Hey Arch.
Well... I don't think that Thalion was started without any ideas of making money, and I am not sure what the reasons were that other people at Thalion started working there. I do know, however, that the reason Nick and I started was only because we thought it was fun. Another challenge if you will. Nick wanted to do a whole game as technically advanced as he could (Enchanted Lands) and I... well... I just thought it was great to work on games with old friends from the demo scene. Erik Simon, Thorsten Mutschall and I has been (and still are) great friends, and working together on various titles was just great fun. Of course - we were a lot younger back then, and didn't have the worries of life on our narrow shoulders, so money wasn't that important. As long as we could afford a few Hawaii burgers at Kochlöffel in Gütersloh (That was the most foul burger you can imagine. A real poo hamburger which they added a pineapple ring to, and called it 'hawaii'. Absolutely awful).
So to sum things up - I would think that around 50% of the
developers at Thalion did it for love, and the rest went about it as a regular job. There were also a few administrative guys and investors working for Thalion, and I find it quite hard to believe that they did it for love.
Hey Jazz... Yes... those scans were great. Even though the demo scene were part of the start of the snowball effect of globalisation, internet was still nothing that had reached out of the universities. So unless you had people who sent you magazines every time there was something interesting in them, you really had no idea what was written about us in other parts of europe and/or the world. Seeing those scans are really cool. Thanks again.
Sync and Omega. Yep. I have a pretty good idea what they are up to these days. Red of Omega (I agree that he was a brilliant artist. No doubt about it) and I worked together at a small games company here in Sweden. After that he went to Digital Illusions where he currently works. Redhead of Sync also worked for the same game company. He, however, dropped out of the game making biz completely and is more focused on art. With art, I mean technical installations, such as holographic projections of the human brain and stuff like that. Awfully hard core programming stuff, with cool results.

Haq of Omega (or was it Sync?) was another programmer at our game company, and he now works for Propellerheads (music software company). The Flying Egg of Omega was yet another coder at our company, and is currently working with games for handhelds.
Hmm... who else was there. Who did I miss? I know there was another guy from Omega that worked for our company, but I can't remember his scene name, and nor do I know what he is up to these days.
The TCB view on other demo crews. Well. It's been a long time now, and I can't really remember our views on specific demos. Our views of different demo crews varied. We really liked the other Swedish crews. The Flying Egg and Red of Omega could be a little arrogant towards us at times, but I think that was because they saw
us as their main competitor. Without sounding cocky now, but we never really saw other demo crews as competitors. Not because we thought we were the best, but because that was not really the reason
we were into demos. We were more curious if the thing we wanted to do was possible rather than beat records of sorts... and I... well... I just like drawing stuff...

Anyways, TFE and Red were good friends... I wouldn't have liked working together with them otherwise.
The Lost Boys made us their target quite early, which gave Nick a laugh every now and then. Again, not because we thought we were better, but because it was quite flattering... and like I've mentioned in other posts - The Lost Boys and I were, and still are very close friends.
The Union members were always very close to us, which I guess I don't even need to mention considering half of all union members worked at Thalion at one point or another. TEX were the first, and that is worthy of all respect and admiration there is.
I remember one thing that really impressed Nick though. It was Dogue De Mauve's GFA Basic demo. He was very impressed what he managed to do in GFA.
Cor, it's been so long... I can't remember all groups and guys we've seen great work from. I think the reason I mentioned the guys above is because they are still people I see and talk to on a regular basis. So I am sorry if I missed out on people that I should've mentioned. There were so many excellent guys and groups... programmers, musicians and graphics artists back then...
my god... it's full of pixels.