Search found 405 matches

by Orion_
Fri Jan 18, 2019 9:07 am
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

You could try local register variables, instead of the "move.w" in the "asm" block: https://gcc.gnu.org/onlinedocs/gcc/Local-Register-Variables.html#Local-Register-Variables static inline void SpriteDraw_II(s16 x, s16 y, u16 tile, u16 size) { register s16 rx asm("d0") ...
by Orion_
Thu Jan 17, 2019 6:55 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

It should work (I hope) when you change to another binary format: --oformat binary It's working !! :D :cheers: Damn, I gain 12 HBL just by switching from VBCC to GCC 8, and not counting that the binding to my asm functions are not optimized to the fullest (due to that fact I didn't find a way to di...
by Orion_
Thu Jan 17, 2019 5:36 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

I have a problem with the linker I use (RLN from Atari Jaguar development tool) It won't recognize uninitialized variables from objects files produced by GCC 8 So I'm trying to use GCC linker but I have a strange error that is not quite documented on google :/ The command line: m68k-atari-mint-ld -n...
by Orion_
Thu Jan 17, 2019 10:45 am
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

I think I found a workaround with GCC 8 not the best solution, but still better than using the stack. on a small loop I gain 5 HBL between VBCC and GCC 8 :D static inline void SpriteDraw(s16 x, s16 y, u16 tile, u16 size) { asm volatile ( "move.w %0,%%d0\n\t" "move.w %1,%%d1\n\t" ...
by Orion_
Wed Jan 16, 2019 4:29 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

cc1.exe: error: unrecognized command line option '-mfastcall' Are you sure you use the correct version? ;) The one from Vincent does not have that support. Otherwise i have to check it, maybe i forgot to update the windows archive, but the linux version should work. I use the MinGW32 4.6.4 version ...
by Orion_
Wed Jan 16, 2019 2:17 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

You should better use it as a compile switch (-mfastcall). m68k-atari-mint-gcc-4.6.4.exe -mcpu=68000 -mfastcall -fomit-frame-pointer -S -O2 -c main.c cc1.exe: error: unrecognized command line option '-mfastcall' In most cases, yes. But things have changed a lot since gcc 4.6.4, so the needed change...
by Orion_
Wed Jan 16, 2019 12:35 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

It's also available in the gcc-4.6.4 version on my site. But only for this compiler, not for 7.3 or 8.2. And as already mentioned, you will need libraries that are also compiled with --fastcall. mintlib does not work, but libcmini should support it. Seems like it's not working with 4.6.4: m68k-atar...
by Orion_
Tue Jan 15, 2019 8:04 pm
Forum: C / PASCAL etc.
Topic: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)
Replies: 31
Views: 2911

Re: GCC 7.3.0 for m68k / m68020-60 / m5475 (ColdFire)

And just for those who are not reading the mailing list: cross-compilers for gcc 7.3.1 and 8.2 are available since quite some time on http://tho-otto.de/crossmint.php , together with some commonly used packages, for linux, win32 and macOS. For years I've been using VBCC due to its ability to compil...
by Orion_
Sat Dec 29, 2018 10:00 am
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

some people received their pre-order on time for Christmas :) the game is still available: http://cotegamers.com/shop/en/games/20-escape-2042-atari-ste.html photos courtesy of OBO https://i.servimg.com/u/f81/19/85/45/47/dvmcpc10.jpg https://i.servimg.com/u/f81/19/85/45/47/dvmovb10.jpg https://i.serv...
by Orion_
Fri Dec 14, 2018 4:02 pm
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

For all those who ordered the boxed version of the game at "Cote Gamers" http://cotegamers.com/shop/en/games/20- ... i-ste.html
there was a bit of delay, but now all the elements of the box where received, the assembly will start and the shipping should begin very soon :)
by Orion_
Wed Oct 03, 2018 12:55 pm
Forum: Professionals
Topic: Falcon with SD FB HXC Rev F / 14MB RAM
Replies: 11
Views: 1444

Re: Falcon with SD FB HXC Rev F / 14MB RAM

I didn't know this tool ! Thanks for sharing !
That can solve lots of problems :)
by Orion_
Tue Oct 02, 2018 1:07 pm
Forum: Professionals
Topic: Falcon with SD FB HXC Rev F / 14MB RAM
Replies: 11
Views: 1444

