Search found 31 matches

by madaxe
Thu Jan 23, 2020 5:32 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

Oh, there'll be a MsDos version? Cool, I love old school Dos games! Well, maybe Sardonic is a little and short game but not a crap, definitely not! It's a good game! I tell you guys, never had so fun for the last 20 years playing a game like I had playing this one :) Congrats MadAxe and thanks for ...
by madaxe
Tue Jan 21, 2020 6:50 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

It comes from GODlib: https://github.com/ReservoirGods/GODLIB/blob/master/GRAPHIC/GRAPHIC.C#L170 However since it does not use VDI, it only uses Bitblit() to check for Blitter presence, but does not activate it. Instead it redirects its own drawing functions to use the Blitter directly. Hi @Eero Ta...
by madaxe
Thu Jan 16, 2020 9:34 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

Nice one, thank you! There are very few games in this category that work in monochrome, have you considered a monochrome version? It has few nice extras, like the particle effect when ship is hit and the ship sprite getting smaller (i.e. harder to hit by enemies) when it gets damaged. Thanks, I'm g...
by madaxe
Tue Jan 14, 2020 7:12 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

Obryan wrote:Looks somewhat refreshing and very old-school at the same time. I like it! How long did it take you to create this game, Madaxe?

Thank you, I'm glad you like my little game :)
It took me about 9 month to complete. About 1-2 hours of coding a day.
by madaxe
Wed Jan 08, 2020 2:19 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

Other than that, I quite enjoyed it. This wouldn't have been out of place in an early 80's arcade hall, it would probably eat a lot of coins. So thanks for the release, I'll play it some more and come back with more opinions. Thanks for your nice opinion. All feedback is welcome so I can make bette...
by madaxe
Mon Jan 06, 2020 9:06 am
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

This has increased my Atari games backlog by one. Hopefully this year will be lead hectic so that i can play. Screenshots look nice. Anymore info aboutb technical details? Anyway thanks for the release and looking forward to play it. Thank you for your interest on my little game. It's my debut on t...
by madaxe
Fri Jan 03, 2020 12:57 pm
Forum: Games - General
Topic: New Atari game released: Sardonic
Replies: 16
Views: 3191

Re: New Atari game released: Sardonic

I guess Mr. MadAxe is very busy running his successful Vending Machines Company to make the announcement himself but the Atari version of his game Sardonic is already finished and can be found here: Nice! Nice! Nice! Thanks for the announcement, Windy. I'm still on a hangover since New Year's Eve, ...
by madaxe
Tue Jul 09, 2019 6:00 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Sounds good! I was inspired by you to get GODLIB all setup on my Falcon last night. Takes a long time to compile the samples... Will you be publishing your code? Have always thought about doing a shooter but never really looked in detail at how the engines work for waves etc. I wrote a basic demo o...
by madaxe
Mon Jul 08, 2019 1:39 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Tested on real STe (4mb, TOS1.62Fr, Satandisk); some waves are very cool :) Well done Madaxe :cheers: We want destroy them now :D Tried this one out on the Falcon too, and ran fine again :) Slight difference this time though, the faster waves only slow down when 6+ enemies are on screen now! Very n...
by madaxe
Sun Jul 07, 2019 11:44 am
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Hi fellows; Thanks again for your help and feedback :) And here it is: the new version of Enemy Wave Attack that now runs on all TOS and the masks are set properly. I tested on Steem and Hatari and it runs smoothly with no flickering but if someone wants to test on a real Atari would be nice :) Chee...
by madaxe
Wed Jul 03, 2019 1:23 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

I've had a look at GODLIB source code and at your compiled program. The bug that causes the crash is not present in the GODLIB version available on Github: https://github.com/ReservoirGods/GODLIB Ah yes, i also think that i had already been provided a newer version than the one from the website, ba...
by madaxe
Tue Jul 02, 2019 5:20 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Oupsy, i forgot the attachment indeed. :mrgreen: Here it is. No problem :) Thanks for the .CFGs files but unfortunately still doesn't run under TOS 2.06 :shrug: So, i found this: http://www.atari-forum.com/viewtopic.php?f=23&t=6098&p=53775&hilit=godlib#p53775 It seems there is (or there...
by madaxe
Mon Jul 01, 2019 9:13 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Strange indeed, i attached the two .cfg files from my PUREC directory to this message, if it could help. I couldn't find the attachments, sorry. My game is "Manical Drop", clone of an arcade action-puzzle game every proper gamer should know. :P You can find more about it here: https://www...
by madaxe
Mon Jul 01, 2019 5:02 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

