Search found 903 matches

by slingshot
Sun Jun 23, 2019 12:39 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 530
Views: 107551

Re: Arcade cores

I'm not really familiar with the 6809 CPU, and I resist to learn it just for a sound board :)

Upd.: sorry, it uses a 6803 MCU, not 6809.
by slingshot
Sat Jun 22, 2019 7:44 pm
Forum: MiST
Topic: SMS core
Replies: 117
Views: 26758

Re: SMS core

i check many core with same usb pad from mist beginning :): easy before and now need more work: for Sega Master System Core: 1) setting joystick_remap for all your usb pad (min right,left,down,up,A,B,select,start) 2) setting Swap joysticks to yes Probably you have a gamepad which had hardcoded mapp...
by slingshot
Sat Jun 22, 2019 7:22 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 530
Views: 107551

Re: Arcade cores

The sound crashes on MiST, too sometimes, even I rewrote the clocking, but still. Probably a sound board CPU issue, since the sound latch which doesn't clear itself is very simple. Interesting that Traverse USA uses the same sound board, and it didn't crash. But I didn't play the same amount with th...
by slingshot
Thu Jun 20, 2019 5:54 pm
Forum: MiST
Topic: SMS core
Replies: 117
Views: 26758

Re: SMS core

Try the input test in the OSD, it's independent of the core.
by slingshot
Thu Jun 13, 2019 1:24 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

No yet. Can I compile without the mixer to test? If so, what line should I remove/modify here? https://github.com/MiSTer-devel/Genesis_MiSTer/blob/739dc2d5a98077515510e60c1287a6d1c5b2efea/system.sv#L1239 I've compiled cores using Quartus many times. The Genesis core (final mix?) is just way too lou...
by slingshot
Thu Jun 13, 2019 11:10 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

JamesF wrote:Thank you very much for testing.
That means there is a bug in JT12 (YM2612) emulation by jotego.

Can you please test this:
https://github.com/MiSTer-devel/Genesis ... /issues/54


Did you try it without the sound mixer (jt12_genmix)?
by slingshot
Thu Jun 13, 2019 8:01 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 121
Views: 33347

Re: MiST - new joystick/gamepad mapping

CD32 pad buttons and MiST fire buttons internal numbering are mapped 1:1. But as CD32 buttons are not numbered, it's possible that your idea about button numbers and the CD32's are different.
by slingshot
Thu Jun 13, 2019 7:57 am
Forum: MiSTer
Topic: AppleII+ core
Replies: 14
Views: 1538

Re: AppleII+ core

There are significant differences between a basic Apple ][+ and Apple //e machine. For example, the built-in 80 character board.
by slingshot
Wed Jun 12, 2019 5:58 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

This might be a dumb question, but where do I need to place the file "GEN_SVP.ROM"? I tried the root folder, the folder where the *.rbf resides and even a subfolder called "GEN_SVP", but nothing worked. With the subfolder "GEN_SVP" I can at least quickly select the des...
by slingshot
Wed Jun 12, 2019 4:03 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

Ok, here it is: https://github.com/mist-devel/mist-binaries/blob/master/cores/fpgagen/fpgagen_svp_20190612.rbf I've decided to have a separate core because of some reasons: - Adding an SVP OSD for only one game is a bit annoying, and I still didn't write any code for cart auto-detection. - With SVP,...
by slingshot
Wed Jun 12, 2019 7:29 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 121
Views: 33347

Re: MiST - new joystick/gamepad mapping

gibs wrote:Hi guys,

Is it possible to map '1','2' on the joystick (To start with 1 or 2 players) ?

I tried to

joy_key_map=400,1E
joy_key_map=400,1F

To send 1/2 with my L/B button with no luck.

Thanks

Some arcade cores are using F1 and F2. Also key 1's scan code is 16, key 2 is 1E
by slingshot
Wed Jun 12, 2019 7:22 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 121
Views: 33347

Re: MiST - new joystick/gamepad mapping

Tried the new CD32 controller version of minimig 1.2.3. Button mapping is way off. R button maps to nothing, L maps to pause/menu. I and II are switched. X and Y are rewind/FF. Start and Select are III and IV. Is this meant for DB9 only or does it need a firmware update? Is your mapping works with ...
by slingshot
Tue Jun 11, 2019 7:04 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

Made on MiST:
by slingshot
Fri Jun 07, 2019 9:14 am
Forum: MiST
Topic: MIST C64 core
Replies: 243
Views: 56390

Re: MIST C64 core

The IEC serial port needs at least 3 pins, but there's only 2 general purpose IO pins to the outside world on MiST. Maybe with a multiplexing hardware interface, it would be possible.
by slingshot
Fri Jun 07, 2019 7:16 am
Forum: MiST
Topic: MiST core and firmware changelog
Replies: 123
Views: 62756

Re: MiST core and firmware changelog

RealLarry wrote:
slingshot wrote:You can save the config in the OSD menu. You need to enable only once/core.

