Search found 12 matches

by Neuro
Sat Jun 01, 2019 9:23 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Are the arcade core updates by Alanswx on this thread updateable via the Script file or each .rbf needs to be manually installed on the SD Card? Anyone know? It's becoming a bit challanging to keep the MiSTer up-to-date if it's not managed via the Script updater Thanks I need a couple of more days ...
by Neuro
Thu Dec 27, 2018 1:44 pm
Forum: MiST
Topic: Atari 2600 games that do not work on the latest core
Replies: 65
Views: 8235

Re: Atari 2600 games that do not work on the latest core

Scramble uses a custom chip (called DPC) in the cart, like Pitfall II. Unless someone implements it, these games won't work. Victor Trucco, has an implementatiom od the dpc for the atari 2600 core. You can see it here: https://gitlab.com/victor.trucco/Multicore/blob/master/Atari%202600/src/A2601/sr...
by Neuro
Mon Dec 24, 2018 12:40 pm
Forum: MiST
Topic: [Gehstock] Centipede MiST port
Replies: 20
Views: 6244

Re: [Gehstock] Centipede MiST port

Gehstock wrote:Port Completed

¿Exist a version of that pokey impementation for verilog o vhdl?
Im using Xilinx ISE and dont support System Verilog, and the conversion of that module is a mess.
I used in the past the pokey_atosm or asteroids_pokey, but dont worked with centiped.

Thanx a Lot.
by Neuro
Sat Dec 22, 2018 9:14 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Another good candidate under the Galaxian core may be Hunch Back, i played this game in my childhood. didn't following brought your attention? /* S2650 games */ I see that working in an original galaxian board, but i didnt notice the extra procesor in the Add-on board :D i see it now in that photo....
by Neuro
Sat Dec 22, 2018 12:57 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Zig Zag on Galaxian Hardware Nice add to the arcade cores. Another good candidate under the Galaxian core may be Hunch Back, i played this game in my childhood. Lookiog in the mame structure.... Uses 4 rom banks of 4ks each. It must be great if yo know how to port it. [size=85]void galaxold_state::...
by Neuro
Sat Dec 15, 2018 4:43 pm
Forum: MiST
Topic: Atari 2600 games that do not work on the latest core
Replies: 65
Views: 8235

Re: Atari 2600 games that do not work on the latest core

I was thinkong searching it in the load rom module.
If i found somenthing i will post it here.
by Neuro
Sat Dec 15, 2018 10:21 am
Forum: MiST
Topic: Atari 2600 games that do not work on the latest core
Replies: 65
Views: 8235

Re: Atari 2600 games that do not work on the latest core

Another bug persist in "combat" game. Its a simple 2k rom, but dont work ok. When you start a game (somentimes in the demo screen too) the fire shot of both tank are running on the screen allways. If you move the tank, the fire moves too (likes original) but the fire never ends. Btw, you c...
by Neuro
Wed Apr 04, 2018 7:43 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 28934

Re: Atari 2600

Hi ¿Someone can try the Combat rom and try to play? In my mist version tanks dont stop firing... I wanna know if the mister version is ok. Thanx in advance. The same happens on the MiSTer. Thanx, hope some day someone find that bug in some 2k roms. Air ship battle, combat.... I tryed to find that b...
by Neuro
Sat Mar 31, 2018 9:37 am
Forum: MiSTer
Topic: Atari 2600
Replies: 133
Views: 28934

Re: Atari 2600

Hi
¿Someone can try the Combat rom and try to play?
In my mist version tanks dont stop firing...
I wanna know if the mister version is ok.
Thanx in advance.
by Neuro
Tue Jan 30, 2018 2:19 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Hi.
¿Someone has tryed the atati 2600 core with the combat cart?
In the mist version donk work ok. Tank autofire all time, also in the game over mode, and the bullets crosses all obstacles.
Someona can test the mist core to see if that bug is fixed? Thanx in advance.
by Neuro
Fri Dec 29, 2017 12:04 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Sorgelig wrote:
Neuro wrote:¿Are the fixes in some repo?, I have the same issue in my zx-uno port when i tryed with the scramble core hw.

All cores i release are in my repositories.


Thanx, i missed the cores than dont be in the mister wiki page. Now i fixed the bullet issue.
Thanx a lot.
by Neuro
Fri Dec 29, 2017 9:58 am
Forum: MiSTer
Topic: Arcade cores
Replies: 553
Views: 119816

Re: Arcade cores

Thanks to Dar for fixing Bullets in The End. Now i can release it as fully working. You're welcome. I'm happy to help. Now I'm going to work for a while on a another game. Hello. ¿Are the fixes in some repo?, I have the same issue in my zx-uno port when i tryed with the scramble core hw. Thanx a lo...

Go to advanced search