Search found 439 matches

by BlankVector
Tue Jul 30, 2019 1:52 pm
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 95
Views: 7254

Re: 68080 Apollo Core

PeterS wrote:For instance I suspect that an ST demo might not work on an STE.

STe compatibility is extremely high with ST software, including with demos.
by BlankVector
Wed Jul 24, 2019 3:42 pm
Forum: Professionals
Topic: EasyMiNT 1.9 source code
Replies: 17
Views: 1423

Re: EasyMiNT 1.9 source code

Great initiative :cheers:
by BlankVector
Wed Jul 10, 2019 6:22 pm
Forum: Demos - General
Topic: MOTUS by SMFX - a new demo for Atari ST
Replies: 16
Views: 1972

Re: MOTUS by SMFX - a new demo for Atari ST

Sublime!
by BlankVector
Sun Jun 23, 2019 8:38 am
Forum: HxC Floppy Emulator
Topic: HxC Firmware for Gotek updates.
Replies: 16
Views: 11046

Re: HxC Firmware for Gotek updates.

Crazy 8)
by BlankVector
Sat Jun 08, 2019 8:17 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.11
Replies: 9
Views: 3379

Re: EmuTOS 0.9.11

I wonder how EmuTOS does handle the system clock on a Falcon with faulty Dallas chip? Original TOS trash the time and date when returning from an application. What dos EmuTOS do? FreeMint keeps date and time properly in this case. You should give a try, if you can :wink: Or ask Hatari developers to...
by BlankVector
Mon Mar 25, 2019 10:44 pm
Forum: FireBee
Topic: Firebee: the long game?
Replies: 53
Views: 8193

Re: Firebee: the long game?

vido wrote:If EmuTOS has no driver for the FireBee extended video modes it doesnt mean it wont have it.

For this to happen, the first step would be to publish documentation about the FireBee extended video modes. If I'm not mistaken, such thing has been missing for 10 years.
by BlankVector
Sun Mar 24, 2019 10:53 am
Forum: FireBee
Topic: Firebee: the long game?
Replies: 53
Views: 8193

Re: Firebee: the long game?

How about 68k emulator you ported it for coldfire? You are referring to 68Kemu . This is mainly an experimental hack. I guess some 68k software would work using it under EmzTOS? Yes, it can indeed run a few simple 68000 programs on EmuTOS for ColdFire. But it lacks support for GEM callbacks, which ...
by BlankVector
Sat Mar 23, 2019 4:30 pm
Forum: FireBee
Topic: Firebee: the long game?
Replies: 53
Views: 8193

Re: Firebee: the long game?

That means even st-low is working and displayed correctly with emutos? EmuTOS for the FireBee can switch to ST-Low, yes. It uses the same resolution dialog as EmuTOS on Falcon. But the picture is shifted due to bugs in the VIDEL implementation inside the FPGA. Fredi improved things a while ago, but...
by BlankVector
Thu Mar 21, 2019 5:21 pm
Forum: Steem
Topic: Video presentation about emulators
Replies: 1
Views: 1558

Video presentation about emulators

Hi, I have just made a general presentation about emulators. You will see a lot of Steem inside :)
French speech, English subtitles available.

by BlankVector
Mon Mar 18, 2019 10:26 am
Forum: Coding
Topic: "small footprint" C++ programs for STs?
Replies: 17
Views: 3383

Re: "small footprint" C++ programs for STs?

Recently, I discovered C++ as my new playground and saw that it is entirely possible (if not common already) to code µC programs in C++. Definitely! And this was even my main goal when I started working on the cross-tools. I got very encouraging success by using no "new", no exceptions, n...
by BlankVector
Thu Feb 28, 2019 11:13 am
Forum: C / PASCAL etc.
Topic: GCC 8.3.0 / binutils 2.32
Replies: 13
Views: 2730

Re: GCC 8.3.0 / binutils 2.32

Well done!
by BlankVector
Mon Dec 24, 2018 11:01 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.10
Replies: 8
Views: 4060

Re: EmuTOS 0.9.10

EmuTOS 0.9.10 is our Christmas present :D
by BlankVector
Tue Nov 27, 2018 11:22 pm
Forum: News & Announcements
Topic: ExtenDOS 4 now available for free download
Replies: 35
Views: 8104

Re: ExtenDOS 4 now available for free download

Very nice from you :D
by BlankVector
Wed Nov 14, 2018 1:17 pm
Forum: News & Announcements
Topic: FX68K Cycle accurate 68000 core
Replies: 38
Views: 13711

Re: FX68K Cycle accurate 68000 core

Congratulations :cheers:
by BlankVector
Tue Nov 13, 2018 11:52 am
Forum: FPGA Chat
Topic: Alternative to GPL license
Replies: 19
Views: 3370

Re: Alternative to GPL license

I am ready to release the sources of my 68000 cycle accurate core. Very good :) But I'm not so sure about the hypothetical case that a corporation would use it as an essential part of a commercial product. Regarding to GPL: indeed, there is no way to differentiate "good guys" and by the &...
by BlankVector
Tue Nov 06, 2018 4:00 pm
Forum: MiSTer
Topic: FX CAST Atari ST core
Replies: 211
Views: 62250

Re: FX CAST Atari ST core

Hats off, ijor 8)
by BlankVector
Wed Oct 17, 2018 7:20 am
Forum: Hardware
Topic: Convert any joypad to Atari
Replies: 6
Views: 1736

Re: Convert any joypad to Atari

Great job :)
by BlankVector
Sat Oct 13, 2018 3:09 pm
Forum: Hardware
Topic: Convert any joypad to Atari
Replies: 6
Views: 1736

Re: Convert any joypad to Atari

Yes, this technique can work on any joypad/joystick :) You just have to find the best points to solder the wires. And maybe remove some integrated chips, if that can make soldering easier. But nowadays, it is probably best to first have a look on web shops to see if there is a cheap, ready-to-use ad...
by BlankVector
Fri Oct 12, 2018 4:29 pm
Forum: Hardware
Topic: Convert any joypad to Atari
Replies: 6
Views: 1736

Convert any joypad to Atari

Here is how I converted a Super Nintendo joypad to Atari, 26 years ago. Spoiler: by soldering wires. This brutal technique can be easily applied to any joypad/joystick.

by BlankVector
Sun Oct 07, 2018 8:01 pm
Forum: Other emulators & tools
Topic: BeePi 1.0
Replies: 62
Views: 32875

Re: BeePi 1.0

Great job :)
by BlankVector
Wed Oct 03, 2018 5:57 pm
Forum: Coding
Topic: m68k-atari-mint-gcc and generation of PC relative code
Replies: 8
Views: 2962

Re: m68k-atari-mint-gcc and generation of PC relative code

simonsunnyboy wrote:I was actually toying with the idea to write bootsector code as a single void f(void) function in C and then extracting the code with objcopy

I thing this should work :)
by BlankVector
Wed Oct 03, 2018 11:50 am
Forum: Coding
Topic: m68k-atari-mint-gcc and generation of PC relative code
Replies: 8
Views: 2962

Re: m68k-atari-mint-gcc and generation of PC relative code

-fPIC and -fpic options require a Global Offset Table (GOT), and I considered it was not possible with our limited a.out file format. This why you see "Not supported" errors. When available, -fpic is limited to 16-bit offsets, while -fPIC allows full 32-bit offsets -mpcrel: As I understand...

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