Search found 61 matches

by AnthonyJ
Fri Sep 14, 2018 10:17 am
Forum: Games - General
Topic: Doom for TT030.
Replies: 29
Views: 4309

Re: Doom for TT030.

However, I don't know whether Jaguar Doom level files are compatible with PC Doom, i.e. could one use same level files to get proper comparison between the engines. It's a while back but I recall Doug saying Jaguar WADs were slightly different to PC WAD format files and BadMooD kept compatibility w...
by AnthonyJ
Thu Jun 21, 2018 8:49 am
Forum: Games - General
Topic: Doom for TT030.
Replies: 29
Views: 4309

Re: Doom for TT030.

How does BadMooD even run so well on a stock Falcon? It's basically unplayable on any Amiga or Mac with a 68030 and it looks just as good as the 386 if not better. I'm still an Atari noob over here so forgive me. Eero essentially answered above. The two key things are that the Falcon's DSP is a ver...
by AnthonyJ
Mon Jun 04, 2018 10:13 am
Forum: Wiki Discussions
Topic: Wiki dead?
Replies: 43
Views: 17696

Re: Wiki dead?

Grabulosaure wrote:Here is a mirror of the wiki : https://temlib.org/AtariForumWiki/index.php/Main_Page

READ ONLY


Looks like a good mirror, ty.
by AnthonyJ
Tue May 29, 2018 3:44 pm
Forum: Wiki Discussions
Topic: Wiki dead?
Replies: 43
Views: 17696

Re: Wiki dead?

That's all well and good AnthonyJ... But I just want my update for Q4Max ;) Ha :) well maybe one day. Still haven't compiled it in many years though, but at least browsed the source recently.... Ironically, the loss of the q4max wiki complicates generating the docs for a new build, especially as th...
by AnthonyJ
Thu Apr 26, 2018 8:25 am
Forum: Chat forum [ENG]
Topic: What happened to Perihelion?
Replies: 3
Views: 1273

Re: What happened to Perihelion?

archive.org have a copy of the linked page - https://web.archive.org/web/20130622221 ... ndreas.php
by AnthonyJ
Mon Apr 09, 2018 2:21 pm
Forum: Chat forum [ENG]
Topic: CPU/Processor Upgrade for the Atart ST
Replies: 65
Views: 8964

Re: CPU/Processor Upgrade for the Atart ST

IIRC Vampire v2 doesn't support Atari ST due to lack of signals like VPA,VMA and E needed by ST I guess there may be differences between the v2 and the v4 in this respect then. I'm fairly sure I can read the text "Vampire_4" on the board connected to Tuxie's ST in the photo just a few pos...
by AnthonyJ
Tue Apr 03, 2018 9:29 am
Forum: News & Announcements
Topic: "Active Topics" vs "Recent Topics"
Replies: 5
Views: 2515

Re: "Active Topics" vs "Recent Topics"

I too find it annoying.

It is a known (but maybe forgotten) issue:
viewtopic.php?f=29&t=26908
by AnthonyJ
Thu Mar 29, 2018 10:06 am
Forum: Non Atari Platforms
Topic: Welcome to Neon Shooter!
Replies: 10
Views: 2241

Re: Welcome to Neon Shooter!

posts like this make me kind of sad, it's a shame people don't learn how to code on bare metal anymore it's all these weird api salads in ios Posts like the OP make me happy that young people are learning to code despite the increased complexity in modern systems. The OP's game looks good, and of a...
by AnthonyJ
Tue Feb 20, 2018 10:26 am
Forum: Wiki Discussions
Topic: Wiki dead?
Replies: 43
Views: 17696

Re: Wiki dead?

As a first test, I've successfully imported all pages except the templates (I didn't think they were that important but it seems they are), and all of the content is visible. I've not yet attempted importing files, but it seems like that isn't too hard to import either (php maintenance/ImportImages....
by AnthonyJ
Mon Feb 19, 2018 5:16 pm
Forum: Wiki Discussions
Topic: Wiki dead?
Replies: 43
Views: 17696

Re: Wiki dead?

Yep, using the export works (I've successfully exported quite a lot of pages). Although that form allows adding page names via the categories you can also simply add the page titles into the edit box. Following the instructions here the AllPages special page you can get them fairly easily and I've c...
by AnthonyJ
Mon Feb 19, 2018 1:46 pm
Forum: Wiki Discussions
Topic: Wiki dead?
Replies: 43
Views: 17696

Re: Wiki dead?