Re: Falcon with SD FB HXC Rev F / 14MB RAM

First of all, the HxC is a floppy emulator, so it won't be able to act as a harddrive (you have an utility program that can do that, but it's very slow and limited, and cannot act as a file exchange from PC), and it is pointless to have a fast SD card, because the floppy drive is slow. Now on the ha...
by Orion_
Wed Sep 26, 2018 8:45 pm
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

it's identical, the game is made for STe, and compatible with the Falcon. (stock falcon, no 060 or ctpci, or whatever fancy hardware)
by Orion_
Wed Sep 26, 2018 8:23 am
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

The boxed version of Escape 2042 including 2 floppy disk, a 25 pages full color manual and making of, a 3D printed figurine, and a Bonus poster is available on pre-order at "Côté Gamers" store :) https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/42393942_2207821336141522_6126151625129066496_n....
by Orion_
Tue Aug 28, 2018 7:42 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 36
Views: 15279

Re: STOS Dungeon Crawling

nice, but please don't use ASDW because this is only valid for QWERTY keyboard, on AZERTY keyboard it's not fun to play
please use the standard arrow keys
by Orion_
Mon Aug 27, 2018 2:21 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 36
Views: 15279

Re: STOS Dungeon Crawling

could you make an executable to load it ?
I tried to load it in STOS, but it starts in medium resolution mode (as the stos editor is in med res) and the graphics are not correct since it require low res
by Orion_
Mon Aug 13, 2018 4:47 pm
Forum: Demos - Requests
Topic: Looking for GoGo Dancer Demo
Replies: 10
Views: 20686

Re: Looking for GoGo Dancer Demo

warning, this ACC can cause problems with other programs or ACC, I had to deactivate it one time because it was crashing at boot with another program.
by Orion_
Sun Jul 29, 2018 2:00 pm
Forum: Hardware
Topic: Project PCB for a VOFA ET4000 Graphiccard Adapter ...
Replies: 61
Views: 34584

Re: Project PCB for a VOFA ET4000 Graphiccard Adapter ...

what is the reference of the cables you use for extension from the adapter to the vga card ? I embedded the VGA card inside my Mega STe but sometimes the card won't be recognized, I guess it's because the cable are a bit too small in length and the cables are too tight. I would like to order longer ...
by Orion_
Sat Jul 28, 2018 4:04 pm
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

​I made a small update, now the Harddrive version of the game should work properly with HDDriver.
Also, small improvement detection of the Falcon version, please tell me if you encounter any bug.
by Orion_
Sat Jul 28, 2018 12:12 pm
Forum: Applications
Topic: Cab 2.7 works highwire doesnot
Replies: 7
Views: 1444

Re: Cab 2.7 works highwire doesnot

is there something special to do with CAB to work with StinG ? I have sting configured with my netusbee, it's working (I used the ping program with the google IP and it responded, I also configured the DNS IP) but when I launch CAB 2.6, and type http://www.google.com/ it won't work, I immediately ge...
by Orion_
Thu Jul 26, 2018 7:53 pm
Forum: Games - General
Topic: Escape 2042 - A new game for Atari STe / Falcon
Replies: 59
Views: 11087

Re: Escape 2042 - A new game for Atari STe / Falcon

Anyone tested on Falcon ?
I just tested again on my STe and it seems like I have sound problem that never appeared before, I wonder if it's because of the new update I made.
I will investigate this in the coming days, sorry for the inconvenience !
by Orion_
Sun Jul 22, 2018 8:38 pm
Forum: Hardware
Topic: Mega STe PSU replacement with Flex ATX
Replies: 21
Views: 4403

Re: Mega STe PSU replacement with Flex ATX

just compare and match the cables colors
by Orion_
Fri Jul 20, 2018 10:43 am
Forum: For sale / Wanted
Topic: [SOLD]
Replies: 0
Views: 692

[SOLD]

sold
by Orion_
Thu Jul 19, 2018 1:30 pm
Forum: Hardware
Topic: Atari Mega STe 2 floppy drive Gotek + SMD-340
Replies: 8
Views: 1033

Re: Atari Mega STe 2 floppy drive Gotek + SMD-340

ok, after some test and understanding the cable twist, I figured it out, just DON'T USE A TWISTED CABLE !
I reverted the twist, and now it's fully working like expected !
by Orion_
Thu Jul 19, 2018 11:00 am
Forum: Hardware
Topic: Atari Mega STe 2 floppy drive Gotek + SMD-340
Replies: 8
Views: 1033

Re: Atari Mega STe 2 floppy drive Gotek + SMD-340

ok so, why doesn't it work with my setup ?
And the floppy pinout is like this so I wonder why D0SEL is on Motor Enable A, and Drive Sel A is not connected
(I am not an electronic engineer though)
Image

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