Search found 1577 matches

by Klapauzius
Sat Mar 26, 2016 11:18 pm
Forum: SuperVidel
Topic: Messed up graphics
Replies: 12
Views: 5833

Re: Messed up graphics

Cheers mate! :cheers: Have been hiding under piles of vinyl LPs. :) To be honest, I was logging in here just to reply to a PM. But then I decided to read around a bit ... Not yet ready to re-enter the Atari world, but some day I guess. I don't write bugs. ;-) Not this one, at least. :) I remember th...
by Klapauzius
Sat Mar 26, 2016 7:44 pm
Forum: SuperVidel
Topic: Messed up graphics
Replies: 12
Views: 5833

Re: Messed up graphics

EDIT: Fire and Ice works just fine in both MiNT and TOS with the SuperVidel activated. Must be something wrong with the Lemmings port then. Hey there! Just a quick note (from the grave): ;) Indeed, Lemmings had been patched before I knew about the SuperVidel, so I'm quite sure the fault lies with m...
by Klapauzius
Mon Sep 15, 2014 2:47 pm
Forum: Chat forum [ENG]
Topic: Anyone still remember me? ;-)
Replies: 19
Views: 3604

Re: Anyone still remember me? ;-)

Hi all! thanks for the warm 'welcome'. :) I have been freelance for over a year now after 15 years at my last company - it is the best decision I have ever made. Thanks Dal, that's reassuring. I still feel a bit unsure about my descision, but that's only natural, I guess. Being 52 years of age now, ...
by Klapauzius
Sat Sep 13, 2014 8:25 pm
Forum: Chat forum [ENG]
Topic: Anyone still remember me? ;-)
Replies: 19
Views: 3604

Anyone still remember me? ;-)

Hi friends! :D I'm really sorry for not replying for such a long time, but as you might imagine, there were a lot of things going on in 'real' life! Well, I'm still alive (obviously ;-) ), and right now I'm planning to quit my regular job and try to make a living as a self-employed used vinyl record...
by Klapauzius
Thu Jul 26, 2012 6:31 am
Forum: CT60 / CT63 Area
Topic: CT60 and games compatibility
Replies: 147
Views: 21832

Re: CT60 and games compatibility

I'm taking a break right now, but I guess I'll be back sometime in autumn/winter.
Metal Masters is a nice game anyway, and it sure would deserve a patch. :)
by Klapauzius
Thu Jul 19, 2012 11:59 am
Forum: FireBee
Topic: -ST Emulation on Firebee? -
Replies: 31
Views: 5290

Re: -ST Emulation on Firebee? -

Do things really need to be packed in this day and age (especially when we're talking about 56KB)? Well, exactly what Christos said. :) It sure ain't needed for newer machines, but the patches will also work on plain STs from a floppy drive or from an old MegaFile30, so packing is sensible. To mudd...
by Klapauzius
Wed Jul 18, 2012 4:30 pm
Forum: FireBee
Topic: -ST Emulation on Firebee? -
Replies: 31
Views: 5290

Re: -ST Emulation on Firebee? -

The test versions you have tried were not packed.
The "official" one on my website is. I guess I'd better unpack that one for now. :)
by Klapauzius
Wed Jul 18, 2012 5:10 am
Forum: FireBee
Topic: -ST Emulation on Firebee? -
Replies: 31
Views: 5290

Re: -ST Emulation on Firebee? -

Dal, I had some issues with the self extracting program file format under FireTOS. I thought these issues were gone now after changing the cache flushing code in the unpacker. Looks like there still might be something wrong with that. Anyway, I have attached an unpacked version of Arkanoid to this p...
by Klapauzius
Sat Jul 14, 2012 7:49 am
Forum: FireBee
Topic: -ST Emulation on Firebee? -
Replies: 31
Views: 5290

Re: -ST Emulation on Firebee? -

Exactly, and Klapauzius is counting it still as "Alpha" software!! Incredible isn´t it? 8O That's mainly because USB keyboards and mice can't work in the game. I guess many people would like to use a shiny new and smooth USB optical mouse with their FireBee, instead of that old blocky Ata...
by Klapauzius
Fri Jul 13, 2012 3:41 pm
Forum: CT60 / CT63 Area
Topic: CT60 and games compatibility
Replies: 147
Views: 21832

Re: CT60 and games compatibility

Some new bits today: Erik has been updated for the CT60/3 now. AtFaCT has provided new icon sets for two games: Spot and Kid Gloves Thanks again for your great work! Swiv had a bug in the highscore list that resulted in the scores not being sorted properly when a new high score was achieved. Fixed n...
by Klapauzius
Fri Jul 13, 2012 3:37 pm
Forum: FireBee
Topic: -ST Emulation on Firebee? -
Replies: 31
Views: 5290

Re: -ST Emulation on Firebee? -

I recently got my FireBee, which is really a nice piece of hardware! However, because of the very different architecture of this machine, the current game patches unfortunately can't work on the FireBee. After some fiddling around and getting lots of help from the nice people at the ACP (special tha...
by Klapauzius
Mon Jul 09, 2012 6:25 am
Forum: Hatari
Topic: Geneva on Hatari (and other emus)
Replies: 6
Views: 2447

Re: Geneva on Hatari (and other emus)

I'm running Geneva in Steem, but I'm using a Pasti hard disk image for that - not a mounted folder.
I can't remember having any problems installing and running it that way, but it's been a long time since I last used it.
by Klapauzius
Sun Jul 08, 2012 7:50 am
Forum: FireBee
Topic: My FireBee
Replies: 1
Views: 1232

