Search found 53 matches

by elliot
Wed Mar 25, 2020 11:36 am
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 40
Views: 8648

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Does Speedball 2 (Manager Game) count, we used to gather round with pizza and beer and shout at the guy with the joystick to make changes, great fun.
by elliot
Tue Mar 24, 2020 4:58 pm
Forum: Demos - General
Topic: Trying to find music from demo
Replies: 6
Views: 17766

Re: Trying to find music from demo

Strider you got it (years ago), it was NTM demo (I found it here https://www.exxoshost.co.uk/atari/games/mega-demos/page8.htm). The specific screen I was on about is the first "Demo Tile" with "Zuul Disk 2" written on it, the screen itself has three pink/yellow Zuul logos bopping...
by elliot
Mon Mar 23, 2020 3:00 pm
Forum: Games - General
Topic: The Great Atari ST Game Survey 2020
Replies: 47
Views: 2268

Re: The Great Atari ST Game Survey 2020

Frontier Elite 2
Blood Money
Speed Ball 2
Carrier Command
Rick Dangerous 2
by elliot
Tue Mar 17, 2020 11:34 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 33
Views: 3044

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

I wanted to do this on the STE using the blitter to write the pallet each 16 pixels but the people here showed me that it was just too slow.
by elliot
Tue Mar 17, 2020 11:25 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 33
Views: 3044

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

Okay imagine your bitmap screen, every line is the same (very important). EVERY LINE is built up from left to right of colour 0 for 64 pixels -> 1, 2, 3, 4....FD, FE, FF then 1, 2, 3, 4.....FD, FE, FF colour 0 for 64 pixels Your change the pallet at the start of each scan line, then you change again...
by elliot
Tue Mar 17, 2020 11:18 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 33
Views: 3044

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

Okay that came out crap on the forum.
by elliot
Tue Mar 17, 2020 11:18 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 33
Views: 3044

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

Okay I think my idea if not exactly what you are trying to do but it may be an alternative solution. Okay for each scan line you have bitmap image, every line is the same in video ram; Your bitmap image on screen. Left Border Colour 0 for 64px then bitmap colours Mid Screen Second Pallet right blank...
by elliot
Tue Mar 17, 2020 9:50 pm
Forum: Ym rockin'
Topic: My chiptunes
Replies: 30
Views: 18647

Re: My chiptunes

They are great, very retro in that they don't use any modern sounds effects. They remind me of RanaRama which I loved. Great stuff. I will add that I will assume these tunes would have gone down well for the conservative use of CPU too due to their style. I would have been happy to have any of these...
by elliot
Tue Mar 17, 2020 9:34 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 33
Views: 3044

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

I am not sure what you are trying to achieve, I assume a 4096 colours per/every other scan line OR 256 px scan line with 256 colours (technically 255 as you will probably want colour zero to be black or white). I may be way off here (been a long day plus wine and not sure on TT colour modes) but cou...
by elliot
Thu Feb 06, 2020 9:25 am
Forum: Hardware
Topic: Microwire Interface
Replies: 9
Views: 720

Microwire Interface

I am just wondering, is it possible to add another device to the Microwire Interface on the STE? I am not sure what and whatever it did would be slow but I was thinking NVRAM (not sure for what), RT Clock or other similar.
by elliot
Sun Jan 12, 2020 3:57 pm
Forum: Hardware
Topic: Game Port to STE Enhanced Ports
Replies: 5
Views: 1313

Re: Game Port to STE Enhanced Ports

Ohhhhhh like that idea...
by elliot
Wed Jan 08, 2020 5:43 pm
Forum: Hardware
Topic: Game Port to STE Enhanced Ports
Replies: 5
Views: 1313

Re: Game Port to STE Enhanced Ports

I cannot find any documentation with regards the potentiometer rating required on the x/y axis. The fire buttons are just mapped as is I assume! The spare can just be mapped to the up and down of joy 2 maybe. I have the feeling that this would work BUT results may be wired as the STE port is multipl...
by elliot
Tue Jan 07, 2020 11:28 am
Forum: Hardware
Topic: Game Port to STE Enhanced Ports
Replies: 5
Views: 1313

