Search found 118 matches

by prog99
Fri Nov 22, 2019 9:04 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 107
Views: 46918

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Still, I must admit to being disheartened with the take up of AGT. Esp when compared to other platforms over the last couple of years and their new/converted game releases I keep reading about :/ I’m not surprised. Doug wrote a great set of libraries but they are nearly 30 years too late on a dead ...
by prog99
Fri Aug 09, 2019 1:01 pm
Forum: Discussion
Topic: Using 4096 colours
Replies: 20
Views: 7385

Re: Using 4096 colours

Unispec was really neat. You could do all the work in spectrum512 and the desk accessory would then punt it into degas for you complete with decent colour downscaling.
by prog99
Thu May 23, 2019 7:39 am
Forum: Games - General
Topic: Rainbow Islands development story
Replies: 14
Views: 4664

Re: Rainbow Islands development story

Thanks, it looks like Andrew Braybrooks own blog, the cobol references gave it away.
by prog99
Tue Aug 07, 2018 11:09 am
Forum: News & Announcements
Topic: New book release: Beyond The Borders [The Atari ST and The Creative People vol.2]
Replies: 17
Views: 4605

Re: New book release: Beyond The Borders [The Atari ST and The Creative People vol.2]

Any plans for an ebook release? Not got space for more coffee table books.

Cheers, Mike
by prog99
Tue Jun 19, 2018 7:54 am
Forum: Applications
Topic: PFX packer
Replies: 7
Views: 3549

Re: PFX packer

Oh I was referring to the versions of pfx it supported. I only ever released one version of NDP plus a small bug fix to sort a redraw issue.

If its saying it cant unpack it then I have no solution I'm afraid.
by prog99
Mon Jun 18, 2018 2:05 pm
Forum: Applications
Topic: PFX packer
Replies: 7
Views: 3549

Re: PFX packer

Its been a long time but Newdpak should support PFX with the following versions 1.1/1.3/1.6/1.8/2.1. Have you actually tried it?

It wouldn't surprise me if the older versions didn't.
by prog99
Mon Mar 26, 2018 2:28 pm
Forum: Applications
Topic: Unpack Automation
Replies: 8
Views: 5190

Re: Unpack Automation

From the newdpak code (less some setup stuff). It never cares about file names or extensions just whats in the header - /* ** Automation 5.01 datafile */ if ISDATA('AU5!') { .... ice2_3_4_data(file_start,depacked_pointer); .... } From memory the Automation 5.01 packer is just a gem front end to ice....
by prog99
Tue Jan 30, 2018 10:43 am
Forum: Games - General
Topic: Gianna Sisters - Was (not was) single disk crack
Replies: 10
Views: 8113

Re: Gianna Sisters - Was (not was) single disk crack

And remember, Rob did all of this with Sid. I remember him watching him crack Anarchy with it, it looked so primitive compared to what everyone else used but obviously got the job done.
by prog99
Sun Dec 18, 2016 10:47 pm
Forum: Hardware
Topic: Atari 1040 STFM Mod from around 1990 (not working, link to german forum, lot's of photos, text in german)
Replies: 14
Views: 3377

Re: Atari 1040 STFM Mod from around 1990 (not working, link to german forum, lot's of photos, text in german)

exxos wrote::o 8O That will be a nightmare to fault find, whats the board over the CPU ?

It's an At-speed (286 daughter board)
by prog99
Mon Oct 24, 2016 8:33 pm
Forum: Applications
Topic: Spectrum 512
Replies: 26
Views: 9990

Re: Spectrum 512

Interesting question. One of the best bits of gfx software for a normal ST but strangely missing from online searches.

I used to use it a lot for moving from spec512 to degas elite. It was very powerful if you knew how to use it.... (based on 25 year old memories)
by prog99
Fri Apr 15, 2016 11:18 am
Forum: Games - General
Topic: Commercial games using sync scrolling
Replies: 35
Views: 13355

Re: Commercial games using sync scrolling

troed wrote:
swapd0 wrote:Wings of death


Not according to the Lethal Xcess website.

