Search found 1512 matches

by Eero Tamminen
Sun Oct 15, 2017 10:34 pm
Forum: Hatari
Topic: TOS 2.0.6 not reading NEWDESK.INF on boot [solved]
Replies: 4
Views: 242

Re: TOS 2.0.6 not reading NEWDESK.INF on boot

Ok, you're using the Mercurial version instead of Hatari 2.0 release. In Mercurial version, both VDI mode and Autostarting use virtual INF file overriding, and it works even if you're booting from somewhere else than GEMDOS HD. However, the virtual INF file content can be based on your own version o...
by Eero Tamminen
Sat Oct 14, 2017 9:48 pm
Forum: Hatari
Topic: TOS 2.0.6 not reading NEWDESK.INF on boot [solved]
Replies: 4
Views: 242

Re: TOS 2.0.6 not reading NEWDSK.INF on boot

If you use autostartup, Hatari generates the INF file from scratch that tells TOS to start the given program. In the Mercurial version of Hatari it will modify the existing INF file instead. To find out what actually happens, you can use Hatari's "--trace os_base" option (or more verbosely...
by Eero Tamminen
Wed Oct 04, 2017 5:51 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 52
Views: 7977

Re: Hatari 2.0.0 has been released

Heh, I've usually relied on the Youtube demos recorded from real machines (which are linked to demos' pouet.net pages) when checking whether demo works like on real HW. :-)
by Eero Tamminen
Tue Oct 03, 2017 11:18 pm
Forum: Hatari
Topic: Network support ...
Replies: 6
Views: 1237

Re: Network support ...

Here's some NE2000 / NE1000 network adapter emulation code for Hatari: https://github.com/mist-devel/mist-board/blob/master/tools/hatari/memory.c (See the code inside "NE_EMU" ifdefs.) Ethernet traffic is handled by "rerouting" bytes accesses to cartdridge space at FAxxxx ; it th...
by Eero Tamminen
Tue Oct 03, 2017 11:12 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 52
Views: 7977

Re: Hatari 2.0.0 has been released

Thanks for testing!

It's possible that some screens are for STE and some for ST. Do the glitching screens work better e.g. TOS v1.04?
by Eero Tamminen
Tue Oct 03, 2017 6:58 pm
Forum: Hatari
Topic: Hatari MIDI support
Replies: 10
Views: 1919

Re: Hatari MIDI support

yes, if you're using Linux : http://hatari.tuxfamily.org/docs.html Q: How can I use MIDI on Mac OS X or Windows? A: MIDI currently only works on Linux (and maybe some *BSD systems) where Hatari can write the MIDI output to a device file in the /dev file system. On all other systems, MIDI is not sup...
by Eero Tamminen
Tue Oct 03, 2017 6:50 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 52
Views: 7977

Re: Hatari 2.0.0 has been released

SDL2 uses OpenGL (or DirectX on Windows?) to output/scale the application frame buffer to screen. If you have some issue with SDL / graphics drivers, it might not be properly HW accelerated.

I've understood that on OSX, SDL2 build of Hatari 2.x is clearly faster than SDL1 build.
by Eero Tamminen
Sun Oct 01, 2017 9:07 pm
Forum: Games - General
Topic: New ST project - Pole Position arcade conversion
Replies: 203
Views: 43630

Re: New ST project - Pole Position arcade conversion

I just tried the new version quickly and it's great! And I haven't yet even tried it with sound (as my speakers are currently otherwise occupied). :-)
by Eero Tamminen
Wed Sep 20, 2017 9:02 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

There doesn't seem to be standalone CT60 TOS version. Is there some easy way to extract it from ct60tos.bin file, so that I can try using it?
by Eero Tamminen
Tue Sep 19, 2017 8:39 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

And of course I'm waiting eagerly for v0.38 with the MIDI & Hatari statusbar fixes! :-)
by Eero Tamminen
Tue Sep 19, 2017 8:36 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

BTW I wanted to ask you about Hatari symbol loading direct from the Atari binary - as it has trouble with the new binaries - I can't use the NM route anymore because the symbols direct from ELF have different offsets from those in the final TTP. So it would be good to figure out if its a problem wi...
by Eero Tamminen
Tue Sep 12, 2017 7:43 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

I tested the latest version from here with latest Hatari: http://www.leonik.net/dml/sec_bm.py Some observations: * Normal Falcon version (bm030 & bm030s) starts now with Mercurial version of Hatari when MMU is enabled, but screen isn't updated properly * Strict DSP sync version (bm030a), gets in...
by Eero Tamminen
Thu Sep 07, 2017 10:20 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

The 060 build hasn't been properly tested so it is flaky - I can't really do much with it until I set up my own and I don't have time for it yet. I will get around to it at some point though. I can probably rebuild the 060 version to fix the flickery HUD but the crashes won't be resolved without de...
by Eero Tamminen
Thu Sep 07, 2017 10:04 pm
Forum: Hardware
Topic: [SOLVED] SCART to HDMI Box and Spectrum 512
Replies: 3
Views: 242

