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by Desty
Fri Nov 01, 2019 1:29 am
Forum: 680x0
Topic: Including files with data/bss sections (Vasm no likey)
Replies: 3
Views: 1102

Re: Including files with data/bss sections (Vasm no likey)

Thanks ThorstenOtto. It would be nice if we had something like KickAssembler (really nice 6502/6510 assembler with high-level-like macro constructs and anonymous labels etc) for the ST, but it seems less popular these days than the C64. Still, seems like vasm is doing the job :)
by Desty
Fri Nov 01, 2019 12:04 am
Forum: 680x0
Topic: Including files with data/bss sections (Vasm no likey)
Replies: 3
Views: 1102

Re: Including files with data/bss sections (Vasm no likey)

Oops, after I cleaned up the two files, somehow it works just fine now! So it looks like vasm *does* merge those sections together. :)
by Desty
Thu Oct 31, 2019 11:58 pm
Forum: 680x0
Topic: Including files with data/bss sections (Vasm no likey)
Replies: 3
Views: 1102

Including files with data/bss sections (Vasm no likey)

I'm using Vasm to cross-assemble 68000 code and produce TOS executables. It's pretty nice, but I've noticed this error if I try to include a file that has a data or bss section (if there's also one of those sections in the "main" file): fatal error 3008: output module doesn't allow multipl...
by Desty
Mon Oct 21, 2019 10:21 pm
Forum: 680x0
Topic: "Insufficient memory" to load source file in MonST
Replies: 7
Views: 1503

Re: "Insufficient memory" to load source file in MonST

You mean with like Ctrl-L ?It expects an atari executable file header and stuff.Not an ascii file as such.However the ascii version can be loaded into window 2 and 4 with A according to manual.Never had need for that myself tho. Yes, that's the thing that seems to cause a problem with MonST. I gues...
by Desty
Mon Oct 21, 2019 9:15 pm
Forum: 680x0
Topic: "Insufficient memory" to load source file in MonST
Replies: 7
Views: 1503

Re: "Insufficient memory" to load source file in MonST

Alternatively, is there something as powerful as MonST or better, that ideally has source-level debugging? yes, Steem SSE debugger and Hatari debugger. Both much powerful than MonST. https://sourceforge.net/projects/steemsse/files/Steem%20SSE%203.9/ https://download.tuxfamily.org/hatari/2.2.1/ Eero...
by Desty
Sun Oct 20, 2019 9:34 pm
Forum: 680x0
Topic: "Insufficient memory" to load source file in MonST
Replies: 7
Views: 1503

"Insufficient memory" to load source file in MonST

Hello, I decided to return to coding on the Atari ST with Perihelion's 68k tutorials. At the moment I'm going through tutorial 6 which introduces MonST. It all seems fine so far except that I can't load the source code into the debugger alongside the binary; it produces an error message saying "...
by Desty
Sun Sep 29, 2019 6:07 pm
Forum: News & Announcements
Topic: :: We Love Atari (Volume Two) Atari Corp. ::
Replies: 44
Views: 8623

Re: :: We Love Atari (Volume Two) Atari Corp. ::

Yes! Ordered! :)
by Desty
Tue Jan 01, 2019 11:20 pm
Forum: News & Announcements
Topic: The Replicants are back in town ;)
Replies: 9
Views: 6517

Re: The Replicants are back in town ;)

Thanks! I've already thought about such recorded cracking session... In particular the cracking of a Rob Northen TVD protection... But I can't promise... Possibly if I can find some help for the video editing (adding notes, etc...). But for the moment, I'm focusing on the next release :) Keep us po...
by Desty
Tue Jan 01, 2019 4:27 am
Forum: News & Announcements
Topic: The Replicants are back in town ;)
Replies: 9
Views: 6517

Re: The Replicants are back in town ;)

The purpose of this comeback is to 1) have some fun & nostalgia and 2) document the techniques used to crack/file/pack... games on Atari ST. For each new crack, I will release the full sources with detailed explanations. For Safari Guns, it's available here: https://github.com/orionfuzion/newcr...
by Desty
Tue Jan 01, 2019 4:23 am
Forum: Gallery
Topic: Happy new year 2019 to all Atari users.
Replies: 17
Views: 4539

Re: Happy new year 2019 to all Atari users.

