Search found 31 matches

by Lightwave
Wed Jul 10, 2019 2:46 pm
Forum: MiSTer
Topic: rare arcade game not emulated anywhere else
Replies: 14
Views: 1221

Re: rare arcade game not emulated anywhere else

The Atari 2600 Driving controller (through a good USB adapter) would be nice for these games. Retronic Design Adapter is supporting them. The 2600-daptor II (or one of its variants) is also a good choice. I believe the Bliss Box should support this as well. (But yes, even with smooth control from a...
by Lightwave
Wed Jul 10, 2019 12:27 pm
Forum: MiSTer
Topic: rare arcade game not emulated anywhere else
Replies: 14
Views: 1221

Re: rare arcade game not emulated anywhere else

It will be hard to simulate the wheel. As far as i know it has endless turn. So even though if this game will be re-created, the control cannot be simulated at the same experience at it had. The controls could be simulated with the joystick using the code I wrote for Sprint. It isn’t perfect but al...
by Lightwave
Fri Jul 05, 2019 12:00 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51523

Re: MiSTer NES Core

Okay, thank you for the explanation. I understood the technical background and I have luckily the technical abilities to modify them. But what about the standard end user? Could implement a solution similar to Nestopia’s XML database, for a consistent user experience. https://github.com/0ldsk00l/ne...
by Lightwave
Wed Jun 26, 2019 12:35 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 117035

Re: Arcade cores

foxp4v wrote:Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.


To continue in Ghosts n' Goblins, hold down the Fire button while pressing Start.
by Lightwave
Tue Jun 25, 2019 12:24 am
Forum: MiSTer
Topic: "MiSTer PC Engine CD & TurboGrafx-CD Begins"
Replies: 42
Views: 11654

Re: "MiSTer PC Engine CD & TurboGrafx-CD Begins"

digitron wrote:I clicked the url but sadly looks to be broken. Is this making a comeback? :coffe:


Read the last 8 posts preceding yours, they explain the situation.
by Lightwave
Thu Jun 20, 2019 2:02 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 27399

Re: Atari 2600

@lightwave: How much free games are there which uses this CPU? Is there a list or something? I think the most have to be paid or not? The games can be purchased as carts from Atari Age, but for many the authors have generously made the ROMs available for free as well. Currently available (off the t...
by Lightwave
Wed Jun 19, 2019 5:09 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 27399

Re: Atari 2600

Let's connect Core i7 and some GBs of RAM to A2600. It will let to play some current AAA titles. But what's the point of it? A2600 has MOS6507 CPU and let's keep it this way. For 70MHz ARM there are other computers. If someone write games for ARM, then it's not A2600 at all. The ARM in this case is...
by Lightwave
Wed Jun 19, 2019 5:09 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 27399

Re: Atari 2600

sorry, double post
by Lightwave
Wed Jun 19, 2019 5:07 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 27399

Re: Atari 2600

sorry, double post
by Lightwave
Wed Jun 19, 2019 1:28 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 27399

Re: Atari 2600

70MHz ARM for Atari 2600, what?? Let me calm down my laughing shoes :lol: Get the Galaga arcade core or numerous implementations on different consoles and computers. There is no point to mess with it. Let A2600 be A2600. While I understand your point, just to clarify: The extra processing in Harmon...
by Lightwave
Fri Jun 14, 2019 5:52 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 117035

Re: Arcade cores

Nice! I'm really starting to want a second DE-10 Nano to make a vertical-only setup for all the arcade ports...
by Lightwave
Fri Jun 14, 2019 2:25 pm
Forum: MiSTer
Topic: Discover new content thread (Demos, mods, homebrew)
Replies: 25
Views: 7047

Re: Discover new content thread (Demos, mods, homebrew)

Seiken Densetsu 3 has finally been officially translated and released by Square Enix as part of the Collection of Mana for the Switch.

The SNES ROM has been extracted and is now available in the wild for anyone interested.
by Lightwave
Thu Jun 13, 2019 1:46 pm
Forum: MiSTer
Topic: Classic Gaming [Discord Server] - MiSTer Community
Replies: 20
Views: 1782

Re: Classic Gaming [Discord Server] - MiSTer Community

many people will just never want to spend time reading the wiki to find information, it's a shame but that's often just the way that people are much of the time. I would suggest that MiSTer is the wrong project for anyone not patient enough to read about setup and configuration. Maybe someday MisTe...
by Lightwave
Wed Jun 12, 2019 12:54 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 252
Views: 40854

Re: PC Engine core

Konami just announced an upcoming Turbografx-16 mini with PC-Engine and Core-Grafx varients! This is especially cool because I want to buy the controllers to use on the MiSTer and MiST! Awesome, I’ll be grabbing one for the controllers as well. By the looks of it there are 2 USB ports, so it will b...
by Lightwave
Mon Jun 10, 2019 7:59 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 242
Views: 34690

Re: MISTer (Main Core)

I'm having an issue with 2 button Menu combo: I've assigned "Select"+"Down" as the menu combo for my controller in the main MiSTer core, and it works correctly. However, when I then try to assign buttons for that controller in a core where there are no assignments yet (default), ...
by Lightwave
Mon Jun 10, 2019 1:09 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 242
Views: 34690

Re: MISTer (Main Core)

BlockABoots wrote:Finally 2 button combo for mister menu!, thanks Sorgelig :cheers:


Yes, this was a nice surprise!