Re: SCART to HDMI Box and Spectrum 512

In 50Hz Spectrum512 looks like that duo to palette change timings, you need 60Hz for it to work correctly.
by Eero Tamminen
Fri Aug 25, 2017 8:58 pm
Forum: Coding
Topic: Double buffering using OS calls
Replies: 15
Views: 869

Re: Double buffering using OS calls

Here's C-code for a game I did, that uses double buffering:
http://tammat.mbnet.fi/hatari/programs.shtml#punssi

(There's also a bit of assembly for input handling.)
by Eero Tamminen
Mon Aug 21, 2017 9:06 pm
Forum: Games - General
Topic: Hard 'n' Heavy improved, final update
Replies: 10
Views: 978

Re: Hard 'n' Heavy improved, final update

Hatari 2.0 had a bug in 68030 instruction cache emulation when using prefetch/CE mode. It would be better to test latest Hatari snapshot. Or with 2.0, try whether disabling cycle-exact / prefetch mode helps.
by Eero Tamminen
Mon Aug 21, 2017 9:02 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2327
Views: 194957

Re: Bad Mood : Falcon030 'Doom'

Doug's software synthesis / mixing / sound prioritization stuff is really nice. For such a low CPU usage it's surprisingly close to what full MIDI synthesizer like FluidSynth on Linux produces. And FluidSynth uses more CPU on my few GHz PC Linux, than I've understood Doug's code to take with BadMood...
by Eero Tamminen
Mon Aug 21, 2017 8:50 pm
Forum: Professionals
Topic: Corrupt Newdesk.inf help
Replies: 20
Views: 993

Re: Corrupt Newdesk.inf help

Im sure I can sort it out ok, but would rather have as much info on the subject as possible, as blindly ripping parts out caused crashed desktops with bombs. In general you're not supposed to edit INF files directly. :-) The white space at the end of (some of) the lines in the INF file is significa...
by Eero Tamminen
Sun Aug 20, 2017 9:21 am
Forum: Professionals
Topic: Corrupt Newdesk.inf help
Replies: 20
Views: 993

Re: Corrupt Newdesk.inf help

Now if only I can figure out how to remove the oversize 800x600 VDI/AES setting from my older saved newdesk.inf I wont have to scrap it and lose my cecile HDD partitions info. Perhaps theres some sort of document covering the desktop inf data? Perhaps I should also mention its for a Falcon! :) This...
by Eero Tamminen
Sat Aug 19, 2017 8:33 pm
Forum: Ym rockin'
Topic: Quite happy with my new tune :)
Replies: 14
Views: 1262

Re: Quite happy with my new tune :)

YQN wrote:Thanks all! :) I'm currently reworking on the actual ST the tracks I made on emulator, the buzzers don't sound quite the same, I'll post more tracks as they are finished. Special thanks to those of you who followed me on SC :)


I'll recommend using Hatari Mercurial snapshot for the emulator.
by Eero Tamminen
Mon Aug 14, 2017 9:22 pm
Forum: Games - Requests
Topic: Lucasarts games with midi music.
Replies: 5
Views: 791

Re: Lucasarts games with midi music.

ScummVm definitely won't work on standard ST. When I tried the Atari version in Hatari, it needed FPU and 256MB(!) of TT-RAM to work with few of my LucasArts games. ST native Sierra games do have MIDI (I've tried with Hatari + QSynth on Linux). For more comprehensive list with few surprises, see: ht...
by Eero Tamminen
Sun Aug 13, 2017 11:07 pm
Forum: Games - General
Topic: There are tons of BEST of threads, how about the WORST ST games?
Replies: 45
Views: 3220

Re: There are tons of BEST of threads, how about the WORST ST games?

I guess this is meant only for commercial games, not free/hobby ones.

Ones that were bought and which greatly disappointed compared to one's expectations, so much that one still vividly remembers them?
by Eero Tamminen
Wed Aug 02, 2017 10:26 pm
Forum: Games - General
Topic: Hard 'n' Heavy improved, final update
Replies: 10
Views: 978

Re: Hard 'n' Heavy improved, final update

Would be good if someone could test it on TT.


Does it already work with Hatari's TT emulation, so that only testing on real HW is needed?

-> If something doesn't work on real HW, but works on Hatari, that should be reported to Hatari devs, so that it can be fixed.
by Eero Tamminen
Wed Aug 02, 2017 4:47 pm
Forum: Professionals
Topic: VOXX-Falcon Vocoder Fullversion?
Replies: 62
Views: 7268

Re: VOXX-Falcon Vocoder Fullversion?

Axxim, do you have any idea why the freeware version would freeze in Hatari right after it starts up? On DSP side it runs few DSP instructions (including DSP RESET), and on CPU side it doesn't run any instructions.

The above linked Voxx demo version doesn't freeze.
by Eero Tamminen
Wed Aug 02, 2017 2:14 pm
Forum: Hatari
Topic: monitor/CRT emulation
Replies: 5
Views: 3448

Re: monitor/CRT emulation

Good CRT emulation requires emulating multiple things: * aspect ratio * color bleeding between pixels * gradual pixel color change between frames None of the Hatari developers is looking into these, but you could make a try at them and post patches for consideration to hatari-devel. Note that doing ...

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