Search found 77 matches

by kitrinx
Tue Apr 09, 2019 10:33 pm
Forum: MiSTer
Topic: NES cartridge support
Replies: 6
Views: 661

Re: NES cartridge support

There aren't enough free pins for carts on MiSTer. You could do some hacky multiplexing or something, but it would be rough, and a lot of work and awkward hardware for a feature that isn't practical, or really part of the scope of MiSTer. A better solution would be to create a serial port interface ...
by kitrinx
Sun Apr 07, 2019 4:16 am
Forum: MiSTer
Topic: Genesis Core
Replies: 309
Views: 44377

Re: Genesis Core

Sorgelig wrote:hmm.. yeah. i have to revise the changes.


Sorry, I tested with street fighter, I didn't realize other things used it's mapper. It looks like you already found the problem though.
by kitrinx
Thu Apr 04, 2019 1:38 pm
Forum: MiSTer
Topic: Would MiSTer ever be able to run a Neo Geo core?
Replies: 76
Views: 19164

Re: Would MiSTer ever be able to run a Neo Geo core?

https://github.com/Kitrinx/Neogeo_MiSTer/tree/neohdmi The Lite version works perfectly now. I still have errors with the full but I fine with the lite Many thanks to you :cheers: Sorry, I didn't rename it. With Grabulosaur's scaler there isn't really a lite and full anymore, "lite" is the...
by kitrinx
Wed Apr 03, 2019 8:27 pm
Forum: MiSTer
Topic: Would MiSTer ever be able to run a Neo Geo core?
Replies: 76
Views: 19164

Re: Would MiSTer ever be able to run a Neo Geo core?

https://youtu.be/BmjuC47jTxE Can you please upload the rbf? I try to compile the full version yesterday but I got errors. Thank you I have a branch with an updated sys that might be easier to work with: https://github.com/Kitrinx/Neogeo_MiSTer/tree/neohdmi You need the main MiSTer binary that goes ...
by kitrinx
Sun Mar 24, 2019 4:20 am
Forum: MiSTer
Topic: Arcade cores
Replies: 498
Views: 90025

Re: Arcade cores

would it cause any problems to mount on startup <corename>.sav as the default save file for all cores? I assume if the core doesn't use saves, it won't cause any harm. If we did this, we could then use those for high score saving on arcade cores.
by kitrinx
Sun Mar 24, 2019 3:30 am
Forum: MiSTer
Topic: MiSTer - Case Universal v5.2 - 3D printed
Replies: 67
Views: 16555

Re: MiSTer - Case Universal v5.2 - 3D printed

I've been looking for something like this:

https://retropie.org.uk/forum/topic/10806/neo-geo-x-build

that uses little extended ports to make the layout a little more polished than the development board.
by kitrinx
Fri Mar 22, 2019 10:37 pm
Forum: MiSTer
Topic: Cheat menu for all cores that have cheat devices.
Replies: 5
Views: 749

Re: Cheat menu for all cores that have cheat devices.

ROM data manipulation is not the only part of cheat engine. This is easy to make by just pre-patching the ROM. Cheat engine usually includes RAM monitoring with data manipulation at run-time like keeping some values or change by some rule. And no, it cannot be done directly from HPS as data rate wi...
by kitrinx
Fri Mar 22, 2019 6:52 pm
Forum: MiSTer
Topic: Cheat menu for all cores that have cheat devices.
Replies: 5
Views: 749

Re: Cheat menu for all cores that have cheat devices.

To have this be a good experience, it needs to be done with care. I've been thinking about the best way to go about it. My thoughts so far lean towards storing the codes persistently in JSON format, by game name, and then by code title, each system in a core-named file of its own. JSON is easy to li...
by kitrinx
Mon Mar 18, 2019 5:50 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 116
Views: 9130

Re: MISTer (Main Core)

On some controllers, like 8bitdo M30 by default, DPAD counts as an analog stick. I noticed trying to map such a controller that LEFT is not counted properly in remapping.
by kitrinx
Sun Mar 17, 2019 7:02 pm
Forum: MiSTer
Topic: X68000 core
Replies: 55
Views: 14509

Re: X68000 core

MiSTer's framework I think is exactly what he's looking for. He seems to want a program running on arm to pass user input and file IO to the FPGA instead of using NIOS. AKA MiSTer.
by kitrinx
Sun Mar 17, 2019 1:06 pm
Forum: MiSTer
Topic: custom USB controller adapters
Replies: 78
Views: 8805

Re: custom USB controller adapters

Sorgelig wrote:Simple task: analog axis map and analog to digital map. Sounds simple, but implementation is super tricky!


