Search found 64 matches

by jruark56
Sun Oct 07, 2018 1:35 am
Forum: C / PASCAL etc.
Topic: Pure C examples
Replies: 30
Views: 9292

Re: Pure C examples

Does anyone have the full manual for Pure C in English? All I have been able to find is the document that summarizes how Pure C works.
by jruark56
Mon Jul 16, 2018 2:24 am
Forum: Games - Requests
Topic: Help Finding a Game
Replies: 6
Views: 7118

Re: Help Finding a Game

All, And we have a winner...! Turns out this game needs TOS 1.00, an ST with 512kb. I also discovered that the MSA file format would not allow for a successful run. I used the MSA converter on the image (converted to .st) and viola! Game loads and runs just like I remember it. Thanks for all of the ...
by jruark56
Mon Jul 16, 2018 1:10 am
Forum: Games - Requests
Topic: Help Finding a Game
Replies: 6
Views: 7118

Re: Help Finding a Game

All, Well... I have found the exact game. Turns out, I did not look extensively on Atarimania for this title. The game is called Canyon Bombing and runs on an ST (of some flavor). Now for the bad news, I can't figure out a configuration for either Steem or Hatari that will allow this game to load. I...
by jruark56
Sat Feb 24, 2018 11:38 pm
Forum: The Atari 8bit corner
Topic: new game (need loop fix)
Replies: 40
Views: 11207

Re: new game (need loop fix)

MrPixel,
Might help if we could see some code example of what you have that is not working.
You might not be that far along, though. It's OK if you're not.
by jruark56
Sat Feb 03, 2018 4:18 am
Forum: Games - Requests
Topic: Help Finding a Game
Replies: 6
Views: 7118

Re: Help Finding a Game

tteclado, Thanks for the suggestion. Unfortunately, the graphics for that game are waaay too fancy for the game I remember. This game was very simple graphically. Just some canyon walls, a set of different colored blocks at the bottom, and the darn helicopter flying above the canyon walls. The entry...
by jruark56
Fri Feb 02, 2018 1:31 am
Forum: Games - Requests
Topic: Help Finding a Game
Replies: 6
Views: 7118

Re: Help Finding a Game

Skarg, I can definitely confirm that this game was played on the ST. It may have been on some public domain disk i had back in the day. Thanks for the reply, though. I was beginning to wonder if anyone would do more than just look at the topic. I am still actively searching for this game and will ce...
by jruark56
Wed Jan 10, 2018 8:21 pm
Forum: The Atari 8bit corner
Topic: If then else bypass
Replies: 11
Views: 5719

Re: If then else bypass

Mr. Pixel,
Just one point of clarification. Scalar variables in Atari Basic do not need DIM's. A scalar is defined at first use. Only arrays and strings need to be defined prior to use.
by jruark56
Sat Dec 16, 2017 11:34 pm
Forum: Games - Requests
Topic: Help Finding a Game
Replies: 6
Views: 7118

Help Finding a Game

I am trying to find a game for the ST. I played it back in the day. The game was for a helicopter to drop bombs into a canyon and destroy bricks below. If I remember correctly the helicopter would come in from the right on one pass and then come in from the left on the next pass. I think the game us...
by jruark56
Sun Sep 03, 2017 11:06 pm
Forum: Steem
Topic: Pasti not working in Steem SSE 3.9.1 x64
Replies: 8
Views: 7395

Re: Pasti not working in Steem SSE 3.9.1 x64

Steven Seagal,
Just checked Pasti with WIN32 version. Works like a charm. Again, sorry for my failure to WTM.
By the way, please keep up the good work with Steem. It is my favorite ST emulator and your work has really brought it up to current day.
by jruark56
Sun Sep 03, 2017 10:52 pm
Forum: Steem
Topic: Pasti not working in Steem SSE 3.9.1 x64
Replies: 8
Views: 7395

Re: Pasti not working in Steem SSE 3.9.1 x64

Steven Seagal, Well now I feel stupid. I was just going back to get the TRACE.txt file you requested, when I realized that both of my installations of SteemSSE are WIN64. You have clearly stated that Pasti does not work with that release because Pasti is a 32-bit dll. I will install the 32-bit relea...
by jruark56
Sun Sep 03, 2017 12:59 am
Forum: Steem
Topic: Pasti not working in Steem SSE 3.9.1 x64
Replies: 8
Views: 7395

Re: Pasti not working in Steem SSE 3.9.1 x64

Steven Seagal,
I am using the 32bit SSE 3.9.2 and it does not load the Pasti.dll when it starts. Consequently, I do not get any options for configuring Pasti nor do I see any .stx images in the Disk Manager. Am I doing something wrong? Pasti.dll is in the same directory as the SteemSSE executable.
by jruark56
Fri Jul 01, 2016 11:55 pm
Forum: The Atari 8bit corner
Topic: The great Atari 800xl file format mystery!
Replies: 1
Views: 8088

