Search found 627 matches

by Anima
Tue Oct 17, 2017 10:14 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Tried on my STE 4 Mb / HDdriver 10.10 / French TOS 1.62 : --> sorry, black screen for me after the message Press Space to start. Sorry for the inconvenience. Actually there's no warning about insufficient memory so can you please try again with the HD driver loaded from disk as the only program in ...
by Anima
Mon Oct 16, 2017 9:05 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Ok, I turned off everything and just booted with HDDriver and now it is running. I'm glad that it works now. I just forgot that Hatari does not have any memory problems due to the built in driver and the current approach doesn't check the available memory. Well, those are things to fix for the seco...
by Anima
Mon Oct 16, 2017 7:40 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

TheNameOfTheGame wrote:I tried the demo and it loaded the files, but then stuck on a white screen with no text.

Ok, I still need to check the binaries on real hardware by myself.

Can you please give me your system specification details?

Edit: please make sure that only the HD driver is being loaded into memory.
by Anima
Mon Oct 16, 2017 2:00 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Ok, guys... :cheers: Here's a first test version for you to try. It shows the attract mode but has still some issues while redrawing some screens. However, it should work on Atari STE machines with 4 MB of RAM and colour monitor/TV set. Please note: you also need to put the original arcade program R...
by Anima
Mon Oct 16, 2017 12:49 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

FedePede04 wrote:question: sprite on a STE when is it better to blitter and when is it better to use CPU?

On the Atari STE I would say that you cannot beat the Blitter for this task. Especially when you need space for animation frames where the precalculation is not an option at all.
by Anima
Mon Oct 16, 2017 11:33 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Regardless if you choose 8 or 4 bitplanes, you'll end up blitting/updating the parallax background each frame as you''ll hardscroll the foreground. You should have enough time to do 5 + 3 bitplanes. We did 6 + 2 bitplanes in Willie's Adventures. Thanks for the info. I haven't tested it so far how m...
by Anima
Mon Oct 16, 2017 9:08 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

If you make a Falcon version, will you choose between a better framerate or keep this one and add the parralax? The main goal is to preserve the gemaplay as good as possible. So if a parallax layer will eat up too much performance on a Atari Falcon I would not implement it. So far I think it is pos...
by Anima
Fri Oct 13, 2017 10:54 am
Forum: Games - Requests
Topic: Aladdin source code available?
Replies: 3
Views: 189

Re: Aladdin source code available?

mzry wrote:Anima port it pls! :)


:coffe: :angel:
by Anima
Fri Oct 13, 2017 9:44 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Anima you could include background (paralax) graphics by "gluing" it to current background? I know what you mean and I was thinking about implementing something like that already. Unfortunately this approach works only with generic, i.e. tileable background patterns. This is not always th...
by Anima
Fri Oct 13, 2017 9:31 am
Forum: Games - Requests
Topic: Aladdin source code available?
Replies: 3
Views: 189

Re: Aladdin source code available?

Wow, truly an interesting read.
by Anima
Fri Oct 13, 2017 7:59 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

farvardin wrote:yes it's awesome! Will you release a demo we can try?

Yes but at first I need to remove the original program ROM from my program due to (obvious) copyright issues so you have to obtain it from somewhere else (e.g. MAME). Also you'll need 4 MB RAM for sure to run these early public test versions.
by Anima
Thu Oct 12, 2017 10:09 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

WIP: running through stage 1 to the first boss using the original MAME invincibility cheat on a genuine Atari STE, 4 MB, 8 MHz.


https://www.youtube.com/watch?v=ZWOHrtpAKlU

by Anima
Thu Oct 12, 2017 10:06 am
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 481

Re: Enduro Racer Progress update

Great! :cheers:
by Anima
Thu Aug 31, 2017 8:46 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

How did you solve game logic problem on 8MHz CPU? You mention that original arcade board have faster 68000 that is almost entirely free for game logic. Did you rewrite/modify game logic code from original ROM? From video I would say that game logic, enemies, works just fine (just without collision ...
by Anima
Thu Aug 24, 2017 3:50 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

calimero wrote:It looks great! You use same palate for entire map (everything we saw in video)?

Yes, so far only one palette (Dawnbringer) is being used for the whole game.
by Anima
Thu Aug 24, 2017 10:49 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

keops wrote:Anima: excellent. Do you have a page where you sum up the technical aspect of the project or your work in general ?

Sorry for the delay. The answer is: not yet but I'll give you details later on. ;)
There are still many things to do in real life so everthing here is slower than expected.
by Anima
Sat Jul 22, 2017 9:19 am
Forum: Coding
Topic: Inquiry about 'generated sprites' techniques used on the ST and the Falcon
Replies: 9
Views: 634

Re: Inquiry about 'generated sprites' techniques used on the ST and the Falcon

Cho Ren Sha for the Atari Falcon 030 uses the DSP to support the sprite drawing to reduce the bandwidth needed to clear (restore) the screen.
by Anima
Wed Jul 05, 2017 6:30 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Very interesting project. Will faster machines take advantage and give more FPS in your port? Is it possible to add some kind of benchmarking attract mode with measured FPS rate at the end - I would like to try on our in-progress 030 STE card. + Yes! Would be great if the port would take advantage ...
by Anima
Wed Jul 05, 2017 5:59 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Ok, it seems that the discussion is quite going to an expected direction. To calm down the audience I'll give you some facts: Any MC68000 equipped machine with a clock lower than 12 MHz won't be able to get a "arcade perfect" port. However, the reason to port this game to the Atari STE is ...
by Anima
Mon Jul 03, 2017 10:39 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

New update: gameplay demo running on an original Atari STE (8 MHz, 4 MB RAM):
https://youtu.be/TM0Y8E6v1qc

by Anima
Fri Jun 30, 2017 2:45 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

2. Copying and keeping copy of low RAM, together with TOS workspace, hard disk driver in high RAM, and swapping back when hard disk access is needed. That uses installed hard disk driver - and it is good. Bad is that it needs about min 200 KB RAM - if user has nothing resident, but is is rather 300...
by Anima
Fri Jun 30, 2017 4:47 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

calimero wrote:Thanks! I made small video from it using hatari, can I upload it to youtube or you will? :)

Go ahead and upload it. :wink:
by Anima
Thu Jun 29, 2017 8:26 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 267
Views: 32999

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

calimero wrote:I am trying to find demo that Anima made with Final Fight sprites - I remember that there was MSA file uploaded on forum but I can not find it now :/

Here it is: viewtopic.php?f=26&t=31479&start=25#p317216

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