Search found 1218 matches

by Zamuel_a
Sat Jun 03, 2017 9:31 am
Forum: Games - General
Topic: "Metroid"
Replies: 187
Views: 26637

Re: "Metroid"

Is that still in the works?


Well I'm working on it from time to time. It's not going fast but hopefully something will come out eventually ;)
by Zamuel_a
Thu Feb 09, 2017 11:19 am
Forum: Development
Topic: Steem SSE 3.9 bug reports
Replies: 39
Views: 4743

Re: Steem SSE 3.9 bug reports

I have been using version 3.7.2 for a while without any problems. When I checked I saw that there were newer versions out so I tried the 3.9.0 but found a lot of bugs. I haven't checked with the versions between 3.7.2 - 3.9.0 so can't say were the errors first shows up. some things I found was that:...
by Zamuel_a
Mon Jan 30, 2017 2:05 pm
Forum: Games - General
Topic: Enhance ST games for the Falcon ?
Replies: 27
Views: 4780

Re: Enhance ST games for the Falcon ?

but what bout Atari 8bit games enhanced for the ST?


That would be very difficult since it's a different processor. You would need to rewrite the entire game so it would not be an enhanced version but instead a new game.
by Zamuel_a
Mon Dec 12, 2016 11:05 pm
Forum: Games - General
Topic: Wolfenstein 3D?
Replies: 11
Views: 2890

Re: Wolfenstein 3D?

Does anyone know why it never got finished? What happened to the guy who created it? It seems to be so close to be a final fully working version so had been great if it was finished someday.
by Zamuel_a
Sat Oct 29, 2016 5:48 pm
Forum: Games - General
Topic: What Gamepads or Controllers to Use ?
Replies: 9
Views: 2729

Re: What Gamepads or Controllers to Use ?

Megadrive/Genesis gamepad won't work on a ST cause the extra signals locks up the keyboard, believe me I've tried. Will work if plugged in the mouse port though... strange. I have used it in games. I don't think there are any extra signals from the joystick port that can lock up anything. Only the ...
by Zamuel_a
Thu Oct 20, 2016 8:46 pm
Forum: Games - General
Topic: What Gamepads or Controllers to Use ?
Replies: 9
Views: 2729

Re: What Gamepads or Controllers to Use ?

You can use any SEGA Megadrive or Master system controller if you want to use a game pad.
by Zamuel_a
Sun Oct 16, 2016 7:46 pm
Forum: Games - General
Topic: New ST project - Pole Position arcade conversion
Replies: 193
Views: 39819

Re: New ST project - Pole Position arcade conversion

I see that the sky gradient "jump" one pixel. I guess you create it with a Timer B interrupt that sometimes trigger on the wrong line. One way to get around that problem is to trigger the interrupt one line before and when it trigger, check if you are on that line or on the next one becaus...
by Zamuel_a
Sun Oct 09, 2016 10:16 am
Forum: Coding
Topic: C2P speed on plain ST for flat polygons
Replies: 3
Views: 1561

Re: C2P speed on plain ST for flat polygons

If you want to do regular flat shaded polygons, then C2P is not necessary. You can do that rather fast in the normal bitplane mode. C2P is rather costly and it's only with texture mapping you might want to use it.
by Zamuel_a
Wed Sep 21, 2016 12:42 pm
Forum: Games - General
Topic: Pacmania STE - New Version
Replies: 112
Views: 36701

Re: Pacmania STE - New Version

In some occasions one frame can take longer than one VBI so I guess this is what cause the problem. It shouldn't happen so often and I can't really fix it either since the game take 100% CPU if all sprites are on screen at once.
by Zamuel_a
Wed Sep 21, 2016 10:32 am
Forum: Games - General
Topic: Pacmania STE - New Version
Replies: 112
Views: 36701

Re: Pacmania STE - New Version

Made a quick video just now comparing to the original. Once again I must say this is great work, really appreciate playing a nice version on the STE! I see you run the 2013 version. The one I made 2015 also got shadows included. I was playing for a little bit when I got a weird graphical glitch whi...
by Zamuel_a
Sun Aug 28, 2016 8:12 am
Forum: Games - General
Topic: Frontier : Elite looks Amazing!
Replies: 11
Views: 2927

Re: Frontier : Elite looks Amazing!

