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by Anima
Wed May 16, 2018 1:01 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

dhedberg wrote:Do you have a PARCP-USB?

No. However, your advice is a good reminder to buy one... ;)
by Anima
Mon May 14, 2018 7:39 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Eero Tamminen wrote:I guess you're first testing in Hatari?

Yes. Unfortunately changing the video counter mid screen (raster line interrupts) doesn't work so I need the real hardware. :(
by Anima
Mon May 14, 2018 7:35 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Hi Anima, Any news on the Falcon version at all? Or what you might have up your sleeve next time? Thanks, Paul Actually the Falcon version needs some more fixing before making it public. Debugging on real hardware is quite time consuming especially when you have to transfer a lot of data for each t...
by Anima
Fri Feb 23, 2018 5:57 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

I'll prepare another test version in the next days which is targeted for the Falcon. I suppose that the term "next days" was too ambitious. Some serious real life things got in between. Also it's quite hard to test the Falcon version on Hatari due to some incompatibilities; so I need more...
by Anima
Sun Jan 21, 2018 7:52 pm
Forum: News & Announcements
Topic: New program: "Serial Disk"
Replies: 41
Views: 13833

Re: New program: "Serial Disk"

Thanks for your tests and response with the debugger screenshot. Unfortunately it seems that I have to check it with the Hatari emulator.

One last thing to check though: please try to use different virtual drive sizes like 32 MB/64 MB/128 MB. AFAIK the old TOS has problems with certain sector sizes.
by Anima
Thu Jan 18, 2018 9:05 pm
Forum: News & Announcements
Topic: New program: "Serial Disk"
Replies: 41
Views: 13833

Re: New program: "Serial Disk"

Blur2040 wrote:I've tried to use it on a Windows 10 PC. Everything seems to be working right, but when I attempt to access the Serial Disk drive on the Atari, it causes the program on my PC to crash.

I am curious about the error. Care to try the program within Visual Studio to get more details about the crash?
by Anima
Fri Jan 05, 2018 6:08 pm
Forum: News & Announcements
Topic: New program: "Serial Disk"
Replies: 41
Views: 13833

Re: New program: "Serial Disk"

Have anyone managed to get this running on TT -> PC (win7)? I have configured and started DRVIN.PRG and SCC.PRG from auto folder and then start STserialdisk.tos and then add new device M, when I double click on M: the busy bee appear but nothing else happends. The PC server is running without error...
by Anima
Mon Jan 01, 2018 10:17 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Hi, Is there any way we can get the version that is working on the Falcon? Would love to give this a try... I'll prepare another test version in the next days which is targeted for the Falcon. Please note that it will contain the same graphic assets as the Atari STE version. Unfortunately the curre...
by Anima
Tue Dec 12, 2017 5:35 am
Forum: Demos - General
Topic: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!
Replies: 66
Views: 8943

Re: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!

Thanks fenarinarsa for the explanation. After that, I did optimize the "codec" by using the blitter. I could have released it without using the blitter (it still can be disabled in my generator) but I *never* succeeded in using that bloody blitter in the 90s and I wanted my payback. In fac...
by Anima
Wed Nov 22, 2017 4:15 pm
Forum: Games - General
Topic: Klax - STE DMA sound patch
Replies: 30
Views: 4607

Re: Klax - STE DMA sound patch

Thanks for the (ST)Enhancement. ;)
by Anima
Fri Nov 10, 2017 10:56 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Short update: the graphics line glitch has been eleminated. :D
by Anima
Fri Nov 10, 2017 10:08 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

In fact, the main problem of the CPS system, it's the huge amount of ram needed for the games, otherwise, it's perfectly fine. I think I have a good solution for the memory problem thanks to the HD file detection routines by Peter (AtariZoll). This solution is actually the reason why I mentioned th...
by Anima
Fri Nov 10, 2017 8:19 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

So getting closer to complete gameplay. Nice work! Well, actually the gameplay is complete; Yet the emulation of the CPS1 custom chips isn't. ;) What are those glitchy horizontal lines that appear every now and again, will they be cleaned from the final release? It's due to the Blitter sprite routi...
by Anima
Fri Oct 27, 2017 1:16 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Would it be fair to say 2MB was not available to most STe owners in the 90s? I mean it was possible, but most people did not have it. Sure, most users even haven't had a HD only for playing purposes. So, in fact, it's not the common system requirement for this project but it shows that it's still p...
by Anima
Thu Oct 26, 2017 11:22 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

If not, ehat would be greater obstacle back in 90s compare today? I think it was my lesser system knowledge and mainly the lack of emulators like MAME/Hatari. Also, today it is way easier to develop on modern machines especially considering that the CPU performance and amount of memory isn't an iss...
by Anima
Wed Oct 25, 2017 9:20 am
Forum: Gallery
Topic: My home office (Atari Falcon & PC)
Replies: 17
Views: 6531

Re: My home office (Atari Falcon & PC)

Yes, we know you use vasm assembler, but, How about sound, music, graphics...? I'm studying to port MSX games to STe, and I encountered problems to play Arkos Tracker music & effects. I can to convert .ask files to .ym format with the Arkos Tracker Windows program, and with STYMulator can repla...
by Anima
Tue Oct 24, 2017 1:34 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

CiH wrote:It looks like you made a stock STE swallow a whale of a game, and you got away with it!

:lol:
by Anima
Tue Oct 24, 2017 11:11 am
Forum: Gallery
Topic: My home office (Atari Falcon & PC)
Replies: 17
Views: 6531

Re: My home office (Atari Falcon & PC)

jfl wrote:What's with the white thing above the right monitor though?
That's the outlook for our cats. :)
by Anima
Tue Oct 24, 2017 8:14 am
Forum: Professionals
Topic: Reserving a contiguous block on an ACSI or IDE device.
Replies: 7
Views: 924

Re: Reserving a contiguous block on an ACSI or IDE device.

AtariZoll wrote:I sent you code in PM. That's for getting file location. Part of it is how to get partition loc. on drive, using PUN. That should work with any decent driver SW. There are other ways, but that will be for sure more complicated.
Thanks for the code. Looks promising so far. :cheers:
by Anima
Tue Oct 24, 2017 5:12 am
Forum: Gallery
Topic: My home office (Atari Falcon & PC)
Replies: 17
Views: 6531

Re: My home office (Atari Falcon & PC)

explorer wrote:Anima, I am interested about the software you uses. The toolchain to program for the STE, for example.

Actually I am using vasm as the only assembler since it can be used on different OS. Development is being done on a modern system with additional Javascript coding and shell scripts.
by Anima
Mon Oct 23, 2017 8:35 pm
Forum: Professionals
Topic: Reserving a contiguous block on an ACSI or IDE device.
Replies: 7
Views: 924

Re: Reserving a contiguous block on an ACSI or IDE device.

Now, idea of reserving whole partition is not bad too - depending of needed sizes. I had in some earlier partitioner SW option for creating such, special RAW partitions. Absolute loc. of some partition on media can find with help of PUN too. That is part of code for finding loc. of specific file, w...
by Anima
Mon Oct 23, 2017 7:34 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 360
Views: 69738

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Frank B wrote:8mhz + kick ass ST Blitter :)

:cheers:
by Anima
Mon Oct 23, 2017 4:50 pm
Forum: Professionals
Topic: Reserving a contiguous block on an ACSI or IDE device.
Replies: 7
Views: 924

Re: Reserving a contiguous block on an ACSI or IDE device.

AdamK wrote:There is no 'OS' way to do that.

Ok, so I think the best way is to reserve a whole partition then. However, it's not that easy to detect them properly when you have to cope with different HD driver signatures.

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