laptop for today standard is quite old (was one of the best in its time), so just forget about the sound problem if it works fine on newer HW, as the fix with disabling the "Fullscreen GUI" + "Windowed Borderless Mode" works fine for me! ;)

And on my main computer, it's the DD build being more sketchy in fullscreen.

I found that that on my computer the DD bulid takes more cpu usage than D3D build.
(thus I will keep using the D3D version while/until it still working on my PC)

:cheers:

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Re: Steem 3.9.3 problem

Postby amilo3438 » Fri Oct 06, 2017 11:04 am

Just for info! --> viewtopic.php?f=51&t=30676&p=329064#p329064

The Steem SEE in STE+4Mb mode in the the "NGC" demo does not hang with T162 if Hacks option is disabled!

Ps.
In some next time of demos testing will try to keep the hacks option disabled in order to see/check if something is left/fail in that case.
(In general, I wonder what is left that needs the hack in options to be enabled?)

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Fri Oct 06, 2017 6:34 pm

That's strange but it seems the demo doesn't like the TOS patch that changes code at address $576 to skip "dma boot" and speed up the process.
EDIT: and/or it is random, have it running with 'Hacks' on. :shrug:

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Re: Steem 3.9.3 problem

Postby amilo3438 » Mon Oct 23, 2017 12:26 pm

One more problem: POV162 / 1-Slaytanic Cult 5; reset after loading in v3.9.2/v3.9.3! (works fine in v3.9.1)
Tested config was: STF3 T102 1024K

Cheers!

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Wed Oct 25, 2017 10:23 pm

amilo3438 wrote:One more problem: POV162 / 1-Slaytanic Cult 5; reset after loading in v3.9.2/v3.9.3! (works fine in v3.9.1)
Tested config was: STF3 T102 1024K

Cheers!


Thx,
In fact, it's a random crash in all versions, also happening on my STE at random.
Don't know why though.

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Wed Nov 08, 2017 4:56 pm

amilo3438 wrote:STF3 T102UK 1024K (demos)
-------------------------
- SADENESS --> Screen instability in all Wake-up cases! (seems fine in 3.9.1)


Tracked down the reason for the regression, it's MFP timing.
Still not sure it should work on a STF, but probably.

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Re: Steem 3.9.3 problem

Postby amilo3438 » Sun Nov 12, 2017 2:51 pm

New problem found:
OVERDRIVE / SYNC --> In Audio Sculpture, after mouse left click on the top left corner box it crashes with: HD6301 crashed! (seems fine in 3.9.2)

(Tested config: STF3 T102UK 1024K!)

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Re: Steem 3.9.3 problem

Postby Steven Seagal » Sun Nov 12, 2017 3:41 pm

Thx, interesting.
The HD6301 really crashes because it is reset while a button is pressed. It puts the chip in a mode that is not emulated and won't work properly on the ST.
When it is left mouse button, only the keyboard response is really wrong, joystick and mouse still seem to operate.
When it is right mouse or joystick button, nothing will respond.
Since it's not emulated at low level, I made Steem stop and signal the crash. In next version, it won't stick.


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