Search found 2467 matches

by ijor
Thu Aug 05, 2004 1:45 pm
Forum: Games - General
Topic: The Best "Bad Guy"
Replies: 18
Views: 4705

Antarro wrote:Anyways, he was a "good" bad guy - as were Deth Knights from Dungeon Master.


The "best" bad guys in Dungeon Master were the "Gigglers". Those little creatures that steal your items. Oh, I really hated those guys :evil:
by ijor
Tue Aug 03, 2004 11:02 pm
Forum: Chat forum [ENG]
Topic: Doom 3
Replies: 178
Views: 33166

Personally, I consider M.U.L.E. to be the masterpiece of the video games. But again, this is just a personal subjective opinion. How dare you! It's quite clearly Archon II: Adept :P Archon fan on board :) I thought you recently purchased an 800 only for playing MULE with 4 players :D (ST hard disk ...
by ijor
Tue Aug 03, 2004 7:55 pm
Forum: Chat forum [ENG]
Topic: Doom 3
Replies: 178
Views: 33166

Most PC gamers have a taste for crap! :roll: It takes more then good graphics and sound to make a great game. I have been playing video games since PONG in 1976 so I think that this would qualify me as a video game expert. So when the DoomMaster himself tells you that most of todays video games suc...
by ijor
Tue Aug 03, 2004 7:10 pm
Forum: Applications
Topic: Copy II ST?
Replies: 14
Views: 7512

Disk analog copiers work very similarly as dubbing an audio tape. They just reproduce the signal from the source diskette into the destination one. The consequences of this are several: - The copy won’t be aligned to the index hole. Using matching drives from the same manufacturer will help a...
by ijor
Tue Aug 03, 2004 1:13 am
Forum: Applications
Topic: Copy II ST?
Replies: 14
Views: 7512

bjjones37 wrote:The Blitz cable and software was one of the best ways to copy protected disks.


I wouldn't call analog copiers, like the Blitz, the best way to copy any kind of disk. They do can copy many disks that software copiers can't. But there are several problems associated with this type of copy.
by ijor
Mon Aug 02, 2004 9:15 pm
Forum: Menu Disks
Topic: Most memorable hack/crack.
Replies: 45
Views: 25491

muguk wrote:Other than the LLS cartridge by Stainless Steel Rat, I don't know of any hardware debugger for the ST.


It doesn't have to be ST specific. Any M68k ICE should work.

Those are quite affordable second hand, nowadays. I would like to try one myself if I would be good at soldering.
by ijor
Mon Aug 02, 2004 6:54 pm
Forum: Menu Disks
Topic: Most memorable hack/crack.
Replies: 45
Views: 25491

I'm wondering if any crack on the ST was ever made with a hardware debugger. I know that at the time nobody could afford a 68K ICE. But perhaps somebody had access to one at work. I know this was sometimes done on PC games. Of course, now with emulators such as Steem, we had a "virtual" ICE for free...
by ijor
Sat Jul 31, 2004 3:01 pm
Forum: Atari Legend Forum
Topic: interview section online
Replies: 5
Views: 1606

Copying some soft is one thing but doing it for money is really ugly IMHO. Some of you probably don’t realize that this sort of stuff was actually “semi-legal” in many countries. In my country nobody could afford to use original software those days. The software was already expens...
by ijor
Fri Jul 30, 2004 6:43 pm
Forum: Chat forum [ENG]
Topic: ST Games
Replies: 20
Views: 4035

Re: ST Games

I for one would like to see "Worms" "X-Com", even "Dungeon Master 2: Skull Keep" to mention a few "ported" onto the ST, STE or Falcon. Sorry, a little bit off-topic. But speaking about overrated games, Dungeon Master 2 must be one of the biggest frustrations ever released on the whole computer game...
by ijor
Fri Jul 30, 2004 3:47 pm
Forum: Website Discussions
Topic: Legal or Not? Maybe it is. Look at this government website.
Replies: 4
Views: 1237

In 1998 USA changed the law regarding copyrighted material. It is know as the DMCA (Digital Millenium Copyright Act). Other countries followed later with similar measures. Previous to that law, copying software was based on the principle of “Fair Use”. You were entitled to make a back-up...
by ijor
Fri Jul 30, 2004 12:13 am
Forum: Hardware
Topic: Atari 4160 ste and various hardware - need help
Replies: 11
Views: 2541

Re: Atari 4160 ste and various hardware - need help

I am hoping to sell this machine along with the hardware that came with it (ie. Atari 1020 Printer with new spare pens, various disk drives,interface and loads of programming software and applications for St's and 400/800xl's). Where would be the best place to sell so that I know it will all go to ...
by ijor
Wed Jul 28, 2004 6:06 pm
Forum: Chat forum [ENG]
Topic: RetroGamer magazine.
Replies: 5
Views: 1384

Re: RetroGamer magazine.

