Search found 122 matches

by paulbnl
Tue Feb 25, 2020 10:34 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: SNAC

@kitrinx has done some work on SNAC for PC Engine. https://github.com/Kitrinx/TurboGrafx16_MiSTer/commits/snac I measured 5.04V on a SNES controller adapter with the SNAC board. That's with an I/O board 5.5 and the SNAC board is the non-hdmi version. Standard power supply directly connected to the D...
by paulbnl
Sun Feb 23, 2020 4:24 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

I'm talking about a 2 controllers adapter, it still wouldn't work because Mister maps one set of commands per USB controller only. So, wouldn't it be interesting to modify this behavior ? As Sorgelig has said MiSTer saves the buttons per VID&PID so you only have to map 1 controller. I am using ...
by paulbnl
Sat Feb 22, 2020 12:29 pm
Forum: MiSTer
Topic: Original analog video without I/O board? Possible!
Replies: 232
Views: 46624

Re: PVM Re: Original analog video without I/O board? Possible!

senkun wrote:Got another one (pic attached) which was mentioned as working earlier in the thread


Where is the promised pic? :)
by paulbnl
Mon Feb 17, 2020 10:44 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

Sorgelig wrote:Pushed the changes to Main with another way to merge the devices, not using serial number. Hope it will be more consistent.


Great job. It works well with a 2-player Raphnet adapter.
by paulbnl
Thu Feb 13, 2020 10:54 am
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 269
Views: 91648

Re: MiSTer NES Core

im also having the same issue with battle kid 2. game wont load with mister NES core :? is this being worked on, or is there a known fix to get battle kid 2 to work on the mister NES core? ***EDIT*** apparently there is a need for an Oversize (512KB) Mapper 2 to get battle kid 2 to work properly Th...
by paulbnl
Wed Feb 05, 2020 10:57 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

If you already know the correction for the 2 cycles at the end of the line, I'll take it and integrate it in my source base. Just remove those two CLKEN_FF <= '1' and CLKEN_FS <= '1' lines that I linked to. https://github.com/MiSTer-devel/TurboGrafx16_MiSTer/blob/17cc313bed18f37cd974a614ca08bfd342b...
by paulbnl
Wed Feb 05, 2020 6:08 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

I'm still not clear on what the _FF versus _FS signals are in those two groups... The _FF signals are used in the core. The _FS signals are only used for the MiSTer video output and the dotclock of the _FS signals is only latched once per frame so the scaler is happy. This does mean that the video ...
by paulbnl
Wed Feb 05, 2020 12:34 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

I was wondering whether those extra CLKEN at the end of the line in the VDC clock divider were necessary. https://github.com/MiSTer-devel/TurboGrafx16_MiSTer/blob/17cc313bed18f37cd974a614ca08bfd342bd0b18/huc6260.vhd#L213 https://github.com/MiSTer-devel/TurboGrafx16_MiSTer/blob/17cc313bed18f37cd974a6...
by paulbnl
Mon Feb 03, 2020 5:09 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

This HID library seems to have support for both single report and multi report descriptors. The multi report is what's causing issues with Linux. Maybe you can do something with this. https://github.com/NicoHood/HID https://github.com/NicoHood/HID/wiki/API-Documentation https://github.com/NicoHood/H...
by paulbnl
Mon Feb 03, 2020 2:04 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

You are unlucky with 2 player adapters. This time Linux does not support the Arduino with 2 controllers. It would be easier to just use 2 adapters :D

But then you have to make sure the serial is different for both.
by paulbnl
Sun Feb 02, 2020 2:49 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

It looks like they are using the HID descriptors incorrectly. There should be a HID descriptor per interface but they put both descriptors in the last interface and Linux will handle that as 1 device. The Arduino Joystick Library's FAQ says that for Linux you have to put usbhid.quirks=0x2341:0x8037:...
by paulbnl
Sun Feb 02, 2020 1:22 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

Well it appears you have not used my MiSTer file because it would say version 200130 and you also don't have disable_usb_merge=1 in your MiSTer.ini..... However it does not matter because the Arduino is detected as a single input device : Open up to 30 input devices. opened 0( 0): /dev/input/event4 ...
by paulbnl
Sun Feb 02, 2020 12:06 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

Post the complete boot log including pressing buttons on controller 1 and 2 with and without my file.
by paulbnl
Sun Feb 02, 2020 11:34 am
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

Btw you can use the SignalTap logic analyzer in Quartus to easily look at the precise timing of the internal core signals.
by paulbnl
Sun Feb 02, 2020 10:38 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

MiSTer will merge the USB HID by serial number in the USB descriptor. Try to find where the serial number is set in the Arduino files and remove it.

