Search found 636 matches

by Anima
Sat Oct 21, 2017 4:39 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Test1 kinda works in about 1 in 10 times on a boosted 50MHz 030 STE, CPU caches off. There are some glitches, could that be blitter issues? The 030 board is still in development so it could be an issue on hardware side as well. https://www.youtube.com/watch?v=kqaSq5BWu60 Wow, interesting results. T...
by Anima
Sat Oct 21, 2017 12:48 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

tresas wrote:Hi, I have some graphics errors, ( the castle at the start is split in half) and joystick not working....
(Cold - clear booted - standard 1040 STE, 4Mb, UK TOS 1.62, ppera's HD driver.

Thanks for the report. Please note that only JagPad/PowerPad controllers are supported in this version.
by Anima
Fri Oct 20, 2017 2:21 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Sturm wrote:Would this mean you could convert other CPS games using the same method ? Street Fighter II for example ?

The progress of "porting" Daimakaimura to the Atari STE can be considered a proof of concept for this experiment and so I would say the simple answer is: yes.
by Anima
Fri Oct 20, 2017 1:43 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Update: I just checked the new binaries on the Atari Falcon 030 and it works! Unfortunately the sprite routines are not compatible even when testing it on Hatari was promising. So there will be no new public test version with corrupted sprites on screen. That's quite sad but the Falcon needs a diffe...
by Anima
Fri Oct 20, 2017 12:36 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

1:1 arcade version on Atari hardware? Well... I think: yes. Gameplay wise for sure. Graphics wise it will be a very good or close version. It's time for everyone to bring out their joysticks again!? :-) Almost. But you can start cleaning up your JagPad/PowerPad controllers. :lol: Just tried it on S...
by Anima
Fri Oct 20, 2017 4:35 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Silly me: the reason why it doesn't work on the Atari Falcon isn't due to the exception stack frame routines (in fact it was only a guess).

Image

This was an easy fix and... well, you know what that means!? ;)
by Anima
Wed Oct 18, 2017 7:48 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Just tried on Falcon, 14 MB (was curious). I got the loading data text, then i pressed start and...nothing happened :-) Unfortunately some routines are playing around with the exception stack frame data and that certainly isn't working on the MC68030. @anima So your code should take full advantage ...
by Anima
Wed Oct 18, 2017 6:58 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Thanks for all reports. Especially the MegaSTE result was of interest. :cheers: Fan-flipping-tastic work so far! :D :cheers: Can you record game play? O:) On 16mhz and cache on? Well, the test version is indeed playable. However, I would not recommend doing it. Mainly because the data contains only ...
by Anima
Wed Oct 18, 2017 3:56 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Wow, thanks for the report. Great to see it running on a MegaSTE.

So was the cache enabled in the video?
by Anima
Tue Oct 17, 2017 10:14 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Tried on my STE 4 Mb / HDdriver 10.10 / French TOS 1.62 : --> sorry, black screen for me after the message Press Space to start. Sorry for the inconvenience. Actually there's no warning about insufficient memory so can you please try again with the HD driver loaded from disk as the only program in ...
by Anima
Mon Oct 16, 2017 9:05 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Ok, I turned off everything and just booted with HDDriver and now it is running. I'm glad that it works now. I just forgot that Hatari does not have any memory problems due to the built in driver and the current approach doesn't check the available memory. Well, those are things to fix for the seco...
by Anima
Mon Oct 16, 2017 7:40 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

TheNameOfTheGame wrote:I tried the demo and it loaded the files, but then stuck on a white screen with no text.

Ok, I still need to check the binaries on real hardware by myself.

Can you please give me your system specification details?

Edit: please make sure that only the HD driver is being loaded into memory.
by Anima
Mon Oct 16, 2017 2:00 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Ok, guys... :cheers: Here's a first test version for you to try. It shows the attract mode but has still some issues while redrawing some screens. However, it should work on Atari STE machines with 4 MB of RAM and colour monitor/TV set. Please note: you also need to put the original arcade program R...
by Anima
Mon Oct 16, 2017 12:49 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

FedePede04 wrote:question: sprite on a STE when is it better to blitter and when is it better to use CPU?

On the Atari STE I would say that you cannot beat the Blitter for this task. Especially when you need space for animation frames where the precalculation is not an option at all.
by Anima
Mon Oct 16, 2017 11:33 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Regardless if you choose 8 or 4 bitplanes, you'll end up blitting/updating the parallax background each frame as you''ll hardscroll the foreground. You should have enough time to do 5 + 3 bitplanes. We did 6 + 2 bitplanes in Willie's Adventures. Thanks for the info. I haven't tested it so far how m...
by Anima
Mon Oct 16, 2017 9:08 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

If you make a Falcon version, will you choose between a better framerate or keep this one and add the parralax? The main goal is to preserve the gemaplay as good as possible. So if a parallax layer will eat up too much performance on a Atari Falcon I would not implement it. So far I think it is pos...
by Anima
Fri Oct 13, 2017 10:54 am
Forum: Games - Requests
Topic: Aladdin source code available?
Replies: 3
Views: 206

Re: Aladdin source code available?

mzry wrote:Anima port it pls! :)


:coffe: :angel:
by Anima
Fri Oct 13, 2017 9:44 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Anima you could include background (paralax) graphics by "gluing" it to current background? I know what you mean and I was thinking about implementing something like that already. Unfortunately this approach works only with generic, i.e. tileable background patterns. This is not always th...
by Anima
Fri Oct 13, 2017 9:31 am
Forum: Games - Requests
Topic: Aladdin source code available?
Replies: 3
Views: 206

Re: Aladdin source code available?

Wow, truly an interesting read.
by Anima
Fri Oct 13, 2017 7:59 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

farvardin wrote:yes it's awesome! Will you release a demo we can try?

Yes but at first I need to remove the original program ROM from my program due to (obvious) copyright issues so you have to obtain it from somewhere else (e.g. MAME). Also you'll need 4 MB RAM for sure to run these early public test versions.
by Anima
Thu Oct 12, 2017 10:09 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

WIP: running through stage 1 to the first boss using the original MAME invincibility cheat on a genuine Atari STE, 4 MB, 8 MHz.


https://www.youtube.com/watch?v=ZWOHrtpAKlU

by Anima
Thu Oct 12, 2017 10:06 am
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 558

Re: Enduro Racer Progress update

Great! :cheers:
by Anima
Thu Aug 31, 2017 8:46 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

How did you solve game logic problem on 8MHz CPU? You mention that original arcade board have faster 68000 that is almost entirely free for game logic. Did you rewrite/modify game logic code from original ROM? From video I would say that game logic, enemies, works just fine (just without collision ...
by Anima
Thu Aug 24, 2017 3:50 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 299
Views: 35446

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

calimero wrote:It looks great! You use same palate for entire map (everything we saw in video)?

Yes, so far only one palette (Dawnbringer) is being used for the whole game.

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