My FireBee

Just a few pics of how she looks like at the moment, with the lid removed: :) FireBee day.jpg More or less fully loaded. Note that the speaker doesn't come with the Bee, but it matches nicely with the Bee's blue colour. :) There is a built-in speaker in the FireBee, nevertheless. The debugging featu...
by Klapauzius
Sun Jul 08, 2012 6:56 am
Forum: 680x0
Topic: Help Compiling/running STSpeech.s
Replies: 6
Views: 2113

Re: Help Compiling/running STSpeech.s

Seems that A0 points to an odd address. A move.l will cause a crash in this case. Try to replace these two lines: move.l (a0)+,wave_params move.w (a0)+,wave_params+4 with something like that: movem.l d0/a1,-(a7) lea wave_params(pc),a1 moveq #5,d0 Lcop1: move.b (a0)+,(a1)+ dbra d0,Lcop1 movem.l (a7)+...
by Klapauzius
Sat Jul 07, 2012 9:41 pm
Forum: Games - General
Topic: Poll: Guess the Game - Round 7 - rules/mode
Replies: 5
Views: 1597

Re: Poll: Guess the Game - Round 7 - rules/mode

perhaps like the TV show Catchphrase where you tile the screen and 'reveal' after each guess, with a 16 point/tile decreasing score? I really think this is a great idea. :) We could do this as a special sub round, say one tiled picture every 5 pics or so? We'd have to use really popular games and o...
by Klapauzius
Sat Jul 07, 2012 6:27 pm
Forum: 680x0
Topic: Help Compiling/running STSpeech.s
Replies: 6
Views: 2113

Re: Help Compiling/running STSpeech.s

Hi, try to insert an EVEN directive in front of the definition of wave_params near the end of the source file. The label wave_params may not be word aligned, so a move.l to this address would crash. USE_PITC DC.B 'M',$00,$00 BSS EVEN wave_params: wave_a_step: ds.b 1
by Klapauzius
Sat Jul 07, 2012 6:18 pm
Forum: Games - General
Topic: Post your game patch requests here
Replies: 242
Views: 45193

Re: Post your game patch requests here

Slayer is already on the list. Wasn't it you who requested it some years ago? :)

Anyway, it's quite on top of the queue...
by Klapauzius
Sat Jul 07, 2012 6:00 pm
Forum: Coding
Topic: IKBD buffer overflow with interrupt disabled
Replies: 12
Views: 3243

Re: IKBD buffer overflow with interrupt disabled

useful values for the IPL/sr - all in supervisor mode: $2100: allows HBL, VBL, MFP $2300: allows VBL, MFP $2500: allows MFP only After the ikbd interrupt has been triggered the sr will have an IPL of 6 (for example sr = $2600), which means no other MFP interrupts will happen as long as the ikbd inte...
by Klapauzius
Sat Jul 07, 2012 5:50 pm
Forum: Coding
Topic: IKBD buffer overflow with interrupt disabled
Replies: 12
Views: 3243

Re: IKBD buffer overflow with interrupt disabled

How do games with lots of Timer B handle the issue then? For me I have the feeling, any IKBD interrupt, even a small non-TOS one, still takes cycles to offset timers and thus makes rasters jitter. Just put a "move #$2500,sr" as the first thing in your ikbd interrupt routine and you should...
by Klapauzius
Thu Jul 05, 2012 10:00 am
Forum: Games - General
Topic: Guess the Game! (Round 6)
Replies: 338
Views: 25678

Re: Guess the Game! (Round 6)

Alrighty, so this round has officially ended now. Bullis1 is the winner! :cheers: Zogging Hell will carry one point into round 7 and may start the new round. Before starting round 7, I have made a poll about rules/mode for round 7: http://www.atari-forum.com/viewtopic.php?f=3&t=23627 Please giv...
by Klapauzius
Thu Jul 05, 2012 9:55 am
Forum: Games - General
Topic: Poll: Guess the Game - Round 7 - rules/mode
Replies: 5
Views: 1597

Poll: Guess the Game - Round 7 - rules/mode

Before starting the new round, what mode/rules would you like for it?
If you click on "other ideas", you will have to tell us about it, of course. :)
by Klapauzius
Thu Jul 05, 2012 7:22 am
Forum: Coding
Topic: Re: Fastload equilvent for TOS 1.00 & 1.02 [solved]
Replies: 4
Views: 1523

Re: Fastload equilvent for TOS 1.00 & 1.02

there was a thread about the PP/Med loading techniques on dhs.nu recently, think that's maybe more filing to 'fast load' or the technique used in SWIV? ( perhaps Klaz could enlighten you ) The thread on dhs was about not loading the entire program file into RAM by modifying the program header (segm...
by Klapauzius
Thu Jul 05, 2012 6:53 am
Forum: Games - General
Topic: Guess the Game! (Round 6)
Replies: 338
Views: 25678

Re: Guess the Game! (Round 6)

Is the prize offer still valid Klaz? I wouldn't claim it for a while seeing as your hands are busy with the firebee (and ct60 still you lucky man). Yes, of course it is. Would be nice if you could give me some extra time for this. Yeah, the FireBee is keeping my busy. :) So ... everyone is ok with ...
by Klapauzius
Wed Jul 04, 2012 3:32 pm
Forum: Games - General
Topic: Guess the Game! (Round 6)
Replies: 338
Views: 25678

Re: Guess the Game! (Round 6)

Hey, I'm not the chieftain here, so if you want to continue this round, just do so. :D
If you want to start a new one, that's fine for me as well. I can also do the book keeping again.
by Klapauzius
Sat Jun 30, 2012 10:02 pm
Forum: Website Discussions
Topic: klapauzius.net is online
Replies: 507
Views: 54625

Re: klapauzius.net is online

Well, in a way I'm doing this already, :wink:

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