Or use the disable_usb_merge option with the file that I posted but that is not official yet.
by paulbnl
Sun Feb 02, 2020 7:01 am
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

You can see that on the PCE output (actual machine), the HSync signal is not a distinct anti-sense pulse at the start or end of the VSync - but rather is embedded into it. On the MiSTer, the start of VSync incorporates HSync properly. However, at the end of the VSync, it appears that 2 HSyncs are a...
by paulbnl
Sat Feb 01, 2020 9:24 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

But is it not possible to make for every port a different file with the 06 an 05 on the end like input_1292_534e_06_v3.map and input_1292_534e_05_v3.map? Those 05 and 06 numbers change depending on how many USB devices are plugged in I think so they are not usable. Your controller adapters are curr...
by paulbnl
Sat Feb 01, 2020 9:14 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

Looks like the 2-line Vsync is caused by this: https://github.com/MiSTer-devel/TurboGrafx16_MiSTer/blob/17cc313bed18f37cd974a614ca08bfd342bd0b18/huc6260.vhd#L260

VS_N goes high at line 2 so VS_N is only low at line 0 and 1. It should be

Code: Select all

if V_CNT = VS_LINES then VS_N <= '1'; end if;
by paulbnl
Fri Jan 31, 2020 12:00 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

The problem is the key codes are different between port 1 and 2 for the same buttons. I think it will work if you map controller 1 in a core and when it asks if you want to assign alternate buttons then choose yes and map controller 2. This might or might not require the MiSTer file I posted with th...
by paulbnl
Thu Jan 30, 2020 9:52 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

Try to get a log from the console connection while in the Menu core and pressing the buttons on controller 1 and 2. You can reboot the MiSTer to get the full boot up log while connected to the console. https://github.com/MiSTer-devel/Main_MiSTer/wiki/Console-connection What does the switch A setting...
by paulbnl
Thu Jan 30, 2020 4:54 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 575
Views: 155187

Re: Joystick testing thread

I have try that but and many more. If power cycle the mister also loses the buttens except the dpad of one of the controllers. It look like it is always the first controller that is been setup. I also tried all the switch option on the controller adapter, setting 1 and A wil not work at all for the...
by paulbnl
Wed Jan 29, 2020 9:30 am
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

Don't forget that real games is what core for. What can be done in test to push the HW beyond limits has low priority, especially if it will negatively affect the games. Video will reserve additional space on screen which won't be used in games - not a good idea. Some games may display garbage or b...
by paulbnl
Tue Jan 28, 2020 4:15 pm
Forum: MiSTer
Topic: Custom Video Modes Test Thread
Replies: 62
Views: 17313

Re: Custom Video Modes Test Thread

Ahoi. I got a PC Screen capable of higher refresh rates (up to 100hz @ 1024x768). I really like the screen and my prefered method is just to use scandoubler as there is no latency. But then of course it flickers as it is at 50hz. Is there a possibility to get it running at double refresh so the fli...
by paulbnl
Tue Jan 28, 2020 3:46 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

Thanks. Order of the Griffon works fine with LINE_CLOCKS at 2730 and the above patch with .VIDEO_CE_FS.
by paulbnl
Tue Jan 28, 2020 2:50 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 335
Views: 67166

Re: PC Engine core

This below change works fine for that demo with .VIDEO_CE_FS. if H_CNT = LEFT_BL_CLOCKS and V_CNT = TOP_BL_LINES then CLKEN_FS_CNT <= (others => '0'); CLKEN_FS <= '1'; DOTCLOCK_FS <= CR(1 downto 0); end if; to if H_CNT = LINE_CLOCKS-1 then CLKEN_FS_CNT <= (others => '0'); CLKEN_FS <= '1'; end if; if...

Go to advanced search