Happy new year to all of ye Atari lovers!
by Desty
Thu Sep 06, 2018 1:51 pm
Forum: Coding
Topic: Mark Williams C
Replies: 23
Views: 8425

Re: Mark Williams C

wongck wrote:
Desty wrote:Mark Williams... Great snooker player. :D


Only snooker player that I remember is Steve Davis.... Googled him and Wow I cannot recognise him... Man I am getting old as well

I know the feeling :D
by Desty
Wed Sep 05, 2018 3:06 pm
Forum: Coding
Topic: Mark Williams C
Replies: 23
Views: 8425

Re: Mark Williams C

Mark Williams... Great snooker player, but an unhelpful compiler. :D
by Desty
Thu Jun 07, 2018 10:03 am
Forum: Menu Disks
Topic: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)
Replies: 135
Views: 124267

Re: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)

Nicely done! I too would like to know what the latest "best practices" way to do this is :D
by Desty
Tue Mar 20, 2018 11:17 am
Forum: Hardware
Topic: Converting a german mega keyboard to UK?
Replies: 20
Views: 5261

Re: Converting a german mega keyboard to UK?

You can get a keycap puller on ebay that should make it easier to remove the keys without damaging them.
by Desty
Mon Feb 19, 2018 10:28 pm
Forum: Floppy Disk Preservation
Topic: Disk Repair Tools ST
Replies: 30
Views: 41163

Re: Disk Repair Tools ST

I was under the impression that USB floppy drives on a PC are not great at reading disks, particularly if there is a weird format. Did you try with ST Recover? It seems to have some tricks for reading partially desynchronised or damaged disks.
by Desty
Thu Feb 15, 2018 11:04 pm
Forum: Menu Disks
Topic: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)
Replies: 135
Views: 124267

Re: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)

Just found Stonish today and was astonished by its usefulness... hope to see it evolve more, maybe we could have a comments/notes section for each disk image, or per program (since they're already stored in a table for easy cross-referencing). Great stuff!
by Desty
Thu Feb 15, 2018 9:25 pm
Forum: Floppy Disk Preservation
Topic: Disk Repair Tools ST
Replies: 30
Views: 41163

Re: Disk Repair Tools ST

I don't think Knife ST works with a hard drive, at least not the "Copy & Repair" option in the Format/Copy menu. You can set the source and destination drives both to "A", and it'll read as much as possible (based on available RAM, presumably) into memory before asking you to...
by Desty
Thu Feb 15, 2018 8:55 pm
Forum: Hardware
Topic: How much RAM in your Atari ST?
Replies: 64
Views: 19152

Re: How much RAM in your Atari ST?

Yes, although the 68000 can address more -- it's limited by the MMU, but some expansion boards can work around it apparently as described here. But yeah that was a quality thread revival :D
by Desty
Thu Nov 23, 2017 11:36 pm
Forum: Coding
Topic: rsrc_saddr where are some examples
Replies: 37
Views: 13912

Re: rsrc_saddr where are some examples

It's "in the same boat", and it doesn't matter which one either of us is in. Go check out Stack Overflow, if someone asks a coding question and doesn't share code that demonstrates where they got stuck, then the question is generally closed and deleted because helping them turns into a gue...
by Desty
Thu Nov 23, 2017 9:10 am
Forum: Coding
Topic: rsrc_saddr where are some examples
Replies: 37
Views: 13912

Re: rsrc_saddr where are some examples

Haha, fair enough :lol: I'm always willing to show my code because you learn a lot from people reviewing and criticising it, but if you're not comfortable with that, no worries.
by Desty
Wed Nov 22, 2017 9:15 am
Forum: Coding
Topic: rsrc_saddr where are some examples
Replies: 37
Views: 13912

Re: rsrc_saddr where are some examples

Can you post the code you've written so far Charles? It might be easier to see how to help then.
by Desty
Fri Aug 11, 2017 11:33 am
Forum: Chat forum [ENG]
Topic: MINT: We don't make this easy do we?
Replies: 90
Views: 20770

Re: MINT: We don't make this easy do we?

IMO the NodeJS ecosystem and/or community has contributed a lot to this tendency to produce massive websites. I recently forked a stub project at work that includes a "simple" Node server with React/Redux/Webpack for the front end. When built, it had a "node_modules" folder conta...
by Desty
Wed Aug 02, 2017 8:49 am
Forum: Applications
Topic: Geneva
Replies: 247
Views: 116796

Re: Geneva

This is absolutely amazing news... Fair play to tenox and of course Dan Wilga for getting this ball rolling, it's really exciting!
by Desty
Mon Jun 12, 2017 10:11 am
Forum: Games - General
Topic: OIDS - improving, expanding, pls. test
Replies: 76
Views: 29138

Re: OIDS hard disk and floppy versions for test

Is it possible to program the IKBD to automatically translate input from the Jagpad into joystick/keyboard commands so you don't have to manually patch so many places? If so, that remapping code could be reused for other games.

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