Will try that, but that's far too easy ;)
:cheers:


If you want the hard task, then you can add a new virtual switch into the firmware, and modify _all_ (portrait) cores to use it :D
by slingshot
Fri Jun 07, 2019 7:07 am
Forum: MiST
Topic: MiST core and firmware changelog
Replies: 123
Views: 62756

Re: MiST core and firmware changelog

You can save the config in the OSD menu. You need to enable only once/core.
by slingshot
Thu Jun 06, 2019 1:13 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 546
Views: 114837

Re: NEW OR UPDATED ARCADE CORES

Meanwhile I've made Traverse USA work on MiST (from @darfpga). It really uses a strange display geometry, and YPbPr does not really like it, but otherwise it's fine. The core uses a lot of RAM, and must use the SDRAM, too (need a TRAVERSE.ROM on the SD-Card). @Gehstock, I've sent a PR with that.
by slingshot
Thu Jun 06, 2019 11:10 am
Forum: MiSTer
Topic: Linux terminal (HPS framebuffer)
Replies: 6
Views: 798

Re: Linux terminal (HPS framebuffer)

Finally found the way to fix MC subshell behavior. So next release will include this fix and MC will behave like on desktop PC. Just don't know how to make mouse working in MC. You can check if mc was compiled with gpm support: ldd `which mc` . . libgpm.so.2 => /usr/lib/x86_64-linux-gnu/libgpm.so.2...
by slingshot
Thu Jun 06, 2019 7:45 am
Forum: MiST
Topic: MiST core and firmware changelog
Replies: 123
Views: 62756

Re: MiST core and firmware changelog

The ROM loading wasn't changed at all, it still works from the root dir, or from the core dir, if there's a rom=xxx line in the mist.ini. SYSTEM dir is only for RBFs (for now).
by slingshot
Wed Jun 05, 2019 10:29 am
Forum: MiST
Topic: Vectrex
Replies: 23
Views: 1709

Re: Vectrex

vebxenon wrote:
Berzerk is the game I tried :)


The speech enhanced version is called Verzerk.
by slingshot
Wed Jun 05, 2019 6:53 am
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 546
Views: 114837

Re: NEW OR UPDATED ARCADE CORES

Gehstock wrote:
slingshot wrote:Don't expect big changes :) Ok, the Midway ones are working on TV now. But would be good to have the real color generator for some variants (like for Lunar Rescue).


Can´t find Schematics for that

Yeah, I found one, but it's very badly scanned and mostly unreadable.
by slingshot
Tue Jun 04, 2019 5:32 pm
Forum: MiST
Topic: Atari 2600 / VIC 20
Replies: 90
Views: 11715

Re: Atari 2600 / VIC 20

DanyPPC wrote:Burger time don't move ! :shrug:

It needs "B" difficulty setting (same in Stella, so not a core bug).
by slingshot
Tue Jun 04, 2019 5:30 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

vebxenon wrote:
slingshot wrote:With another 128K RAM? I don't feel the force to convert it to SDRAM for only 1 game :)


Virtua Racing is one of my favorite games ever :oops: :oops: . But don't worry :cheers:

Ok, so you can take the job then :D
by slingshot
Tue Jun 04, 2019 10:33 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 934
Views: 146567

Re: Genesis / Megadrive core ported to MiST

With another 128K RAM? I don't feel the force to convert it to SDRAM for only 1 game :)
by slingshot
Tue Jun 04, 2019 9:49 am
Forum: FPGA Chat
Topic: We must not forget to implement these British microcomputers of the 80s in FPGA
Replies: 5
Views: 836

Re: We must not forget to implement these British microcomputers of the 80s in FPGA

The situation is very simple: if a developer find a system interesting, and has the motivation, then it'll happen. Like the recent Laser 500 core.

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