Search found 25 matches

by hubertbanas
Sun Apr 07, 2019 10:49 pm
Forum: MiSTer
Topic: New Linux SD Card Script
Replies: 12
Views: 1935

Re: New Linux SD Card Script

wesclemens wrote:Can you apply this patch and let me know if it fixes your issue.

It did fix my issue. :cheers:
by hubertbanas
Sun Apr 07, 2019 4:55 pm
Forum: MiSTer
Topic: New Linux SD Card Script
Replies: 12
Views: 1935

Re: New Linux SD Card Script

Can you please retest with this change and let me know if you still need the sleeps? Yes, I still needed to add sleep to make it work. diff --git a/create-sdcard-linux.sh b/create-sdcard-linux.sh index d18880e..8b10a2a 100755 --- a/create-sdcard-linux.sh +++ b/create-sdcard-linux.sh @@ -142,6 +142,...
by hubertbanas
Fri Apr 05, 2019 11:20 pm
Forum: MiSTer
Topic: New Linux SD Card Script
Replies: 12
Views: 1935

Re: New Linux SD Card Script

I needed to tweak it a bit before I was able to use it on my system 1) pipefail was not recognized since ubuntu derivatives have sh symlinked to dash which knows nothing about pipefail. switching to bash solved it. 2) sdcards devices on ubuntu derivatives are listed as /dev/sdX so partitions are num...
by hubertbanas
Fri Apr 05, 2019 6:00 pm
Forum: MiSTer
Topic: New Linux SD Card Script
Replies: 12
Views: 1935

Re: New Linux SD Card Script

windsor wrote:I re-wrote an existing script to prepare a SD card for use with MiSTer, for us Linux users without a Windows PC.

Great! Thanks for sharing!

@Sorgelig
Do you think we could pull it into the official repo?
by hubertbanas
Fri Mar 08, 2019 10:09 pm
Forum: MiSTer
Topic: Arcade ROM Builder & Injector GUI
Replies: 39
Views: 8261

Re: Arcade ROM Builder & Injector GUI

wesclemens wrote:I personally run Linux and MacOS so cross platform is a must for me.
...
I hate to see the effort doubled up maybe there is a way we can combined our efforts.


+1
by hubertbanas
Fri Mar 08, 2019 8:32 pm
Forum: MiSTer
Topic: Arcade ROM Builder & Injector GUI
Replies: 39
Views: 8261

Re: Arcade ROM Builder & Injector GUI

nakedarthur wrote:Hopefully I'll have a test release by tomorrow.


Will you be making it cross platform Windows/MacOS/Linux?
by hubertbanas
Mon Feb 18, 2019 4:05 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores



Thumbs Up!
by hubertbanas
Mon Feb 18, 2019 3:41 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

by hubertbanas
Wed Jan 30, 2019 3:54 am
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

@SegaMan

Unfortunately I'm unable to recreate your issues. I got hold of macOS Mojave and did a quick test using https://github.com/hubertbanas/Arcade-D ... master.zip and it worked with no issues. This is using the path with and without blank spaces. See attached screenshots.
by hubertbanas
Wed Jan 30, 2019 12:21 am
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

SegaMan wrote:Yes, exactly this steps.
Last time i had no problems with your master.zip
Dont know whats different now :shrug:


Hmm unless you have spaces somewhere in your path. Attached version should handle spaces. Give it a try please.
by hubertbanas
Tue Jan 29, 2019 11:12 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

Did not work on OSX anymore: build_rom.sh: line 21: [: /Users/ghoust/Downloads/neues: binary operator expected build_rom.sh: line 27: [: /Users/ghoust/Downloads/neues: binary operator expected build_rom.sh: line 30: /Users/ghoust/Downloads/neues: No such file or directory Hmmm ... are you following...
by hubertbanas
Tue Jan 29, 2019 2:15 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

Sorgelig wrote:... try yourself to double confirm ...