It will not run fast on a ST machine. The youtube video is probably made on an accelerated Amiga 1200.
by Zamuel_a
Wed Aug 17, 2016 11:26 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

Sorry to hear that :-/ I always hated flashing things - PC BIOS, routers... anything. Bad for blood pressure. :) Yes but I like to get the newest firmware on stuff if it's a bit old. Mine on CosmosEX was since 2014 and I saw there were a lot of newer ones. I just followed the instructions and I got...
by Zamuel_a
Wed Aug 17, 2016 10:53 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

Yes since I had my STE up and running (was a while ago since last time) I decided to update the CosmosEX and it seems like now it's totally messed up :wink: . I guess I have to reinstall it from scratch.
by Zamuel_a
Tue Aug 16, 2016 8:18 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

Tested it on a real CRT monitor but it gave the same result.


fel_bild.jpg
by Zamuel_a
Tue Aug 16, 2016 8:08 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

With the latest build I can see the splash screens but they are not steady (like if the horizontal sync is messed up) and the monitor shows "no signal" for a second but then the image comes back again. This is an old TV I have hooked up. I will try with a dedicated CRT monitor as well.
by Zamuel_a
Tue Aug 16, 2016 7:44 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

When I deleted the PCD files the game started and that worked! It looks great on a CRT monitor. There is flicker but you can't see the individual frames so it looks like more colors. To bad I can't see the intro images.
by Zamuel_a
Tue Aug 16, 2016 6:57 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

Now it started but doesn't work. It shows for a couple of seconds some blue lines on the screen and after that the CRT monitor shows "no signal". It works under STEEM without any problems.
by Zamuel_a
Tue Aug 16, 2016 6:38 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

It's a normal STE with TOS 2.06
by Zamuel_a
Tue Aug 16, 2016 6:23 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

I can't get it to work. I press DEMO1.TOS and after a few seconds it returns to desktop. I can see it writes out something unknown.... but since it return immediately I can't see what else it says. I tried it on both low and medium res. It's a 4Mb normal STE machine. I tried it both from the USB mem...
by Zamuel_a
Tue Aug 16, 2016 11:03 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

I have CosmosEx so it's no problem.
by Zamuel_a
Tue Aug 16, 2016 10:36 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 78130

Re: 8-way scrolling system for prototyping games on STE

Do you have any demo I can run on a real STE? Had loved to see what it looks like on a real CRT monitor.
by Zamuel_a
Tue Mar 01, 2016 12:04 pm
Forum: Games - General
Topic: Pacmania STE - New Version
Replies: 112
Views: 36701

Re: Pacmania STE - New Version

In my Giana Sisters game I had problems to get a constant time from the blitter so sometimes I had enough time to do anything I wanted in one scanline. Sometimes it took more. I solved that by always waiting 2 scanlines and check the screen address to see if the interrupt triggered on the first (so ...
by Zamuel_a
Tue Mar 01, 2016 11:30 am
Forum: Games - General
Topic: Pacmania STE - New Version
Replies: 112
Views: 36701

Re: Pacmania STE - New Version

I use that method in my Giana Sisters game, but I don't think it would help here. 64 cycles would be to much to loose for border removal, but I don't use the blitter in the border area anyway so it doesn't matter. I do background save / restore and game logic and all other stuff in the border. The b...
by Zamuel_a
Sun Feb 14, 2016 2:48 pm
Forum: Demos - General
Topic: We Were @ - wrong colors
Replies: 8
Views: 5222

Re: We Were @ - wrong colors

I just tried this on a real machine and during the static high color images, there are a lot of random pixels (noise) on the screen that flickers.
by Zamuel_a
Sat Jan 23, 2016 4:15 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1194
Views: 196200

Re: Quake 2 on Falcon030

Is there any update on the Quake 2 project? Was a long time since I saw any news about it here.

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