Search found 11 matches

by OverlordMRK
Tue Aug 28, 2018 11:47 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 34
Views: 14522

Re: STOS Dungeon Crawling

I agree Jon, give people the option to reassign keys if possible. I personally prefer WASD Q&E for most keyboard controls as I find it much more comfortable than having to place my hand further over to the arrow keys, while still using the mouse also. So a reassign key option (or different keybo...
by OverlordMRK
Mon May 28, 2018 8:09 am
Forum: Games - Compatibility Issues etc.
Topic: Unable to boot this issue of ST Format
Replies: 2
Views: 1612

Re: Unable to boot this issue of ST Format

The program in the auto folder is only set to .PR, you need to rename it to .PRG, then hit cold reset. It worked after I did that on mine.
by OverlordMRK
Mon Apr 30, 2018 10:13 am
Forum: STOS
Topic: STOS Coders - Atari ST, new Facebook group.
Replies: 14
Views: 2971

Re: STOS Coders - Atari ST, new Facebook group.

Well like I said, Facebook has a very different dynamic. I could never have gotten 50 people into this forum like that, and I doubt if all 50 would migrate, because it simply doesn't work in the same way. I think it triggers emotional responses within people differently, I am seeing people kindof re...
by OverlordMRK
Mon Apr 30, 2018 9:42 am
Forum: STOS
Topic: STOS Coders - Atari ST, new Facebook group.
Replies: 14
Views: 2971

Re: STOS Coders - Atari ST, new Facebook group.

Exactly simonsunnyboy, thank you!! To me it just made sense to try it, seeing as STOS in the forums seemed very quiet lately anyway. Ironically, it was partly what sparked the initiative in the first place. I have paid nothing for this either!! ;)
by OverlordMRK
Mon Apr 30, 2018 9:25 am
Forum: STOS
Topic: STOS Coders - Atari ST, new Facebook group.
Replies: 14
Views: 2971

Re: STOS Coders - Atari ST, new Facebook group.

Completely see your viewpoint, but there's only one STOS group. There were none before that, I'm doubtful there will be many others. I've asked people to keep it STOS related. Don't worry, I can see *exactly* where you are coming from regarding how there's a mirror universe and some parts of that mi...
by OverlordMRK
Mon Apr 30, 2018 8:52 am
Forum: STOS
Topic: STOS Coders - Atari ST, new Facebook group.
Replies: 14
Views: 2971

Re: STOS Coders - Atari ST, new Facebook group.

Yes thomas3, exactly, still the interest there it seems! :) I am aware of this regarding buried posts and the UI - that was something I was already taking into consideration when setting it up. I know that the two (forums and Facebook) work very differently. I just wanted to explore that "what-...
by OverlordMRK
Mon Apr 30, 2018 4:06 am
Forum: STOS
Topic: STOS Coders - Atari ST, new Facebook group.
Replies: 14
Views: 2971

STOS Coders - Atari ST, new Facebook group.

Hi all,

For those who are on Facebook, both myself and Francois Lionet have set up a new Facebook group called STOS Coders - Atari ST.

Now over 50 members and still rising within the first day of launching :) please come join us!

https://www.facebook.com/groups/598514873840392/
by OverlordMRK
Mon Feb 12, 2018 8:19 am
Forum: STOS
Topic: double buffered dmasound player in stos
Replies: 4
Views: 3040

Re: double buffered dmasound player in stos

That sounds really clear for 12.5Khz, nice. When you mean write in assembly, are you meaning to create an actual extension for STOS? STFM compatibility would be good for this in STOS as well as STE. I presume because of processor time and access speed, it would be limited to having just a game title...
by OverlordMRK
Tue Dec 12, 2017 11:29 pm
Forum: STOS
Topic: STOS TOME Extension?
Replies: 4
Views: 3246

Re: STOS TOME Extension?

It looks like it provided better map/tile handling? The Missing Link extension is the best way to go for this anyway from what I can see, I was just curious to see what TOME was like. I did find a page related to the AMOS version of TOME: http://www.ultimateamiga.co.uk/HostedProjects/AMOSFactory/TOM...
by OverlordMRK
Tue Dec 12, 2017 11:16 pm
Forum: STOS
Topic: De-compiling The Missing Link extension help
Replies: 14
Views: 10369

Re: De-compiling The Missing Link extension help

Hi dml, your link to the patched version of the map editor seems to have expired, any chance you can re-upload this? Would greatly appreciate it :) is it still working out okay? No issues with increasing the limit to 256 tiles?
by OverlordMRK
Tue Dec 12, 2017 10:22 am
Forum: STOS
Topic: STOS TOME Extension?
Replies: 4
Views: 3246

STOS TOME Extension?

Hi all, I'm curious to know if anyone here has the full version of the STOS TOME Extension, plus any manual/docs that would have come with it? Exxos's site doesn't have the complete version, and I can't seem to find it anywhere currently. Would appreciate it if anyone can post up a link to a disk im...

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