Or in this article/press release from Richard Karsmakers
http://thethalionsource.w4f.eu/Artikel/ ... e_news.htm
by prog99
Fri Apr 15, 2016 9:02 am
Forum: Games - General
Topic: Commercial games using sync scrolling
Replies: 35
Views: 13355

Re: Commercial games using sync scrolling

I was fairly certain that Leaving Teramis did?
And was there not an end screen in chambers of shaolin that used it too?
by prog99
Sat Jan 16, 2016 12:09 pm
Forum: Coding
Topic: horizontal scrolling on ST
Replies: 575
Views: 154522

Re: horizontal scrolling on ST

You've sort of guessed it. You need a separate routine for each sprite rotation. Its quite interesting to code it all up, well at least it was 20+ years ago :D .
by prog99
Fri Jan 15, 2016 10:52 pm
Forum: Coding
Topic: horizontal scrolling on ST
Replies: 575
Views: 154522

Re: horizontal scrolling on ST

Drifting off topic but here you go(falcon) - viewtopic.php?t=24462 but if you hunt hard enough you'll find st specific.
by prog99
Fri Jan 15, 2016 8:58 pm
Forum: Coding
Topic: horizontal scrolling on ST
Replies: 575
Views: 154522

Re: horizontal scrolling on ST

little bit a offtopic but I just stumble on this: Apple II GS compiled like sprite technique :) http://www.brutaldeluxe.fr/products/crossdevtools/mrspritetech/ I do not think that we can use anything similar on ST bitplanes though... Nice article. Generated sprite code is used a lot on the st alrea...
by prog99
Fri Jan 08, 2016 9:30 am
Forum: Games - General
Topic: List of Scene related Commercial Games ST/e
Replies: 19
Views: 9140

Re: List of Scene related Commercial Games ST/e

Two more -
Menace
Lemmings
by prog99
Tue Dec 22, 2015 12:27 pm
Forum: Coding
Topic: Vasm errors
Replies: 3
Views: 3321

Re: Vasm errors

Haha! Yes, it was as simple as that. Amazing what devpac let you away with.

Thanks.
by prog99
Tue Dec 22, 2015 11:33 am
Forum: Coding
Topic: Vasm errors
Replies: 3
Views: 3321

Vasm errors

Ok, its only been 20 odd years since I last looked at any 68000 so bear with me! Some free time to look at things. I've been trying to re-assemble some of my old code on vasm on my macbook but its throwing the following when hitting the hardware registers. error 2033 in line 2435 of "GAME_20.S&...
by prog99
Tue Apr 07, 2015 10:22 am
Forum: Coding
Topic: Req : "Sinister Developments" sw sources...
Replies: 5
Views: 6154

Re: Req : "Sinister Developments" sw sources...

I'm not entirely certain you would want to delve too much into the centipede code :) But feel free to fix the bugs/gameplay errors/slack coding...

Dave & Gordons code on the others is probably much more readable!
by prog99
Sat Dec 14, 2013 9:18 pm
Forum: Applications
Topic: Ice depack
Replies: 10
Views: 2886

Re: Ice depack

Is this "The Naughty Depacker" a clean GEM application? I'm still after a depacker shell that works correct under FreeMinT and XaAES. TRhe Megadepack from Sinister is not as GEM clean as it looks :( I've woken up... Did you try NewDepack instead? The gem code should be 100% clean as it us...
by prog99
Wed Aug 19, 2009 7:36 pm
Forum: For sale / Wanted
Topic: Big Clearout!
Replies: 8
Views: 2279

Re: Big Clearout!

Ok, the following is left 520 stm with 2.5mb upgrade and external drive. 520stfm with 1mb upgrade 520ste that has a broken internal drive connector (all the pins have snapped off it) The above STE does work but perhaps someone might want the simms in it to upgrade a working machine? They have 8 x 41...
by prog99
Wed Aug 05, 2009 8:27 am
Forum: For sale / Wanted
Topic: Big Clearout!
Replies: 8
Views: 2279

Re: Big Clearout!

Sorry, the LLS cart went quickly. As have all the disks.
by prog99
Tue Aug 04, 2009 9:42 pm
Forum: For sale / Wanted
Topic: Big Clearout!
Replies: 8
Views: 2279

Re: Big Clearout!

Some more stuff...

An st replay cartridge

And something very rare? The Sub Humans in Turkey LLS cartridge!
by prog99
Tue Aug 04, 2009 7:58 pm
Forum: For sale / Wanted
Topic: Big Clearout!
Replies: 8
Views: 2279

Big Clearout!

Ok, we're having a big de-cluttering exercise here today and stuff thats not been looked at in the last few years..... 520ST with 2.5 meg ram (no modulator so required a monitor or tv with a scart connection) Has psu and external drive. I dont have a scart lead for it but assumed working 520st with ...
by prog99
Thu Apr 10, 2008 11:03 am
Forum: Coding
Topic: PCS format
Replies: 59
Views: 20468

Re: PCS format

SoLo2 wrote:Hello!


I saw a presentation screen by
Sinister Development, raytraced,
in red is the logotype, and was
very incredible because it showed
more than 16 colors, but in
medium resolution! 8)


Greetings,
SoLo2

Its been a long time but I'm pretty sure Asteroids is all running in low res.

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