The only worry I have is that if RetroGaming becomes fashionable, then will software companies want to make a profit out of it ? Although I realise they are entitled to this as they still own the crumbling copyright certificates, while this would be a bad thing for the "keep emulation free" philoso...
by ijor
Tue Jul 27, 2004 3:43 am
Forum: Applications
Topic: Wanted: Neo Desk
Replies: 49
Views: 16015

Well, does anybody have a copy of NeoDesk? :D On a more general piracy note, pricing is many times the killer, not the warez uzer. I think in those cases it is not immoral to use a pirated copy. Price might be the killer. You might never buy a legal copy because you can’t actually afford it. ...
by ijor
Sat Jul 24, 2004 6:55 pm
Forum: Chat forum [ENG]
Topic: POKE for setting off the color-cycle mode on xl/xe
Replies: 2
Views: 1150

Re: POKE for setting off the color-cycle mode on xl/xe

This is not quite ST/Falcon related, but where else to ask. I wiped the dust from my good old 800xe and forgot the POKE command that switched off the color cycling "screensaving" mechanism. Can you guys dig this from your memory? ;) There is no poke to disable " Attract " mode once and for all. The...
by ijor
Tue Jul 20, 2004 7:32 pm
Forum: Games - Requests
Topic: [Request] Dragonflight
Replies: 17
Views: 4607

"Flakey bits" so no chance unless you've got a A1200 and are part of the CAPS project. Actually, Atari disks with weak bits are far much easier to image (not to copy) with your ST than with an Amiga. that game can't be imaged since it has one of the best protection ever made. Well, it turned out th...
by ijor
Tue Jul 20, 2004 5:50 pm
Forum: Games - General
Topic: Dodgysoft
Replies: 12
Views: 2830

Over-formatting a disk is, in many ways, similar to over-clocking. Most of the times it works, sometimes it fails. What you are doing is stressing and pushing to the limits, the disk drive, the diskette, the floppy controller, and sometimes, other components. Most computer/electronic equipment is ma...
by ijor
Mon Jul 19, 2004 4:36 pm
Forum: Hardware
Topic: using a 5.25"diskdrive (from PC) on steem
Replies: 14
Views: 3167

The disks are Atari ST disks. And as far as 1 i know this is also a special format for 5.25" disks... 360 or 720 KB 40 or 80 tracks single / double sided.. etc. Maybe you know what the format is of this disks... A 5.25 ST disk with “standard” 360k format should be directly readable by t...
by ijor
Sat Jul 17, 2004 3:51 pm
Forum: 680x0
Topic: What happens to the stack during a TRAP ? (ASM beginner)
Replies: 10
Views: 3329

Re: What happens to the stack during a TRAP ? (ASM beginner)

mbricout wrote:Also, in Devpac3, is there any way to step into a TRAP when debugging with MonST 3 ?


Type Control^p to get the Preferences menu. There is an option there to enable/disable "Follow traps" when single stepping.
by ijor
Tue Jul 13, 2004 4:48 pm
Forum: Games - Requests
Topic: Dungeon Master & Chaos Strikes Back
Replies: 49
Views: 10745

Thx ijor for your reply, I already saw them. But unfortunatly, I can't find myself in one of the 3 categories :( , I have only about 40 original disks, no knowledge about cracking and no special hardware. My point was that it is very easy to image DM (in comparison to other copy-protected disks). A...
by ijor
Tue Jul 13, 2004 2:56 pm
Forum: Applications
Topic: Hooking up Atari to PC, best program ?
Replies: 103
Views: 66061

Definitely be interested but where to get the cables from .. I bought a laplink cable which had parallel and serial on it .. but can only connect the serial side to the PC - doesn't seem to have appropriate connectors on the cable for either PC or ST via parallel. Hmm, never heard of such a cable. ...
by ijor
Mon Jul 12, 2004 5:02 pm
Forum: Games - Requests
Topic: Dungeon Master & Chaos Strikes Back
Replies: 49
Views: 10745

keili wrote:ijor, how did you make the image? I tried it with the Steem-imager, but it didn't work :( .


See my recent posts in the "Other emulators & tools" forum:

http://www.atari-forum.com/ftopic3724.html
http://www.atari-forum.com/ftopic3284.html
by ijor
Sat Jul 10, 2004 6:20 pm
Forum: Games - Requests
Topic: [Request] Dragonflight
Replies: 17
Views: 4607

Grazey / PHF wrote:"Flakey bits" so no chance unless you've got a A1200 and are part of the CAPS project.


Actually, Atari disks with weak bits are far much easier to image (not to copy) with your ST than with an Amiga.
by ijor
Fri Jul 09, 2004 4:20 pm
Forum: 680x0
Topic: How to use asl to generate an ST executable?
Replies: 10
Views: 3038

Devpac is considered the standard assembler on the ST. Almost everyone uses it and as it is definitly a good assembler with a usable GUI. I'm not sure Devpac is the best assembler or the only used one. Even Atari’s assembler, Madmac wasn’t bad at all. Devpac is perhaps the best low-leve...
by ijor
Fri Jul 09, 2004 12:57 am
Forum: Games - Requests
Topic: Dungeon Master & Chaos Strikes Back
Replies: 49
Views: 10745

As i remember, it was very hard to copy this game. Even with the better programs like fcopypro, the copies didn't work. So it will be rather impossible to get a working image of it. You will not be able to make an image of DM or CSB. You will be surprised to hear that DM (and CSB) is actually among...
by ijor
Wed Jul 07, 2004 5:29 pm
Forum: Coding
Topic: PC relative > 32k
Replies: 4
Views: 1632

Re: PC relative > 32k

of course, as we all know, normal relative addressing is limited to +/- 32k offsets are there some tricks to making position independant code with offsets above this size? What you basically do is to compute a 32-bit relative offset at assemble time: routine: lea routine(PC),A0 add.l #farOffset-rou...

Go to advanced search