Game Port to STE Enhanced Ports

Hi all, I am wonder has any actually tried just to wire up a (now old) Game Port joystick to the STE Enhanced ports? It seems the wiring is all there, I am interested in the Analogue port (not D pad stuff); Analogue Joystick https://en.wikipedia.org/wiki/Game_port STE Enhanced Ports https://gamesx.c...
by elliot
Tue Oct 22, 2019 9:20 am
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 50
Views: 23872

Re: Hardwarescrolling Control3.5a extension

You are using an STE, why not use the Blitter to do the sprites? Source and Dest X and Y increments sort out all of these problems plus you do not need to pre-shift. I think you have to do bitplane at a time and SKEW it, I can't remember. Anyone know of example source code to do this? You should be ...
by elliot
Mon Sep 30, 2019 2:03 pm
Forum: Applications
Topic: Hatari key mappings
Replies: 6
Views: 2839

Re: Hatari key mappings

I I have tried both the "modes" for the keyboard, however, not sure I tested for reversed Ctrl & Alt in both mode - will give it another try.

My arrow keys do not work either...
by elliot
Fri Sep 27, 2019 2:40 pm
Forum: Applications
Topic: Hatari key mappings
Replies: 6
Views: 2839

Hatari key mappings

Hi,

I am trying to use Monst within Hatari but I cannot figure out how to map the Ctrl-Z key so I can single step. I have not used Monst for 20 years or so and I am sure that is the right key press and I think this is more that Hatari on Mac is not mapping the key press, any ideas?

Thanks
by elliot
Fri Sep 27, 2019 2:38 pm
Forum: 680x0
Topic: Key mapping on Hatari
Replies: 0
Views: 2752

Key mapping on Hatari

Hi,

I am trying to use Monst within Hatari but I cannot figure out how to map the Ctrl-Z key so I can single step. I have not used Monst for 20 years or so and I am sure that is the right key press and I think this is more that Hatari on Mac is not mapping the key press, is it Ctrl-Z?

Thanks
by elliot
Sat Aug 10, 2019 1:36 pm
Forum: Hardware
Topic: Announcing the Lightning ST - USB & IDE for STs
Replies: 70
Views: 15275

Re: Pre-announcing the Lightning ST - USB & IDE for STs

I would also look into using this (or other) for MegaSTE
by elliot
Sat Aug 10, 2019 12:31 pm
Forum: Applications
Topic: EasyMint
Replies: 1
Views: 2384

EasyMint

I want to install EasyMint, however, the distribution site seems to be down.

Does anyone have a working link? Or should I be looking at other packages?
by elliot
Thu Jun 27, 2019 3:22 pm
Forum: Hatari
Topic: Underscore character
Replies: 6
Views: 9766

Re: Underscore character

That still works in 2019
by elliot
Tue Jun 18, 2019 3:44 pm
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 101
Views: 23270

68080 Apollo Core

Would this work in a CT60?

http://www.apollo-core.com/index.htm
by elliot
Wed Sep 05, 2018 4:16 pm
Forum: STOS
Topic: Read mouse data directly
Replies: 0
Views: 3775

Read mouse data directly

I was wondering how you can get the X/Y of the mouse pointer? I wanted to move the mouse into the bottom border, however, I found that I could not use any of the standard calls or functions (they did not report the X/Y off screen or they broke bottom border removal. So I started to to look at the ha...
by elliot
Wed Sep 05, 2018 12:58 am
Forum: STOS
Topic: lower border removal in STOS
Replies: 14
Views: 12758

Re: lower border removal in STOS

I managed to get it removed with a flicker (off then on) every 8 seconds or so. From memory it MUST be compiled and you need to remove all other interrupt crap (such as mouse, clear the VBL list, etc). My routine started out as a raster thing. I had three VU meters on each border (left and right) an...
by elliot
Thu Jul 28, 2016 2:01 am
Forum: Gallery
Topic: My "new" STE
Replies: 35
Views: 25449

Re: My "new" STE

Back then I went through lots of joysticks... they just could not keep up.
by elliot
Thu Jul 28, 2016 1:50 am
Forum: Demos - Requests
Topic: Finding Music
Replies: 1
Views: 11358

Finding Music

I am trying to find some chip music from a demo. From memory it was a mega demo (2 - 4 disks), there were a load of crews participating but there was a French demo which was kinda text only (that you could scroll up and down) and the text was coloured by rasters. It did little more than that but it ...

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