There is a second button map bug in this core, because the second button of first joypad is mapped to the second joypad. The buttons of second joypad work correctly if I select "no" to joy swap option in the menu.
Done, but in this way I can't save the swap joypad option, and the default joypad isn't active starting the core. So, I have to manually make it everytime I launch the core.
New core works only on VGA (800 x 600 @ 60Hz). Seems good but some games do not work. The screen is big, I think it may use a window instead, like some PC emulators.
Tested new C16 and C64 core with Kernal rom option. Use always the C16.ROM and C64.ROM in the root so the cores start in Jiffy mode as standard, but I put the jiffyDOS and original Kernals for both systems in their respective dirs, so I can switch between original and jiffy kernals when a game or pr...
Loaded Aleste2 with EP command: > EP aleste2*.dsk /B /R At Disk change screen I simply take pressed F7 (Kana) + 1 followed by joy fire for change to Disk A, game loads. The game consists of 3 Disks, one for boot and 2 for the game itself. So if the disk change screen require Disk B I press togheter ...
JiffyDOS gives some little compatibility problems on C64, more on C16/Plus4. Best use another game disk version than the Blast compilation. I prefer jiffy for loading speed.
But I ask if may is it possible to add an option on the core menu to prevent c64.rom file loading.
Yesterday I have tested my working CPC Target Renegade cassette on MISTICA. Everything seemed ok but at the end the game hasn't started. I imagine not all loaders are supported, or I wrong ?
Some basic loaders before the language machine parts have at the beginning of the the basic program usually a POKE -1,170 or POKE -1,255. First is refered to those MSX2 or some models of VG8020 (20/40) of Philips Computer. The second POKE works on Sony MSX2. You have to load the basic program with L...