Search found 160 matches

by kitrinx
Sat Jul 13, 2019 1:26 pm
Forum: MiSTer
Topic: use the mister for a special mini program?
Replies: 4
Views: 497

Re: use the mister for a special mini program?

funkheld wrote:use the mister for a special mini program?

How is that possible?

Thank you.

greeting


To achieve this you have to mix in M&M minis while you compile. Don't use too many red ones or you may get runtime errors.
by kitrinx
Wed Jul 10, 2019 1:08 pm
Forum: MiSTer
Topic: rare arcade game not emulated anywhere else
Replies: 14
Views: 1205

Re: rare arcade game not emulated anywhere else

JoGcon controller is also a good candidate for this.
by kitrinx
Sun Jul 07, 2019 4:12 pm
Forum: MiSTer
Topic: SNES core
Replies: 312
Views: 58965

Re: SNES core

I can't release my tools. All my work is owned by my employer Toshiba. And it currently uses Synopsis Formality as the backend (although I'm looking into the free tool SymbiYosis) and licences cost $10000+. Point me to the VHDL and I'll convert the files. Depending on how many files and the complex...
by kitrinx
Sun Jul 07, 2019 4:05 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51199

Re: MiSTer NES Core

Anyone else having issues with the Famicom Disk System part of the Core? Seems to be an issue reading "Side B" of fds files post NES_20190510.rbf. I've tested the last 2 versions (NES_20190627.rbf & NES_20190703.rbf) and Side B gives "ERR 07". I generally use the manual disk...
by kitrinx
Sat Jul 06, 2019 6:31 pm
Forum: MiSTer
Topic: Would be possible Mame on Arm Soc like ScummVM?
Replies: 51
Views: 3428

Re: Would be possible Mame on Arm Soc like ScummVM?

I added some very basic ARM cross compiling instructions to the wiki here - https://github.com/MiSTer-devel/Main_MiSTer/wiki/ARM-cross-compiling I think FBA, and SDLMame would probably compile up and run semi acceptably, I've had success porting that to various arm boards in the past, even on lower...
by kitrinx
Sat Jul 06, 2019 1:20 pm
Forum: MiSTer
Topic: SNES core
Replies: 312
Views: 58965

Re: SNES core

Slightly off topic but if anyone needs to convert VHDL -> Verilog (2001, 2009 or SystemVerilog) I worked on an automated tool to do it which uses Formality to prove it is logically identical to the VHDL. In 2001 mode it struggles with advanced use of records, particularly multidimensional arrays of...
by kitrinx
Sat Jul 06, 2019 1:16 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51199

Re: MiSTer NES Core

Rather than using headers as they're used traditionally would it maybe be an idea for the system to create a text database where it saves details of the different ROMs by ROM name and the header details as well as settings for that particular game and refers to the database whenever a game is loade...
by kitrinx
Fri Jul 05, 2019 4:10 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51199

Re: MiSTer NES Core

Sounds good for the core itself! :cheers: But why should one fix any headers when these above are the official verified romsets? I prefer original non modified sets. A cart is more than just ROM data. It has a hardware configuration as well, which must be described accurately. This is what a header...
by kitrinx
Tue Jun 25, 2019 10:45 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51199

Re: MiSTer NES Core

Thank you for adding PAL Support! I've rebuild my collection to newest TOSEC set now. (1 Game / 1 Region). PAL as first choice. Tiger-Heli has been replaced with Tiger-Heli (Rev.1), https://datomatic.no-intro.org/?page=show_record&s=45&n=2720 But this one isn't working on MISTer (old TOSEC ...
by kitrinx
Sun Jun 16, 2019 6:39 pm
Forum: MiSTer
Topic: "MiSTer PC Engine CD & TurboGrafx-CD Begins"
Replies: 42
Views: 11532

Re: "MiSTer PC Engine CD & TurboGrafx-CD Begins"

Please forgive my ignorance on who is the creator of the current PC Engine CD core work. Will the source code eventually be out there for others to pick up if the interest otherwise stagnates? If you want to work on this, go ahead and do so. Nobody is currently working on this in a capacity that wi...
by kitrinx
Sun Jun 16, 2019 4:29 pm
Forum: MiSTer
Topic: Would be possible Mame on Arm Soc like ScummVM?
Replies: 51
Views: 3428

Re: Would be possible Mame on Arm Soc like ScummVM?

When i was thinking about new FPGA project (it even had no name) many knowledgeable FPGA devs said that HDMI won't work. It's completely wrong way. It has a lot of limitations, etc, etc... If i would listen to them the MiSTer wouldn't appear. Sometimes experiments look weird and wrong in the beginn...
by kitrinx
Sun Jun 16, 2019 1:41 pm
Forum: MiSTer
Topic: Would be possible Mame on Arm Soc like ScummVM?
Replies: 51
Views: 3428

Re: Would be possible Mame on Arm Soc like ScummVM?

When expanding the scope of a project, I don't think "throw everything against the wall and see what sticks" is really the best attitude. From a developer/science perspective maybe it's interesting to see what almost works, but from a users perspective they go through all kinds of frustrat...
by kitrinx
Sat Jun 15, 2019 1:38 pm
Forum: MiSTer
Topic: Would be possible Mame on Arm Soc like ScummVM?
Replies: 51
Views: 3428

Re: Would be possible Mame on Arm Soc like ScummVM?

