Search found 28 matches

by StanZ
Sat Apr 15, 2017 9:07 pm
Forum: Support
Topic: low-frequency noise
Replies: 7
Views: 6142

Re: low-frequency noise

Maybe someone will help on this. I only know that a classic (nonlinear) high pass filter could get rid of the DC offset, even at 10 Hz.
by StanZ
Fri Apr 14, 2017 8:25 pm
Forum: Support
Topic: low-frequency noise
Replies: 7
Views: 6142

Re: low-frequency noise

Hi I have it when I run Steem (and only), the noise is under GEM and any app with music or not, with all configs. It seems to die at 60Hz. I saw it first on my audio gear (led meter) the level change after a reset between 0 to -12 dB. I tried a good phone but I can't hear it. I'm thinking it could b...
by StanZ
Sat Mar 25, 2017 2:34 pm
Forum: Website Discussions
Topic: Is Atari wiki down?
Replies: 32
Views: 16616

Re: Is Atari wiki down?

wongck wrote:Not sure if that was any use to anyone. So it is great to know that someone finds it useful.


I do! I could use google cache but I really hope it's back soon.
by StanZ
Sat Mar 18, 2017 5:27 pm
Forum: Coding
Topic: Assembly Programming - Perihelion tutorial 6 - Addressing Mode Not Allowed
Replies: 9
Views: 6534

Re: Assembly Programming - Perihelion tutorial 6 - Addressing Mode Not Allowed

initialize: clr.l -(a7) ;clear stack move.w #32,-(a7) ;prepare for super mode trap #1 ;call gemdos addq.l #6,a7 ;clear up stack move.l d0,old_stack ;backup old stack pointer rts Hi all, I'm a newbie trying to learn a bit of Atari ST coding. I've been using this Perihelion's routine (INITLIB.S) It w...
by StanZ
Thu Mar 09, 2017 8:55 pm
Forum: Demos - Requests
Topic: B.I.G. Demo
Replies: 38
Views: 21354

Re: B.I.G. Demo

Thank you, also for the great work on Steem.
by StanZ
Thu Mar 09, 2017 1:55 pm
Forum: Demos - Requests
Topic: B.I.G. Demo
Replies: 38
Views: 21354

Re: B.I.G. Demo

There are enough magazines online with screenshots. Another example we know: AR_3615HMD.jpg Regularly we see this "higher" aspect ratio, so it seems to be something native to the ST even if one could change it on the monitor. There will be an option for that in Steem in fullscreen "s...
by StanZ
Tue Mar 07, 2017 12:18 am
Forum: Steem
Topic: shortcuts help with devpac
Replies: 0
Views: 4792

shortcuts help with devpac

Hi

I didn't managed to make it with only one shortcut.
I would like to press only one key to do this:
ALT + 1 (I have a french keyboard, 1 is &)
ALT + a
ALT + x

what I did with 2 keys:
devpac_shortcut.png
by StanZ
Tue Mar 07, 2017 12:06 am
Forum: Support
Topic: low-frequency noise
Replies: 7
Views: 6142

low-frequency noise

Hi
I have a noise under Steem boiler 3.90 or Steem SSE 3.91. I can't get rid off by the sound option. (only if muted) Win 7/64.
Boiler 3.90 on the screenshots, but I did a fresh install of SSE 3.91.
The noise is inaudible but sometime it makes clics.
steem_noise.png
steem_noise2.png


:cheers:
by StanZ
Thu Sep 24, 2015 4:40 pm
Forum: Cheats & Saved-Game Editing
Topic: Impact!
Replies: 3
Views: 8966

Re: Impact!

Thank you!!
by StanZ
Thu Sep 24, 2015 3:22 pm
Forum: Cheats & Saved-Game Editing
Topic: Impact!
Replies: 3
Views: 8966

Impact!

I tried many menu disks, I can't find any trainer. There are level codes but I am only looking for infinite lives, so even a "dirty" hack would be great.
:cheers:

Image
by StanZ
Fri Sep 18, 2015 9:57 pm
Forum: Games - General
Topic: Pacmania STE - New Version
Replies: 123
Views: 74955

Re: Pacmania STE - New Version

Not sure if I downloaded the latest version, but I play it since a week. It's a simply bloody fantastic game. What a fast gameplay! Freakin again!! What I loved back on my 520 STf is the music. Of course the amiga version looked impressive, but now we have the best of the both world :lol: :mrgreen: ...
by StanZ
Mon Sep 07, 2015 9:13 pm
Forum: Games - General
Topic: Favourite Games!
Replies: 226
Views: 141012

Re: Favourite Games!

Not a top 10 :lol: but my favourite:

Goldrunner 1
Zac Mc Kraken
Speedball 1
Xenon 1
Nebulus
Deflektor
Super Sprint
Eliminator
Stunt Car Racer
Rockford!
Super Hang On
Mouse Trap
Buggy boy
Captain Blood
Krypton Egg
Night Hunter
Pool (Microdeal)
Impact (teh cool)
by StanZ
Wed Sep 02, 2015 11:24 pm
Forum: Games - General
Topic: Giana Sisters STE - New Game!
Replies: 340
Views: 88182

Re: Giana Sisters STE - New Game!