I use a SNES Classic controller as my main driver, now I can finally stop juggling keyboard and controller :)
by Lightwave
Wed May 08, 2019 7:00 am
Forum: MiSTer
Topic: Absolute mouse coordinates
Replies: 110
Views: 14320

Re: Absolute mouse coordinates

I suspect the Wiimote can be used for Nintendo Mini Classic Controllers too, so having good NES/SNES joypad replica with the added benefit of wireless and additional buttons (i.e. menu button) on the Wiimote. This is correct, the NES and SNES Classic Controllers work perfectly with the Wiimote. I a...
by Lightwave
Thu Apr 18, 2019 2:11 pm
Forum: MiSTer
Topic: Direct Bluetooth gamepad support
Replies: 101
Views: 13382

Re: Direct Bluetooth gamepad support

When updating Linux with the script does it always require downloading the latest updater script file and uncommenting the line or is there a better way to go about it? Did you read the readme? :wink: https://github.com/MiSTer-devel/Updater_script_MiSTer If there's something that isn't clear, pleas...
by Lightwave
Fri Apr 12, 2019 1:44 am
Forum: MiSTer
Topic: Monitors supporting vsync_adjust=2
Replies: 37
Views: 6325

Re: Monitors supporting vsync_adjust=2

What I'd really like to find is a currently available North American monitor that supports 50hz.
by Lightwave
Mon Feb 25, 2019 5:25 am
Forum: MiSTer
Topic: SNES core
Replies: 312
Views: 59370

Re: SNES core

To sum up about remaining chips from Wiki: ST011: there are many other Shogi (Chinese checkers) games exist. There are several such games with SA1. I know it's irrelevant to your point but Shogi is actually Japanese chess; Chinese checkers is a totally different game (at least in English). Anyway, ...
by Lightwave
Mon Feb 11, 2019 5:54 pm
Forum: MiSTer
Topic: Benefit of Using a Custom Modeline for HDMI?
Replies: 1
Views: 950

Benefit of Using a Custom Modeline for HDMI?

Are custom modelines only useful with an HDMI display for solving simple issues (i.e. no video)? Or is it possible that they may improve compatibility for vsync_adjust for example? I'm currently using video_mode=8 (1080p@60) and vsync_adjust=2 works great with many cores (NES, SNES, Genesis, some Ar...
by Lightwave
Thu Feb 07, 2019 11:25 pm
Forum: MiSTer
Topic: Scripting news
Replies: 91
Views: 13186

Re: Scripting news

Sure: CORE_CATEGORY_PATHS["cores"]="$BASE_PATH" CORE_CATEGORY_PATHS["console-cores"]="$BASE_PATH" REPOSITORIES_FILTER="Minimig Genesis NES SNES TurboGrafx16 arcade-cores" ; Uncomment below to update Linux SD_INSTALLER_URL="https://github.com/Mi...
by Lightwave
Thu Feb 07, 2019 9:02 pm
Forum: MiSTer
Topic: Scripting news
Replies: 91
Views: 13186

Re: Scripting news

Sure, here are the file names: menu_20190204.rbf MiSTer_20190205 release_20190119.rar I have since updated manually using the MiSTer SD card utility. Perfect, can you post here the content of your INI? Thank you in advance. Locutus73 Sure: CORE_CATEGORY_PATHS["cores"]="$BASE_PATH&quo...
by Lightwave
Thu Feb 07, 2019 3:29 pm
Forum: MiSTer
Topic: Scripting news
Replies: 91
Views: 13186

Re: Scripting news

I have this line (uncommented) in my update.ini, but it didn't appear to grab the latest Linux version on update. It worked fine for me last time the kernel was updated. Thanks for all your work on these scripts, very helpful! Can you tell me the contents of the /media/fat/#Scripts/.mister_updater/...
by Lightwave
Wed Feb 06, 2019 9:57 pm
Forum: MiSTer
Topic: Scripting news
Replies: 91
Views: 13186

Re: Scripting news

Can you update Linux too with the use of one of the scripts? Yes if you use SD_INSTALLER_URL="https://github.com/MiSTer-devel/SD-Installer-Win64_MiSTer" in your updater ini file, but it's only for the brave and lazy ones... It's an experimental do it at your own risk procedure. The offici...

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