Search found 1602 matches

by Eero Tamminen
Sun Feb 18, 2018 10:05 pm
Forum: Hatari
Topic: hatari v2.1.0 on linux ubuntu 16.04 LTS : no sound
Replies: 5
Views: 188

Re: hatari v2.1.0 on linux ubuntu 16.04 LTS : no sound

Hatari version v1.8 is much older than v2.1, and that one uses SDL1, whereas I'm pretty sure that your 2.1 version used SDL2. (Hatari 2.1 works fine for me in Debian both with SDL1 & SDL2.) From Hatari release notes you can see whether there's anything interesting in v2.1, that you would be miss...
by Eero Tamminen
Sat Feb 17, 2018 8:02 pm
Forum: Hatari
Topic: Hatari 2.1.0 has been released
Replies: 36
Views: 2196

Re: Hatari 2.1.0 has been released

Nicolas comment above was about Mac specific GUI. It wasn't in sync with rest of Hatari. SDL UI has been working fine on Mac (SDL UI is what the Hatari developers use & test, as Mac UI doesn't work on Linux). i'm using Hatari 2.1.0 on Mac OSX 10.9.5 and it seems to work fine, no problems to moun...
by Eero Tamminen
Sat Feb 17, 2018 7:49 pm
Forum: Hatari
Topic: hatari v2.1.0 on linux ubuntu 16.04 LTS : no sound
Replies: 5
Views: 188

Re: hatari v2.1.0 on linux ubuntu 16.04 LTS : no sound

Disk speed or amount of RAM shouldn't matter for Hatari performance (unless your machine is swapping), only CPU speed. 68000 emulation being too slow on higher end machine sounds weird. They should have issues only when emulating higher end Ataris (e.g. Falcon cycle exact 030 cache emulation and DSP...
by Eero Tamminen
Sat Feb 17, 2018 7:33 pm
Forum: C / PASCAL etc.
Topic: gcc 7.1 for the ST series
Replies: 75
Views: 7592

Re: gcc 7.1 for the ST series

I'm adapting my Pure-C GEM game source over to Mintlib and GEMlib. Having some trouble with crashes though, and being without the Pure-C debugger is a pain. Is it possible to get symbolic debugging going with a TOS application built in GCC? Hatari v2.1 debugger supports a.out symbols. (Funny that T...
by Eero Tamminen
Thu Feb 15, 2018 12:34 am
Forum: Hatari
Topic: Hatari 2.1.0 has been released
Replies: 36
Views: 2196

Re: Hatari 2.1.0 has been released

That would be appreciated. None of the Hatari developers has / owns a Windows installation. Hatari Windows builds are cross-compiled on Linux. As there are quite a few Windows users for Hatari, it really would be nice to have somebody who uses Windows and occasionally does native Windows build of Ha...
by Eero Tamminen
Tue Feb 13, 2018 11:33 pm
Forum: MiSTer
Topic: Script launcher menu and Linux hooks fantasies
Replies: 32
Views: 1077

Re: Script launcher menu and Linux hooks fantasies

SDL 1/2 contain tons of code that might be needed by someone but go with such heavy dependencies just to write pixels? come one I didn't see what point you tried to make with rest of your post, so I'll answer just your question of why cross-platform emulators use SDL. Games and emulators use SDL to...
by Eero Tamminen
Tue Feb 13, 2018 11:10 pm
Forum: Hatari
Topic: Hatari 2.1.0 has been released
Replies: 36
Views: 2196

Re: Hatari 2.1.0 has been released

I'm on Windows 10 64 bit (1709 - 16299.214) Using the 2.1.0 release I have to Disable Fullscreen Optimizations of HATARI in the Compatibility Tab for the GUI to function properly. Not disabling it causes strange thing to happen when using GUI and function keys. This does not happen in previous vers...
by Eero Tamminen
Sun Feb 11, 2018 10:27 pm
Forum: MiSTer
Topic: Script launcher menu and Linux hooks fantasies
Replies: 32
Views: 1077

Re: Script launcher menu and Linux hooks fantasies

There may be a way to get the emulators up using just SDL instead of SDL on xwindows - to keep things lightweight. I haven't looked at it yet, the question is whether this would be a ton of work to make the framebuffer backend work. The current framebuffer backend requires opengl. Maybe one of the ...
by Eero Tamminen
Sun Feb 11, 2018 5:07 pm
Forum: Games
Topic: Porting SOTB to the Falcon
Replies: 29
Views: 1888

Re: Porting SOTB to the Falcon

I'm wondering how ambitious this project is. Are we talking about the 1989 or 2016 (Unreal Engine v4) version of the SOTB?
by Eero Tamminen
Sun Feb 11, 2018 12:05 am
Forum: MiSTer
Topic: Script launcher menu and Linux hooks fantasies
Replies: 32
Views: 1077

Re: Script launcher menu and Linux hooks fantasies

Another problem is linux features. I've compiled the kernel with minimum required drivers and without GUI and other heavy services. It's not enough for most software based emulators - all of them require at least X Windows. This will destroy my original idea of fast loading linux on read-only parti...
by Eero Tamminen
Fri Feb 09, 2018 11:26 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

Hatari *already* supports joypad, so listing games that support that isn't useful. The question is which games require or have optional support for the *extra* Jagpad buttons.
by Eero Tamminen
Wed Feb 07, 2018 11:10 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

> http://gfabasic.net/ Only thing I found was stickgfa.zip, but I don't see it supporting jagpad. If you meant something else, could you give a direct link? I would like something that would test few different input masks, and output which of the buttons are being pressed at given time. (And which h...
by Eero Tamminen
Tue Feb 06, 2018 10:21 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

penguin wrote:GFA-Basic 3.7 includes support for the Jagpad as well. I helped Lonny with testing on a Falcon. His program displayed the various bits triggered by button presses.