Thanks Zamuel_a! It's truely an awesome game now. 8) I like the ingame music with the STe sound fx a lot. It's amazing how '"just"' a smooth scrolling yet changed this game. Thanks to AtariZoll for the hard drive version (incredible intro pic and audio) and trainer ;) Atari ST rulez!! :meg...
by StanZ
Sat Aug 30, 2008 6:54 pm
Forum: GFA BASIC
Topic: Changing Resolution in GFA...
Replies: 10
Views: 4197

Re: Changing Resolution in GFA...

I'm getting it a little better now. Also I did the test with loading a pic and it worked indeed. I also tried dots with PSET instead COLOR+PLOT and it works nice too. I should rework abit my previous exemple with HLINE yet (and look for other instructions) Thanks for the help. Edit, little improveme...
by StanZ
Sat Aug 30, 2008 4:01 pm
Forum: GFA BASIC
Topic: GFA Manual v3 (3 Disks)
Replies: 1
Views: 1321

Re: GFA Manual v3 (3 Disks)

Thanks Muguk.
by StanZ
Sat Aug 30, 2008 2:22 pm
Forum: GFA BASIC
Topic: Changing Resolution in GFA...
Replies: 10
Views: 4197

Re: Changing Resolution in GFA...

Thanks Simonsunnyboy. It's a bit chinese to me but after many reading on the web I think I get a bit of the idea. (VDI draw commands, LINE-A image loading) In my previous tests I tried to display 16 colored lines, dots and texts. (LINE,PSET,DEFTEXT-TEXT) Since the videomode kernel engine. I'll try t...
by StanZ
Sat Aug 30, 2008 4:55 am
Forum: GFA BASIC
Topic: Changing Resolution in GFA...
Replies: 10
Views: 4197

Re: Changing Resolution in GFA...

Here's a little routine I did where I need to set the screen correctly. LOW-res to LOW-res, the expected. 320x200 16c http://stanz05.free.fr/Steem__002.PNG My problem, I run GFA in MED-res. It's LOW-res in 4 color http://stanz05.free.fr/Steem__001.PNG ' Simple "XOR" texture ' ' There's a p...
by StanZ
Sat Aug 30, 2008 4:25 am
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

I tried to figure out some instructions on the code, it could be usefull for other beginners like me =] (my english ain't that good..) Also in my experiment I could clear the screen wihthout using CLS (previous discussion with Tomchi. Btw amazing GFA demo mate, AFGORTNI blew me away) Well first the ...
by StanZ
Fri Aug 29, 2008 4:15 am
Forum: GFA BASIC
Topic: Changing Resolution in GFA...
Replies: 10
Views: 4197

Re: Changing Resolution in GFA...

Damn, it seems easy but every attempts I did failed. I explain, I run GFA basic 3.5 in a MED res from the hard disk (STEEM), and when I run the code I expected to set LOW res in 16 colors, it's 4. (320x200x2) Backres/palette restore worked pretty nice.
by StanZ
Sat Aug 23, 2008 10:39 pm
Forum: Games - General
Topic: The Great Atari ST Game Survey
Replies: 39
Views: 6849

Re: The Great Atari ST Game Survey

1. Goldrunner
2. Super hang on
3. Speedball 1
4. Super sprint
5. Night hunter

Buggy Boy , Stunt car racer
Mortville manor , Zac Mc Kraken
by StanZ
Sat Aug 23, 2008 5:51 pm
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

I tested to delete dots with dots ;) (PSET) and it was a bit faster. Also I had to get two previous frames values instead one to delete stars since the swap method. Otherwhise it's doing a 2 screens infinite sprites (in my snippet)
by StanZ
Sat Aug 23, 2008 4:43 pm
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

Hey I saw this demo =] that was really sweet. I'll try to be inspirated by this source ;) Thanks. Damn CLS :D
by StanZ
Sat Aug 23, 2008 3:47 pm
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

Ok, somehow this is something I didn't learn (BMOVE) my idea it's something that should scroll/del quite fast. I should avoid CLS in any animated situation ? I tried PLOT, then PSET, from the help CARD seem very interresting. I'm planning to code arround dots stuffs, this method should be usefull fo...
by StanZ
Sat Aug 23, 2008 2:48 pm
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

I applied this on my snippet, neat, thank's Tomchi.
It's slow with 10 lines of random text but I'm just exploring. Now I gonna see what happens with my starfield.
What instruction do you use to del a portion of the screen ? Is it a draw command or something like bmove ?
by StanZ
Fri Aug 22, 2008 7:34 pm
Forum: GFA BASIC
Topic: [CODE] Infinite sprites in pure GFABASIC
Replies: 18
Views: 5461

Re: [CODE] Infinite sprites in pure GFABASIC

I would like to make kind of double buffering. I tried this simple animation, a random text (need to be real time, and using buffer that redraw every frame only) that move horizontaly, using your code. The text is flickering: I need to move the mouse to see the animation. I did differents combinaiso...

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