Confirmed working on the following:
- MiSTer (OSD)
- MiSTer (shell)
- Linux Mint 19.1
- Debian 9.7

@SegaMan
Please re-test https://github.com/hubertbanas/Arcade-D ... master.zip on your MacOS. Just so we cover all the bases.
by hubertbanas
Tue Jan 29, 2019 1:25 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 404
Views: 95974

Re: DB9 Atari adapter

I suppose it has been discussed before but, currently, what is the best option to adapt a classic atari joystick to our MiSTer? I just built two port Atari DB9 to USB adapter using the following: https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter Changing VID/PID is required to make bot...
by hubertbanas
Tue Jan 29, 2019 12:58 pm
Forum: MiSTer
Topic: Adding missing Linux package
Replies: 8
Views: 3019

Re: Adding missing Linux package

Sorgelig wrote:i will add it through buildroot


Would you mind pushing to git your configs such as

Code: Select all

buildroot/.config
busybox/.config


As well as scripts that you may have to automate the build process.
by hubertbanas
Tue Jan 29, 2019 12:24 pm
Forum: MiSTer
Topic: Checksums for Arcade Rom's (MD5)
Replies: 43
Views: 13788

Re: Checksums for Arcade Rom's (MD5)

hubertbanas wrote:Can we also have md5 posted here for a newly release Arcade-GnG_MiSTer (a.gng.rom)


@Sorgelig
When you find a moment could you please post your a.gng.rom md5 checksum? I would like to include it in the build_rom.ini
Thanks!
by hubertbanas
Tue Jan 29, 2019 11:58 am
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

hmm.. it seems script doesn't work. It tries to write to / Why? grrrr I found a bug ... left over from when adjusting to be OSD compatible. Please replace the following: check_permissions () { if [ ! -w . ]; then exit_with_error "Cannot write to\n$PWD" fi } with check_permissions () { if ...
by hubertbanas
Mon Jan 28, 2019 12:03 am
Forum: MiSTer
Topic: Adding missing Linux package
Replies: 8
Views: 3019

Adding missing Linux package

Looks like rsync is missing and I think it would be good to have it added. I would like to create a pull request but I'm not sure if we prefer to have it added to rootfs.tar.gz or addon.tar.
Perhaps this should be handled differently? Please advice.
by hubertbanas
Sun Jan 27, 2019 7:44 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

Sorgelig wrote:if i remember correct, OSD doesn't wrap long strings, so it would be good to adapt the error reporting to short strings for user to understand.
You may use several strings for error.


The build_rom.sh is now OSD friendly.

@SegaMan
Please re-test on your Mac.
by hubertbanas
Sun Jan 27, 2019 6:29 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

Sorgelig wrote:
hubertbanas wrote:Yeah, it works on MiSTer so we're good there.

if i remember correct, OSD doesn't wrap long strings, so it would be good to adapt the error reporting to short strings for user to understand.
You may use several strings for error.

Will do.
by hubertbanas
Sun Jan 27, 2019 4:44 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

Ah, before rolling the update for all cores may be it would be worth to try the script on MiSTer, since scripts are now supported. It would be good to have ability to do it on MiSTer - this would be a common for all users. Yeah, it works on MiSTer so we're good there. @SegaMan I tweaked it so it wo...
by hubertbanas
Sat Jan 26, 2019 9:32 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

SegaMan wrote:
I need a little help with this plz.

I put the rom (zip) and the sh script in a folder and then run the skript.


I became an error message "This script requires md5sum".

What am i doing wrong :angel:


What operating system are you on?
by hubertbanas
Sat Jan 26, 2019 4:45 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

I would appreciate if any of you Linux/MacOS users could try this new script: https://github.com/MiSTer-devel/Arcade-DonkeyKong_MiSTer/blob/master/releases/build_rom_DonkeyKong.sh @Sorgelig I took a moment and successfully tested it on multiple Linux flavors including Linux Mint and Debian. I'm rea...
by hubertbanas
Sun Jan 20, 2019 3:09 pm
Forum: MiSTer
Topic: Checksums for Arcade Rom's (MD5)
Replies: 43
Views: 13788

Re: Checksums for Arcade Rom's (MD5)

Can we also have md5 posted here for a newly release Arcade-GnG_MiSTer (a.gng.rom)
Thank you!
by hubertbanas
Sat Jan 19, 2019 12:17 am
Forum: MiSTer
Topic: Checksums for Arcade Rom's (MD5)
Replies: 43
Views: 13788

Re: Checksums for Arcade Rom's (MD5)

Can somebody please post "good" MD5s for the following?

Arcade-Sinistar_MiSTer (a.sinistar.rom)
Arcade-Splat_MiSTer (a.splat.rom)
Arcade-Stargate_MiSTer (a.stargate.rom)

Thank you!
by hubertbanas
Wed Jan 09, 2019 11:12 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 585
Views: 134791

Re: Arcade cores

I would appreciate if any of you Linux/MacOS users could try this new script: https://github.com/MiSTer-devel/Arcade-DonkeyKong_MiSTer/blob/master/releases/build_rom_DonkeyKong.sh Besides generating the ROM it will also verify its checksum. This feature was discussed at http://www.atari-forum.com/vi...

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