Search found 103 matches

by thomas3
Wed Oct 17, 2018 11:07 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 1292

Re: Advertising Atari with sexy girls.

Atarieterno wrote:Yes, I think that most feminists are not feminine (they are simply lesbians, many with mustaches)


Dude - I think it's most definitely fair to say that this statement is factually incorrect, whatever you think about feminism/sexism :lol:
by thomas3
Wed Oct 17, 2018 10:32 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 1292

Re: Advertising Atari with sexy girls.

Yes, I think that most feminists are not feminine (they are simply lesbians, many with mustaches), that they are a political arm of Marxism; and I also consider that the majority of men who are scandalized by the nonsense of "sexism" (heterosexual) are not masculine or are of the type tha...
by thomas3
Wed Oct 17, 2018 8:59 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 1292

Re: Advertising Atari with sexy girls.

[...] this is plain and simple sexism by a bunch of middle-aged men. No, you (and maybe others) are thinking/speaking about sexism. It is a matter of opinion. Think about free speech. If one is saying "oh, nice girl, let's go and f**k that bitch" maybe he's an antisocial asshole, but his ...
by thomas3
Thu Oct 11, 2018 2:07 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 641

Re: Looking for an sndh/rip of...

YEAH! I was calling the wrong initialisation address - whoooops. This now works! Thanks both a million <3
by thomas3
Thu Oct 11, 2018 1:00 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 641

Re: Looking for an sndh/rip of...

Hi all, Thanks for the help! Interesting - nothing's ever simple, is it?! I wanted to use this tune for a STOS 96k intro I've nearly finished. But annoyingly - and further evidence that nothing is ever simple - I think it's going to be too tricky for me to get this working. I'm running my own VBL/ti...
by thomas3
Tue Oct 09, 2018 11:09 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 641

Looking for an sndh/rip of...

... the music used in the intro from the Lost Boys Def Demo.

Ultimate Ripper can't detect it and I can't find it in the SNDH archive. Anyone?

:cheers:
by thomas3
Sat Oct 06, 2018 10:50 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Tomchi wrote:crazy


Hahahaha! :lol:
by thomas3
Sat Oct 06, 2018 10:33 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Hey, I had an idea just now. We should make a joint prod called "duelling BASICs". Could be fun indeed :) Dude - I've had a really crazy idea to take this further. What about two separate STE demos that sync over midi?? One STOS, one GFA. So it'd run on TWO STEs side by side! And obviousl...
by thomas3
Sat Oct 06, 2018 10:29 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Whaaaaaaaaaaaat? 8O Your screens are really amazing! I’m in fact most amazed by your previous demos (The Interpreter Demos) that I just discovered and that makes me ashamed to have posted here some very old (lame) STOS screens of 1993 a few weeks ago… Bravo! Carry on (please!) Ah, that's too kind. ...
by thomas3
Sat Oct 06, 2018 8:07 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Dude, I promise you, it'd be possible in GFA! The question is: are you are the kind of person who'd spend three months optimising your routines? .... unfortunately I am :( Hey, I had an idea just now. We should make a joint prod called "duelling BASICs". Kind of like the classic scene from...
by thomas3
Sat Oct 06, 2018 7:20 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Haha, awesome. Scene feedback!!! (Spkr, are you co-ordinating this in an attempt to get me to produce more stuff?! :wink:) Although, if I had thought anyone would actually look at these, I would have put some more effort in to their presentation, and probably not released the fire one at all :lol: @...
by thomas3
Thu Oct 04, 2018 8:59 pm
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