For the record, the article is not in the source page, I have to edit the article to see it in the edition textarea. I believe that is exactly what is meant - not the browser "view page source" which shows the HTML source of what you're seeing, but instead in the "view source" t...
by AnthonyJ
Thu Jan 18, 2018 9:14 am
Forum: MiST
Topic: Atari ST (mist)core, STOS BASIC Game and joystick
Replies: 23
Views: 2144

Re: Atari ST (mist)core, STOS BASIC Game and joystick

Use an earlier tos version if you can or run the game through one of the STOS fixer tools - joystick (and mouse and a couple of other things) are done in a bad way in STOS and so don’t work on TOS versions available at the time it was released. The fixer tools can patch the binaries to make it work ...
by AnthonyJ
Fri Jan 12, 2018 1:26 pm
Forum: CT60 / CT63 Area
Topic: Rodolphe Czuba's websites mirrored & fixed
Replies: 29
Views: 6838

Re: Rodolphe Czuba's websites mirrored & fixed

jury wrote:In search engine I got one of the results:
http://powerphenix.com/ct60/english/overview.htm
When going there I got 404 message from Github


Looks like a case issue (CT/ct) - a working URL is: http://powerphenix.com/CT60/english/overview.htm
by AnthonyJ
Wed Dec 13, 2017 9:53 am
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 131
Views: 15837

Re: EmuTOS 0.9.9

Eh why fight back and forth guys? AtariZoll makes a logical point about TOS behavior which should be considered beyond emotional reactions. Unless there is a big impact surely it's a good thing to know about another "undocumented feature" of TOS. I'm curious to know if this is a regressio...
by AnthonyJ
Wed Aug 02, 2017 7:59 pm
Forum: Hardware
Topic: Atari Portable
Replies: 62
Views: 7065

Re: Atari Portable

The ROM port is essential for most MIDI based applications such as Steinberg Cubase or C-Lab Creator/Notator or Emagic Logic, because they all need a dongle to run. However isn't it true that the dongles also need cycle accurate timing? So presumably not likely to work with a 50mhz modern 68k cpu? ...
by AnthonyJ
Mon Jun 12, 2017 12:52 pm
Forum: Games - General
Topic: OIDS - improving, expanding, pls. test
Replies: 67
Views: 14533

Re: OIDS hard disk and floppy versions for test

What would be interesting for me is some so called paddle with analogue sensors (joystick), and I looked STE advanced port specs - it supports it. But such ones are certainly more expensive. and question is how many STE, Falcon games support analogue inputs Almost nothing supported that. The only o...
by AnthonyJ
Wed Feb 22, 2017 10:56 am
Forum: For sale / Wanted
Topic: Wanted: Atari Abaq
Replies: 28
Views: 7916

Re: Wanted: Atari Abaq

alanh wrote:Do you have the link to the post ?


Here: http://atariage.com/forums/topic/261729 ... try3686051

Not that I can afford it, but I'm curious to know if it works and what software there is for it.
by AnthonyJ
Wed Nov 16, 2016 10:17 am
Forum: FPGA Chat
Topic: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST
Replies: 457
Views: 92067

Re: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST

If it's not good for you, then please don't care. But please don't tell other peoples what they would love to have. If it's good for you, then please do care. But please don't tell other peoples what they would love to have. Or in other, more grammatically sane words - just stop posting. You've mad...
by AnthonyJ
Fri Nov 04, 2016 2:34 pm
Forum: FPGA Chat
Topic: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST
Replies: 457
Views: 92067

Re: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST

Would you call a project closed source just because an otherwise open source base would be compiled with a commercial compiler? If that would be the case, there wouldn't be any open source at all (since the initial compiler would have needed to be compiled with something ...). I don't do hardawre, ...
by AnthonyJ
Mon Nov 30, 2015 10:28 am
Forum: News & Announcements
Topic: "How the Atari ST almost had Real Unix" - Atari ST still showing up here and there
Replies: 1
Views: 1975

Re: "How the Atari ST almost had Real Unix" - Atari ST still showing up here and there

BTW, for those who haven't read the comments it appears that cwaig_g who has commented in that thread is Craig Graham, the original author of XaAES.
by AnthonyJ
Tue Aug 04, 2015 12:48 pm
Forum: Hardware
Topic: Falcon IDE to CF compatibility
Replies: 28
Views: 9344

Re: Falcon IDE to CF compatibility

I'm not denying there might be cards on the market that do not adhere to the standard, but I seriously doubt they will be very successful. I cannot comment on the precise detail here, however I can confirm some of what Simbo has said in this thread may be accurate. At my work we have an embedded de...
by AnthonyJ
Tue Jun 09, 2015 2:32 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 254014

Re: Quake 2 on Falcon030

It is quite good fun to explore these map formats. I'm quite surprised that the complexity/performance of the static map data is remaining quite similar across such a wide span of time, from Quake 1 through Source Engine. There is definitely a trend from the artists to move more and more detail int...
by AnthonyJ
Tue May 12, 2015 8:14 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 254014

Re: Quake 2 on Falcon030



Looks amazing. Love the longest two feet making an appearance - did you port and retexture that, or was there already a q2 version?
by AnthonyJ
Mon Mar 23, 2015 1:37 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 254014

Re: Quake 2 on Falcon030

dml wrote:This means its now possible to light the map near-realistically using just the sky textures & sun without any hand-placed spotlights or other hacks. The results so far are looking nice :)


Because "just" getting Q2 running on a Falcon isn't good enough!
by AnthonyJ
Fri Mar 13, 2015 4:53 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 254014

Re: Quake 2 on Falcon030

dml wrote:(There is a thread for the PCS6 vid somewhere here too and that same test binary is linked towards the end).


That would be this one: viewtopic.php?f=16&t=25798

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