Why do you think it would only run on TOS 2.06? I did a game with GodLib and it runs on earlier TOS versions as well. Mmmmmmm, very interesting! Well, maybe I am doing something wrong but after compiling my code the program only runs on TOS 2.06. In fact, there is a funny thing: the examples provid...
by madaxe
Sat Jun 29, 2019 8:33 am
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Re: Need help to test on a Real Atari

christos wrote:Silly question maybe, but are you using double buffering?

Hi christos;

It's not a silly question, in fact is a very relevant question, but yes: I'm using double buffering :)
by madaxe
Fri Jun 28, 2019 7:01 pm
Forum: Coding
Topic: Need help to test on a Real Atari
Replies: 20
Views: 6022

Need help to test on a Real Atari

Hi friends; As some of you know I'm converting to Atari a little game that I made for Amiga, PC and Speccy. As I don't own an Atari I'm using the Steem Emulator. I made a little program to test some enemy attack waves and it seems to run very smoothly on Steem, but when I run it on Steem SSE or Hata...
by madaxe
Tue Jun 04, 2019 1:32 pm
Forum: Coding
Topic: STE - mouse pointer
Replies: 9
Views: 9455

Re: STE - mouse pointer

Hi @jury;

Code: Select all

section data

pic1   incbin   virtual.pi1

screen_buf   
   dcb.w   3*32000,0

How do you display your pic on the screen? Do you use a trap to invoque vro_cpyfm or do you write directly to the screen?
by madaxe
Fri May 31, 2019 9:39 pm
Forum: Paradize forum
Topic: Support for AHCC
Replies: 13
Views: 30044

Re: Support for AHCC

Thanks for the example @simonsunnyboy, it really helped :) I owe you a beer :D
by madaxe
Fri May 31, 2019 1:21 pm
Forum: C / PASCAL etc.
Topic: Pure C (demo) coding
Replies: 18
Views: 12765

Re: Pure C (demo) coding

Thanks for sharing @metalages, very nice stuff :)
by madaxe
Wed May 29, 2019 5:00 pm
Forum: Paradize forum
Topic: Support for AHCC
Replies: 13
Views: 30044

Re: Support for AHCC

You can enable ST-LOW or ST-MEDIUM on ST,STE,TT and Falcon with this new library for AHCC. It can clear the screen and load basic picture formats such as .PI1 .PC1 and .NEO into memory and display them. Hi simonsunnyboy; Sorry to bother you but I'm having some difficulty with ST-LOW Lib. Can you pr...
by madaxe
Tue May 28, 2019 5:27 pm
Forum: C / PASCAL etc.
Topic: Pure C (demo) coding
Replies: 18
Views: 12765

Re: Pure C (demo) coding

Very good stuff :) Thanks @LaceySnr.
by madaxe
Sun May 26, 2019 4:53 pm
Forum: C / PASCAL etc.
Topic: Pure C (demo) coding
Replies: 18
Views: 12765

Re: Pure C (demo) coding

Very cool stuff :)
Any stuff for grabbing sprites from a picture and then displaying then on screen?
by madaxe
Sat May 11, 2019 1:28 pm
Forum: Reservoir Gods
Topic: GODLib: Sprite_Create vs Sprite_BlockCreate
Replies: 0
Views: 10425

GODLib: Sprite_Create vs Sprite_BlockCreate

Hi follows;

Anyone knows the difference beetween Sprite_Create and Sprite_BlockCreate in GODLib library?
by madaxe
Wed May 08, 2019 1:08 pm
Forum: Games
Topic: Porting SOTB to the Falcon
Replies: 52
Views: 25099

Re: Porting SOTB to the Falcon

If you are interested, I can dig out the library...Ive actually forgotten the name of it now! lol most likely "Graphics Library for 'C' Beginners" or just GLCB.ZIP as found in most FTP sites. Hi fellows; I am doing some experiences with GODLib and GLCB and I would like to know if the size...

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