Re: couple of new STOS demoscreens

Awesome. I loved the PAL.TOS. Scrollers gave me a lovely laugh too! You could have submitted these to Deadline you know!!! More please :) Good to see you active! Regards, Wietze Hombre! <3 that feedback is awesome. You know, when I was making these, I was kind of struck all of a sudden with a "...
by thomas3
Thu Oct 04, 2018 12:51 pm
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 858

couple of new STOS demoscreens

Hi all, Been messing with new effects in STOS recently. Here's a couple of new little intros, with effects that I don't think have been done in STOS before - hope that you like them. And yes, before anyone asks, they do use a sprinkling of assembly to speed some stuff up :D. The guts and heart of th...
by thomas3
Tue Sep 25, 2018 6:03 pm
Forum: 680x0
Topic: Yoomp conversion experiment
Replies: 17
Views: 3899

Re: Yoomp conversion experiment

Did you use c2p in the end?
by thomas3
Wed Aug 01, 2018 8:54 pm
Forum: Hardware
Topic: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!
Replies: 81
Views: 10708

Re: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!

Amazing discovery!! So just to get this right, you need a RGB->VGA adaptor and it displays 320*200 in 2 bitplanes (4 colours?) It would be interesting to see Oxygene's Bob demo running in that resolution. 4 colours would mean just the Bobs - not the background obviously. Presumably, you'd get 16 pi...
by thomas3
Wed Aug 01, 2018 5:48 pm
Forum: Hardware
Topic: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!
Replies: 81
Views: 10708

Re: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!

Regardless, this is as cool af. People shouldn't be deterred - let's rock some stf only effects like it's 1989 xD
by thomas3
Mon Jul 09, 2018 9:48 am
Forum: Demos
Topic: We won!
Replies: 24
Views: 2348

Re: We won!

wietze wrote:
thomas3 wrote:Super cute transitions <3 love it

Yo SPKR - when do we get to see the SMFX prods from this weekend? :D


They up ;)


Nice :D. That zoomer kicks ass for STFM...
by thomas3
Sun Jul 08, 2018 8:37 pm
Forum: Demos
Topic: We won!
Replies: 24
Views: 2348

Re: We won!

Super cute transitions <3 love it

Yo SPKR - when do we get to see the SMFX prods from this weekend? :D
by thomas3
Thu May 10, 2018 6:34 am
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

Hey Michael, I don't know if freddex did it this way, but one way to achieve an endless scroll effect is to draw your next row or column of tiles twice - once on the area that is about to be made visible, and once on the opposite side of the screen (e.g. at 320 pixels and -16 pixels if horizontally ...
by thomas3
Wed May 09, 2018 10:35 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

That is looking awesome! Congrats!

Is the blue raster showing tile redraw? And is this compiled yet?
by thomas3
Wed May 09, 2018 8:54 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

But also...
Are you aiming for the game to be running in 50Hz?
Could we just use a standard MOD player and instead concentrate on super optimising the gfx routs?
As this is a STOS project, running at 25 fps would still be impressive...
by thomas3
Wed May 09, 2018 7:37 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

Maybe the original Lance Protracker replay routine can be used as basis? Remove/disable the code that controls DMA playback, and move the "DMA buffer" address each time you call the player to create a continuous sample. Cool. This sounds ^3 times easier than I was anticipating :). Now wat...
by thomas3
Wed May 09, 2018 3:59 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

This sounds like another interesting problem to solve. What do you recommend as a MOD player that might fit this application? :)
by thomas3
Tue May 08, 2018 9:02 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

That's awesome!! But how are you drawing your tiles? I figured I'd have to make another routine for that :D. If you want, send me your code for tile drawing and I'll write in in ASM for you :). I plan to do something with this too soon. Oh - one thing I forgot - make sure you call the background dra...
by thomas3
Mon May 07, 2018 8:55 pm
Forum: STOS
Topic: Hardwarescrolling Control3.5a extension
Replies: 49
Views: 6581

Re: Hardwarescrolling Control3.5a extension

OK - see attached! I've tried to comment this a bit better, but it might still not make much sense. Let me know if I need to explain anything further. This version also has the hardscroll implemented in ASM... so this is now becoming a "playfield system"!! I'm actually quite excited about ...

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