Search found 2347 matches

by Sorgelig
Tue Sep 18, 2018 12:07 pm
Forum: FPGA Chat
Topic: Which FPGA clone to choose?
Replies: 18
Views: 2638

Re: Which FPGA clone to choose?

There are/were a lot of cases when a user become a developer, and the hardware without core developing is just a piece of useless substance. So producing non-developer friendly boards are a dead-end. The sole purpose of clones is to get as much money as possible with least possible investment. I do...
by Sorgelig
Tue Sep 18, 2018 8:39 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Ok. MKG is fixed, but with new structure many games have misplaced lines. For example Sinistron.
by Sorgelig
Tue Sep 18, 2018 6:54 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

it seems messenger is lagging a lot cause i've already pushed this fix :)
by Sorgelig
Tue Sep 18, 2018 1:51 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Timing. Using the wrong horizontal width might cause issues. The timer will get out of sync with the extra cycles. Well.. the whole concept of external sync is to keep display enabled when no ROM loaded. So you can open OSD and choose the ROM. If you think this may make some games work incorrectly,...
by Sorgelig
Tue Sep 18, 2018 1:23 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

@GreyRogue:
I've send you private message. Please check.
by Sorgelig
Mon Sep 17, 2018 7:23 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Cleaned the VDC synchronization block from that mess of sporadic assignments. Found and fixed Sprite/Background mismatch - so it may fix line misalignments in different games.
Would be good to check if there are new problems introduced or not.
by Sorgelig
Mon Sep 17, 2018 6:57 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

By the way, the Earth is not made by sprites, but by background. This makes me feel that sprites DMA having higher priority don't leave enough time for other DMA agents.
by Sorgelig
Mon Sep 17, 2018 5:10 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

I've pushed other tweak for DMAS based on original code. It fixes Dead Moon and doesn't affect Madou King Granzort.
Final Soldier of course have shifted Earth which really looks like another kind of bug masked previously as you've said.
by Sorgelig
Mon Sep 17, 2018 4:49 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Fixed hi res mode. RAM access was too slow. Sped it up to fit. any news about DMAS? I was able to modify old DMAS way handle to fix dead moon. And again final soldier earth is misplaced.. So, these two titles are mutually exclusive.. May be besides DMAS, there something else? I think this is anothe...
by Sorgelig
Mon Sep 17, 2018 3:07 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

GreyRogue wrote:Fixed hi res mode. RAM access was too slow. Sped it up to fit.

any news about DMAS?
I was able to modify old DMAS way handle to fix dead moon. And again final soldier earth is misplaced.. So, these two titles are mutually exclusive.. May be besides DMAS, there something else?
by Sorgelig
Sun Sep 16, 2018 1:33 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Tried to fix Final Soldier misplaced earth but failed.. If i fix final soldier then dead moon's title gets glitches.. They are mutually exclusive. So, probably only GreyRogue can fix it.

In the meantime i've improved centering. Hope nothing gets worse.
by Sorgelig
Sun Sep 16, 2018 12:08 pm
Forum: MiSTer
Topic: Script launcher menu and Linux hooks fantasies
Replies: 46
Views: 3787

Re: Script launcher menu and Linux hooks fantasies

There is nothing you can edit which you can't do in OSD.
I think, this usage need a special tweak in MiSTer core to adapt this reduced keyboard.
Generally speaking, if you plan to use other than C64/C16/VIC20 cores then you will have problems as C64 keyboard has too few keys.
by Sorgelig
Sun Sep 16, 2018 11:02 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Full list is not required, but some representative and easy to reproduce glitches would be good.

Thank you for testing - this is important part of developing!
by Sorgelig
Sun Sep 16, 2018 4:35 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Now SuperGrafx mode is enabled automatically for ROMs with extension SGX.
I think it's most reliable way to split the titles without affection.
by Sorgelig
Sun Sep 16, 2018 3:44 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Added support for Populous ROM (additional 32KB RAM).
Disable SuperGrafx by default. Didn't find the reliable way to auto-detect it yet.
by Sorgelig
Sun Sep 16, 2018 2:58 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

If I use the Screen Dimension Test and I reduce the Display Width by a few, it suddenly looks clear. The Horizontal must not be completing before the next vertical starts, which causes every background line to be displayed twice (Sprites are ok). If you know how to fix it, then please fix. I don't ...
by Sorgelig
Sun Sep 16, 2018 2:23 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Dead moon title is perfect now.
Final soldier has shifted earth now. I get this effect when i played with DMA fix and made DMAS_ACTIVE too early. So, probably just need to delay DMA one or 2 lines.
by Sorgelig
Sun Sep 16, 2018 2:12 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

I've made PR by myself.
This is first time i've made PR from others repo to mine. Good to try :)
by Sorgelig
Sun Sep 16, 2018 1:57 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Is there a special Title ID field in PCE ROMs?
by Sorgelig
Sun Sep 16, 2018 1:53 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

I just pushed a change to my repository that fixes the Dead Moon flickering. It probably needs quite a bit of testing. I can do a pull request now, or wait for testing... I also moved the horizontal over one pixel after the delay in the Supergrafx changes moved it. This is centered again (I test th...
by Sorgelig
Sun Sep 16, 2018 1:50 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Puzzle boy crash when you solve the puzzle. Crash look similar to Coryoon - screen squeeze horizontally and then hangs.
by Sorgelig
Sun Sep 16, 2018 1:48 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

I've added another DMA tweak so Final Soldier title doesn't flicker. Final lap Twin doesn't have blinking banners.
by Sorgelig
Sun Sep 16, 2018 1:31 am
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Which games are using half bitplanes (DW=1) and which games are using monochrome? Want to test it. The only ones I know for sure are the ones I mentioned. Burning Fight uses DW=1 and the 240p Test Suite (I think I grabbed it from here: https://sourceforge.net/projects/testsuite240p/files/PCE-TG16-S...
by Sorgelig
Sat Sep 15, 2018 11:43 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Which games are using half bitplanes (DW=1) and which games are using monochrome?
Want to test it.
by Sorgelig
Sat Sep 15, 2018 11:32 pm
Forum: MiSTer
Topic: PC Engine core
Replies: 149
Views: 7305

Re: PC Engine core

Sorgelig, have you considered making the default supergrafx disabled? Considering the number of supergrafx titles, and the unknown number of games that might have issues with it, it seems like it might be better to disable by default and just turn it on for the 5 or 6 that use it. I think I'd prefe...

Go to advanced search