Sounds good! Is it available somewhere?
by Eero Tamminen
Tue Feb 06, 2018 12:09 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

Adding such emulation to Hatari requires: * Documentation * Real hardware (= Falcon + Jagpad) to verify details missing from documention * Test program that utilizing all of the new functionality, which has been thoroughly tested on real HW to work as expected * Buch of programs which need that func...
by Eero Tamminen
Fri Feb 02, 2018 8:13 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

Are there other games besides Dino Dudes, for which STE joypad isn't enough, they need the extra buttons provided by JagPads to be playable *at all*?
by Eero Tamminen
Tue Jan 30, 2018 10:45 pm
Forum: Hardware
Topic: EmuTOS Cartridge?
Replies: 2
Views: 161

Re: EmuTOS Cartridge?

I'm not sure how useful EmuTOS on real cartridge would be. It's basically EmuTOS without desktop i.e. OS function entry points + EmuCON2 command line. Mainly used just for testing AUTO-started floppy-only SW which needs TOS to take less memory than what full EmuTOS does.
by Eero Tamminen
Fri Jan 26, 2018 8:36 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

Dino Dudes doesn't work with Hatari, but LLamaZap does. I never new that it supported multiple pad fire buttons, I've played it just with one. :-)
by Eero Tamminen
Fri Jan 26, 2018 8:34 pm
Forum: Hatari
Topic: Triggering interrupts in Hatari
Replies: 4
Views: 412

Re: Triggering interrupts in Hatari

It's the HBL interrupt handler "Video_InterruptHandler_HBL" in video.c.
by Eero Tamminen
Fri Jan 26, 2018 8:31 pm
Forum: Hatari
Topic: Mega STe - not in Hatari
Replies: 4
Views: 355

Re: Mega STe - not in Hatari

Most likely reason for Magic crashing with Hatari Mega STE config, but working with Hatari&STEEM STE config, is that your Magic configuration doesn't actually support Mega STE. Or is that specific Magic version & configuration known/tested to work on real Mega STE? To know for sure, would re...
by Eero Tamminen
Thu Jan 25, 2018 8:52 pm
Forum: Hatari
Topic: Mega STe - not in Hatari
Replies: 4
Views: 355

Re: Mega STe - not in Hatari

You didn't mention which Hatari and STEEM versions you're testing. Mega STE is basically 16Mhz STE with RTC, VME BUS and extra CPU/cache control register. Hatari doesn't support VME BUS, it just doesn't give errors from accessing the related registers as TOS uses those to detect Mega STE. As you say...
by Eero Tamminen
Thu Jan 25, 2018 8:30 pm
Forum: Hatari
Topic: Triggering interrupts in Hatari
Replies: 4
Views: 412

Re: Triggering interrupts in Hatari

See CycInt_AddRelativeInterruptWithOffset() in cycInt.c.
by Eero Tamminen
Thu Jan 25, 2018 8:27 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

One thing that does seem to be missing from the Falcon emulation is support for rasters. In fact it fails whenever you increase the CPU speed beyond 8MHz. It looks like Hatari's cycle-accurate emulation only applies to 8MHz. The issue with Falcon rasters isn't related to cycle accuracy, but Videl e...
by Eero Tamminen
Thu Jan 25, 2018 8:19 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

Marakatti wrote:Only thing i miss is the multiple buttons emulation of the Jagpad as it's essential for many Falcon games


Can you give an example? There are few Falcon games that require (STE) gamepad, but Hatari's emulation of that has been enough for everything I've come across.
by Eero Tamminen
Wed Jan 24, 2018 9:59 pm
Forum: Hatari
Topic: Hatari 2.0 and ACSI Image problems ...
Replies: 23
Views: 5756

Re: Hatari 2.0 and ACSI Image problems ...

There's an option for GEMDOS HD to skip other drives, but it relies on Hatari interpreting the HD images partition tables in the same way as the HD driver you're use. If those don't match, there's a command line option to specify which drive GEMDOS HD should use. As to the cartridge stuff... Hatari ...
by Eero Tamminen
Wed Jan 24, 2018 9:47 pm
Forum: Hatari
Topic: Falcon emulation in Hatari 2.0
Replies: 23
Views: 1456

Re: Falcon emulation in Hatari 2.0

I would recommend using Hatari development versions instead of Hatari v2.0, if you can build your own Hatari binary. Take a look at the number of fixed Falcon games and (especially) demos, there have been significant emulation improvements since 2.0 release: https://hg.tuxfamily.org/mercurialroot/ha...

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