Axis mapping isn't fun at all, I've done it in software before. Nothing needs more than 2 axes right now, but if PS1 ever makes it, that uses four axes.
by kitrinx
Sat Mar 16, 2019 2:37 pm
Forum: MiSTer
Topic: custom USB controller adapters
Replies: 78
Views: 8805

Re: custom USB controller adapters

Btw, may be not many users know, but MiSTer has doubled dpad + analog stick direction control. Why i say i like SF30 Pro? It's because i like to use analog stick as directional pad. In games requiring some precise move step by step i use dpad where i have tactile feedback with every press. But if i...
by kitrinx
Fri Mar 15, 2019 4:03 pm
Forum: MiSTer
Topic: custom USB controller adapters
Replies: 78
Views: 8805

Re: custom USB controller adapters

No, problem Use it with original NES, SNES consoles with original carts. If you are really so picky with feeling of specific gamepad then you must use original consoles instead. Modern replicas or emulators are about playing games. They are not about original buttons/tapes/carts feeling. Neither Mi...
by kitrinx
Fri Mar 15, 2019 1:31 pm
Forum: MiSTer
Topic: custom USB controller adapters
Replies: 78
Views: 8805

Re: custom USB controller adapters

I just don't see a real need to convert 30 years old joystick to USB. You can made a modern replica of almost any retro gamepad with USB interface. It's may be good to practice in Arduino programming and get something working - this is really cool feeling. But for generic user who just want an USB ...
by kitrinx
Thu Mar 14, 2019 12:30 am
Forum: MiSTer
Topic: C64 NeoHabitat Disk-B won't load
Replies: 16
Views: 1185

Re: C64 NeoHabitat Disk-B won't load

This is a complete low-level, cycle exact, 1541 (and other drives) emulator for the C64 that I will be releasing shortly. It is done using a dual core microcontroller. It is designed to be able to easily fit inside of your C64 (wired internally). I will also have an external plug-in board available...
by kitrinx
Wed Mar 13, 2019 5:58 pm
Forum: MiSTer
Topic: X68000 core
Replies: 55
Views: 14509

Re: X68000 core

uigiflip wrote:some one succeeded in writing comment

http://fpga8801.seesaa.net/article/4645 ... ml#comment


That was Seren from discord. Thankfully she was able to get the board to work for her and knew some japanese.
by kitrinx
Sun Mar 10, 2019 4:19 pm
Forum: MiSTer
Topic: X68000 core
Replies: 55
Views: 14509

Re: X68000 core

The author is working on a DE0, so moving to a DE10 probably wouldn't be a big step for them, and they might appreciate having it on a platform where many people could enjoy their work. The only problem is it's a bit hard to find the contact information for them due to the language barrier. Are the...
by kitrinx
Sun Mar 10, 2019 2:17 pm
Forum: MiSTer
Topic: X68000 core
Replies: 55
Views: 14509

Re: X68000 core

3-5 years more and may be it will be reasonable to start to port again :) May be some one can contact the author and he will start to develop directly on MiSTer? The author is working on a DE0, so moving to a DE10 probably wouldn't be a big step for them, and they might appreciate having it on a pl...
by kitrinx
Fri Mar 08, 2019 7:34 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 498
Views: 90025

Re: Arcade cores

I would love some testing of changes I am planning to make to many of the Arcade cores. New Features: 1) load alternate rom from OSD 2) 5,6 coin keys 1,2, player 1 and player 2, and for cocktail mode: R,F,D,G,A - for the second player 3) new scalar 4) dip switches (galaga is missing the ship bonus ...
by kitrinx
Fri Mar 08, 2019 6:33 pm
Forum: MiSTer
Topic: I/O Board
Replies: 287
Views: 76477

Re: I/O Board

What hardware mod is required to work with the HPS cold reset from P2 on the IO board?
by kitrinx
Mon Mar 04, 2019 2:21 am
Forum: MiSTer
Topic: FPGA programmers out there?
Replies: 13
Views: 2073

Re: FPGA programmers out there?

I am a software engineer, but I learned to write HDL just for MiSTer.

And I played Rygar for NES quite a bit, back in the day. Arcade was much better though.
by kitrinx
Tue Feb 26, 2019 2:38 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 498
Views: 90025

Re: Arcade cores

The Arkanoid core was released by Ace yesterday: https://github.com/Ace9921/Arcade-Arkanoid_MISTer

It's not in the MiSTer repo yet, but it works well.
by kitrinx
Mon Feb 25, 2019 2:19 am
Forum: MiSTer
Topic: SNES core
Replies: 233
Views: 35451

Re: SNES core

What an incredible time to be alive. Super FX and SA-1 barely a month apart, what an amazing accomplishment. Thank you srg320 and Sorgelig for everything you do. BTW: The S-RTC game seems to work okay without the chip implemented, you just have to set the clock each time it starts. I scrolled throug...
by kitrinx
Thu Feb 21, 2019 4:53 pm
Forum: MiSTer
Topic: MiSTer Logo Design
Replies: 63
Views: 8820

Re: MiSTer Logo Design

I think we can get more creative than just writing the word MiSTer in various fonts and kerning, how about adding symbolized letter M or other abstract logo?
by kitrinx
Thu Feb 21, 2019 1:39 pm
Forum: MiST
Topic: BlissBox Support on MiST?
Replies: 7
Views: 1645

Re: BlissBox Support on MiST?

I think what he's talking about is support for the bliss box's low-latency api. Bliss box's 3.0 firmware has two modes of operation via the same USB wire. It can interact with a USB host normally, as HID's, of course, and this is what is working on MiST and MiSTer right now. The new way introduced i...

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