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by vebxenon
Mon Apr 02, 2018 10:14 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

robinsonb5 wrote:
vebxenon wrote:Also, it could be possible to adapt this core to the general OSD?


Possible, yes - but not a high priority for me because I want it to remain buildable for Chameleon64 and DE2 as well as MIST.


Ok :). Well, I've tested a lot of games and now I have 90 in my SD. That's great!
by vebxenon
Fri Mar 30, 2018 3:56 pm
Forum: MiST
Topic: BBC Micro
Replies: 88
Views: 33680

Re: BBC Micro

Oh, an update of Beeb.mmb would be great :D
by vebxenon
Thu Mar 29, 2018 5:44 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

DanyPPC wrote:Hope in a future audio improvements too :cheers:


Yes, some games now are graphically playable, but sound is bad :( . Also, it could be possible to adapt this core to the general OSD?
by vebxenon
Thu Mar 29, 2018 3:07 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

Now I have 70 playable games in my SD :D. Still testing games . I think a region selector could be great for some games :) . Great improvement! :cheers:
by vebxenon
Thu Mar 29, 2018 10:42 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

I think it's not possibile (pins are different, to switch 5 and 7 for the power), unless you make an adapter. It's more simple to map 3 and 6 button megadrive pads on a standard CD32 joypad. But in this case better use a commercial supernes or megadrive USB style pads. I've ordered a Mega Drive sty...
by vebxenon
Wed Mar 28, 2018 5:02 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

I've found some time to play with the Megadrive MIST core recently, and have managed to reduce the sprite flickering problems significantly. Updated binaries are here: http://retroramblings.net/?p=1189 and source here: https://github.com/robinsonb5/fpgagen It's not a total fix - there's still some ...
by vebxenon
Tue Mar 27, 2018 4:21 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 21
Views: 3425

Re: PCEngine core issues with roms?

Kujako wrote:Getting annoying... can't even play Bonk!


Bonk works well... :shrug:
by vebxenon
Tue Mar 27, 2018 6:29 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

I've found some time to play with the Megadrive MIST core recently, and have managed to reduce the sprite flickering problems significantly. Updated binaries are here: http://retroramblings.net/?p=1189 and source here: https://github.com/robinsonb5/fpgagen It's not a total fix - there's still some ...
by vebxenon
Sat Mar 17, 2018 8:26 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 21
Views: 3425

Re: PCEngine core issues with roms?

seastalker wrote:I can see when core updates are limited to space restrictions on the MIST, but the PC Engine core is a perfect example of a core that needs little in playability but could be updated on a GUI basis.


This core needs to be adapted to general GUI instead the odd one it has.
by vebxenon
Thu Mar 08, 2018 10:28 pm
Forum: MiST
Topic: amstrad cpc 6128
Replies: 262
Views: 87169

Re: amstrad cpc 6128

DanyPPC wrote:Scanlines in VGA are no longer deactivable :(

Batman demo graphics not correct in some parts, always in VGA mode.


I don't know why now scanlines are on :(
by vebxenon
Mon Feb 12, 2018 11:02 pm
Forum: MiST
Topic: Vectrex vhdl
Replies: 76
Views: 12369

Re: Vectrex vhdl

Outstanding!! :cheers: :cheers: Thaks very much!
by vebxenon
Thu Jan 25, 2018 1:38 pm
Forum: MiST
Topic: ST CORE question
Replies: 0
Views: 771

ST CORE question

Just a simple question. Is it possible to put a menu to select configurations like the Amiga core just for change for example between ST and MegaSTE with hard disk without changing manuallly all the configurations?

Regards,

Salva
by vebxenon
Thu Jan 25, 2018 11:12 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

DanyPPC wrote:And all the games work perfectly ?


These 30 games are perfectly playable athough there are some minor glitches.
by vebxenon
Wed Jan 24, 2018 11:26 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

Well, after formatting and defrag the card, now I'm able to change the game :D without resetting the board. Hope we'll see new updates for this great core :). I've done a thread on Twitter with pics of 30 Mega Drive working games: https://twitter.com/veb_xenon/status/956297594380136448 All the shots...
by vebxenon
Wed Jan 24, 2018 8:19 pm
Forum: MiST
Topic: amstrad cpc 6128
Replies: 262
Views: 87169

Re: amstrad cpc 6128

Oh, I've seen that on 16c30, compatibilty with Pinball Dreams Preview has been broken :shrug: :shrug: :shrug:

ftp://ftp.nvg.ntnu.no/pub/cpc/games/board/pinbdrea.zip

Hope it will be fixed soon...

Regards,

Salva
by vebxenon
Wed Jan 24, 2018 7:06 pm
Forum: MiST
Topic: For MIST, Eclaire, 1088XEL - Atari 7800 PRO System Computer Keyboard
Replies: 3
Views: 1323

Re: For MIST, Eclaire, 1088XEL - Atari 7800 PRO System Computer Keyboard

It was just only a prototype, yes. And remember, there is no connection between 7800 and XL/XE computers, just the main facturer.
by vebxenon
Wed Jan 24, 2018 7:04 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

phoboz wrote:The MiSTer rom loader and OSD shall be possible to port back to MiST, thus much FPGA space will be saved. Regarding sprite flickering we need to find a way to imporove the SDRAM controller, as the MiST FPGA does not have enough block ram to use for video memory.


Any news about this porting? :)
by vebxenon
Wed Jan 24, 2018 7:03 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 214
Views: 47280

Re: Genesis / Megadrive core ported to MiST

I know the compatibility issues, but the main problem I see in the total unstability once you have load a rom and want to change the game. Most time I need to change the rom, MiST and core must be restarted. Will this problem be solved or OSD changed to the standard MiST OSD?

Regards,

Salva
by vebxenon
Mon Jan 22, 2018 2:53 pm
Forum: MiST
Topic: The last MIST
Replies: 123
Views: 20307

Re: The last MIST

Gehstock has put his repo online again :D

https://github.com/Gehstock/Mist_FPGA?files=1
by vebxenon
Mon Jan 22, 2018 2:51 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 491
Views: 72949

Re: NEW OR UPDATED ARCADE CORES

Well, Gehstock has put his repo online again :D

https://github.com/Gehstock/Mist_FPGA?files=1
by vebxenon
Mon Jan 22, 2018 7:00 am
Forum: MiST
Topic: NEW CORE: Robotron Z1013
Replies: 13
Views: 3189

Re: NEW CORE: Robotron Z1013

https://github.com/boert/Z1013-mist/issues here you can write core author :-) (boert/kcbert)
by vebxenon
Mon Jan 22, 2018 6:58 am
Forum: MiST
Topic: amstrad cpc 6128
Replies: 262
Views: 87169

Re: amstrad cpc 6128

by vebxenon
Sun Jan 21, 2018 10:35 am
Forum: MiST
Topic: NEW CORE: Robotron Z1013
Replies: 13
Views: 3189

Re: NEW CORE: Robotron Z1013

nightshadowpt wrote:Wow... I always find it fascinating to learn about a computer I never heard about.

Thanks


Hope kcbert will create more "obscure" computer cores from former GDR :)
by vebxenon
Sun Jan 21, 2018 10:35 am
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 491
Views: 72949

Re: NEW OR UPDATED ARCADE CORES

Yes, Gehstock and other arcade core maintainers work is great! :cheers:

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