Re: The great Atari 800xl file format mystery!

seastalker, The common usage for disk images is to use .atr format. Carts are more normally shown as .bin images instead of .exe, though I have seen a good number of carts as .exe Be careful with changing to .xex. This extension is most typically used for stand alone executable programs. If you have...
by jruark56
Sun Feb 07, 2016 11:43 pm
Forum: The Atari 8bit corner
Topic: How to edit simple Basic programs outside atari800 emulator?
Replies: 4
Views: 10340

Re: How to edit simple Basic programs outside atari800 emulator?

dvh, In case you are still looking for answers here, one stop-gap measure for linux would be to write your Atari basic program in the editor of your choice and save as text, if needed. Once you have your text file, open it with a hex editor and replace all of the newline or cr/lf pairs with a decima...
by jruark56
Sat Jan 09, 2016 10:13 pm
Forum: Coding
Topic: Speedo GDOS function 0xEE ??
Replies: 16
Views: 7278

Re: Speedo GDOS function 0xEE ??

MikeFulton,

Thanks.
by jruark56
Wed Jan 06, 2016 3:31 am
Forum: Coding
Topic: Speedo GDOS function 0xEE ??
Replies: 16
Views: 7278

Re: Speedo GDOS function 0xEE ??

MikeFulton,

I don't get the reference to extd1. Is that table in SpeedoGdos or in the VDI? Sorry for the question. I am not well versed in the inner workings of GEM. I can barely get a window on the screen these days.
by jruark56
Sat Dec 12, 2015 1:42 am
Forum: GFA BASIC
Topic: Putting multi-choice to the user ...
Replies: 9
Views: 10203

Re: Putting multi-choice to the user ...

MikeFulton, I am not answering for the OP, but when I am learning a new system i lke to start with simple stuff and graduate to more complex. My first stab at programming on the ST via emulation was a simple text based program with input via keyboard. No GEM, no windows, no alert boxes. Just simple ...
by jruark56
Wed Nov 18, 2015 6:27 pm
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

peterlane,

Thanks for the update. I will certainly take a new look at your code when I return to this project. Your hard work here certainly has advanced my knowledge level and made a frustrating situation much more bearable.
by jruark56
Mon Nov 16, 2015 12:03 am
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

peterlane, Thanks for the update. I did experience the mouse lockup in Steem, after all. My previous attempts that did not produce the lockup used my previously typed in code adapted with your integer math workaround for the missing floating point functions. Please let me know if you do get this iss...
by jruark56
Thu Oct 29, 2015 12:53 am
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

peterlane, I was kinda headed that direction myself to try and isolate the problem. I'll try printing out the values in the function and see where that leads me. Good to know that my thinking was not that far off concerning the value for tmp_1. I did not try the case where top=25. Thanks for pointin...
by jruark56
Wed Oct 28, 2015 12:17 am
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

peterlane, I tried your code for setting the vertical slider, but it doesn't work for me. The directory of files does move according to the other parts of the code, but the slider position never changes. I think I don't understand your solution. You set the first tmp variable to the integer division...
by jruark56
Sat Oct 24, 2015 9:08 pm
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

peterlane,

Thanks. I thought I had heard that about this compiler. I was considering doing the same using int for the data type. I will take a look at your code and try applying that to mine. I am using STEEM as my development environment. I will let you know if it freezes on exit.
by jruark56
Fri Oct 23, 2015 11:50 pm
Forum: Development
Topic: No more Steem SSE website [+ new site]
Replies: 13
Views: 21483

Re: No more Steem SSE website

lotek_style,

Sounds like you have clicked on the icon for drive B in the disk manager. Another click on that icon should restore access. I had the same issue recently and this got me passed it.
by jruark56
Fri Oct 23, 2015 11:41 pm
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

Hi all, I have run up against another issue. Seems that AHCC (at least the binaries for the 68000) does not contain an intrinsic for the float type. Chapter 20 of Cmanship Complete uses this data type in calculating the size and position for a vertical slider. Is this a know issue with AHCC, or am I...
by jruark56
Sun Oct 11, 2015 6:52 pm
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

All, A final update. I must learn to be more careful when working through old type-in stuff without the proper documentation for my tools. I used RCS V. 3 to finally build a working version of the dialog from the book. Unfortunately, what Megamax C called a BoxText control was re-named to a Formatte...
by jruark56
Sun Oct 04, 2015 9:28 pm
Forum: C / PASCAL etc.
Topic: AHCC
Replies: 86
Views: 53364

Re: AHCC

All, After a bit of experimentation, I discovered the apparent cause for the failure to execute the form_do call. It seems that the RCS that is included in the Megamax C distribution I have downloaded created a faulty resource. I built the dialog from the book in a step-by-step fashion using RCS V.3...

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