No matter how much you torture the code, you're not going to performance even as good as a raspberry pi 2. "Hybrid" emulation is fairy dust at this point, the effort of making someone elses software work with fpga hardware is probably more difficult than just rewriting the core in HDL full...
by kitrinx
Fri Jun 14, 2019 11:14 pm
Forum: MiSTer
Topic: Would be possible Mame on Arm Soc like ScummVM?
Replies: 51
Views: 3428

Re: Would be possible Mame on Arm Soc like ScummVM?

no-way.jpg
by kitrinx
Wed Jun 12, 2019 1:35 pm
Forum: MiSTer
Topic: Classic Gaming [Discord Server] - MiSTer Community
Replies: 20
Views: 1763

Re: Classic Gaming [Discord Server] - MiSTer Community

I have many years of IRC experience. Believe me I know what is it. If there are so much willing to help the users then why i don't see much activity on Wiki? Your argument about "buried in a 50 pages thread" doesn't work for Wiki. It's more about hype than help. I cannot be everywhere. Li...
by kitrinx
Wed Jun 12, 2019 12:35 pm
Forum: MiSTer
Topic: Classic Gaming [Discord Server] - MiSTer Community
Replies: 20
Views: 1763

Re: Classic Gaming [Discord Server] - MiSTer Community

Sorge, if you can, please pin this thread so people can find the discord server link. I prefer if someone will make a FAQ in this forum and answer a popular questions than direct users somewhere else. I know people today don't like to read. They like to open the page and shoot the questions right a...
by kitrinx
Fri Jun 07, 2019 2:29 pm
Forum: MiSTer
Topic: Block Diagram?
Replies: 3
Views: 1129

Re: Block Diagram?

pick any modern projects (snes, nes, genesis, etc) and take a look in /sys for HPS_IO.sv This will show you most of what you need to know about that is sent from the HPS side of the platform. There are other things which can be identified in sys_top.sv if you want to really learn about the stuff tha...
by kitrinx
Mon Jun 03, 2019 8:15 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 242
Views: 34346

Re: MISTer (Main Core)

Would it be a problem if I add a small commit to make the core create a ROM folder for itself when the user chooses to load a file from the OSD? I can't think of a situation where you wouldn't want this behavior.
by kitrinx
Mon Jun 03, 2019 5:18 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 237
Views: 51199

Re: MiSTer NES Core

Is there someone working on a pal option in the nes core? I've been adding basic building blocks to make it work as I do other things. The CPU/PPU alignment working with the SDRAM timing will be the trickiest part of that, but the PPU also needs some work. It's not structured in a way that will ada...
by kitrinx
Mon Jun 03, 2019 4:59 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 242
Views: 34346

Re: MISTer (Main Core)

PC Engine is stupid because confusing mainly with Desktop PC. Otherwise it's up to manufacturer how to name it. So TurboGrafx is pretty much fine name. I agree, PC Engine does not work in english at all. The only core name I don't like is minimig. It was very confusing to me to find the Amiga core ...
by kitrinx
Mon Jun 03, 2019 3:15 pm
Forum: MiSTer
Topic: Genesis Core
Replies: 427
Views: 70136

Re: Genesis Core

as i said, it was just (bad) examples. For the aspect ratio, it was just here for discussion, i've seen that for snes, some games where not correctly thought for scaling the internal resolution to 4/3 aspect ratio (https://www.videogameperfection.com/forums/topic/43-87-aspect-ratio-correction-for-s...
by kitrinx
Mon Jun 03, 2019 1:46 pm
Forum: MiSTer
Topic: Genesis Core
Replies: 427
Views: 70136

Re: Genesis Core

[*] aspect ratio : you have 4/3 and 16/9. i was thinking adding 16/10 (and i do not know the 8/7 one apply as well as in the snes core) or perhaps have a more flexible way to change this, perhaps have a separate list for the x axis and y axis, but keeping the simple generic option. Personally, i pr...
by kitrinx
Mon Jun 03, 2019 1:37 pm
Forum: MiSTer
Topic: Genesis Core
Replies: 427
Views: 70136

Re: Genesis Core

Edit : some examples of work that can be done with basic knowledge and which does not seem to be that interesting/important : * add the video mode timer to core that do not have one (sms) * code reorganisation : the conf str which now can be one instead of multiple ones (nes, sms, ...) * there are ...
by kitrinx
Sat Jun 01, 2019 11:24 pm
Forum: MiSTer
Topic: Scripting news
Replies: 91
Views: 13124

Re: Scripting news

trying to add mouse support in terminal. added gpm package - now mouse works but completely ignores the application. It always selects the part of screen by cursor regardless if it's menu or not. So both MC and Dialog apps don't react on mouse clicks. Cannot find solution for this problem. Anyone? ...
by kitrinx
Fri May 31, 2019 1:16 pm
Forum: MiSTer
Topic: SNES core
Replies: 312
Views: 58965

Re: SNES core

Saves/Load doesnt work in Zelda link to the past ?¿?¿ I save the game, but when I reset the core, everything is deleted..doing something wrong? After saving in game. Go in to the OSD menu F12 and select Save RAM When you load the game you need to go in the OSD again and Load RAM. You might want to ...

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